IronMontilyet

IronMontilyet



22 Nov

Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Be aware that there might be some minor offsets between the Steam version and the Game Pass version, but that we are aiming to keep the two as consistent as possible.
Please leave any feedback you may have in the appropriate channel in our ...
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28 Oct

Post
One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights…

Patch Notes:
Fixes & Improvements:

* Fixed a Linux-specific bug that deleted characters/worlds when moving them back and forth between Local and Cloud
* Prevent joining servers from the main menu if incompatible server version right away (instead of loading and then kicking you back out)
* More PlayFab tweaks
* Enabled Jack-o-turnip seasonal decoration item


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

25 Oct

Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our ...
Read more

11 Oct

Post
Another round of bug fixing for the crossplay function. There are some further known issues still, but we're working on having them solved as soon as possible!

* This patch features multiple changes from the PlayFab backend. The majority of these changes include stabilising connection issues, as well as fixing send/receive limitations in multiplayer.


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

04 Oct

Post
This is just a small bugfix patch to correct some issues that arose after the crossplay patch.

* Removed maypole & midsummer crown (sorry)
* Multiple server instances on the same computer is now allowed
* The game launches with vulkan by default on Linux
* Profanity filter fixes
* Server DOCKER launch script added (see server manual pdf for details)


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

29 Sep

Comment
    IronMontilyet on Steam Forums - Thread - Direct
On a PC your saves will be stored in the same folder regardless of whether you're playing through Steam or with PC Game Pass, so you can theoretically easily switch over from one to the other. However, I would recommend choosing one platform and sticking to it (rather than switching back and forth continuously) in order to avoid conflicts with Cloud saves.
As for getting your saves over to Xbox, this should also work as the two Game Passes share the same Cloud service. You will need to play it with PC Game Pass first though, to get the saves from your computer to the Xbox Cloud, before you can access them from your console (you can't go directly from Steam to Xbox). Once again though, you should still choose either Game Pass or Steam, so that the two Cloud services don't try to conflict with each other.
The good thing about crossplay though is that it doesn't matter which you choose - you'll still be able to play with your friends regardless of whether you're all on conso... Read more

28 Sep

Comment
    IronMontilyet on Steam Forums - Thread - Direct
Originally posted by GunsForBucks:
Originally posted by Tyrael: Nobody is freaking out but probably annoyed and think IG stopped game dev to work on cross platform but im pretty sure they had a separate team do it. At least I hope so or I'll be among the annoyed that all we did was fund a console port for an unfinished game.

But again im about 99% sure they had a different team do the crossplay
That is my understanding as well. The console part was outsourced.

But ongoin...
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27 Sep

Comment
    IronMontilyet on Steam Forums - Thread - Direct
Hi! First of all, console is still a ways away (the release on the 29th is for PC Game Pass, while Xbox won't be released until early 2023).
As for patching, we will still keep the Public Test Branch in use, as we think it's a good way to let some users try out stuff before everyone gets access to it. Both testing and releasing will always be done with both multiplayer and singleplayer - no build will be locked to only allow solo play.
And it should only be the bigger updates that need thorough checking and validation before release, while hotfixes should still be possible to release on shorter notice. Even if hotfixes would need to be checked, it shouldn't affect the Default version of the game much, as it's ideally only the PTB that will be unstable. And the validation time isn't very long either, so there's no cause for worry! :)
Post
Hello and welcome to the Crossplay patch!

This patch includes full crossplay support, which means that you will be able to play with any other Valheim player, no matter where they’re playing from. If your friends get the game through a different platform, you’ll be able to join their game and show them the ropes. Or why not invite them over to your world and show them all your cool buildings?

Our friends at Piktiv have worked hard to make sure the game looks and feels the same regardless of what platform you’re using, but the patch does entail a minor change to the GUI in the starting menu in order to make other people’s worlds as smooth as possible. If you’re playing as a Steam player with other Steam players, it will work just the same as before (with the addition of now being able to mark a server as favourite). If one or more players are playing from a different platform, there will instead be a join code that you can use in order to enter the game.

Dedic... Read more

23 Sep

Comment
    IronMontilyet on Steam Forums - Thread - Direct
Hi! The Euro price adjustment was a decision from Coffee Stain Publishing, to ensure the game’s pricing is more in line with the American dollar price across the globe and corresponds with local exchange rates and markets. The Euro and US dollar exchange rate has changed since the game was first released, and now the pricing of the game reflects that.

15 Sep

Comment
    IronMontilyet on Steam Forums - Thread - Direct
Originally posted by Biscuit_1337: My friends and I recently started playing on a private server, and we're really enjoying the game. We did have one question/concern about the Mistlands update. Since a new biome is being introduced, and maps are generated at world creation, will we have to start our world over once the update drops?

I'm assuming, since character data is separate from world data, that we would keep all our character specific progress (skills/inventory), so I'm not TERRIBLY concerned if we have to start over as it shouldn't take too long to catch up, but just wanted to know what to expect. Not sure if this has been an issue that came up in previous updates or not.

The world is generated as you explore. If no player has been to (or near) a specific Mistlands area, that area should still get the updated content! Anywhere you've already been will stay essentially the same, regardless o... Read more

14 Sep

Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our ...
Read more
Comment
    IronMontilyet on Steam Forums - Thread - Direct
Originally posted by K0NG__: Text from the games Steam Page:
"We currently use our Discord server and the Steam forums as our primary ways to talk to our community. Players are welcome to suggest new features and modifications..."
"Upcoming changes are openly discussed with the community for early feedback."

meanwhile the comment under the new "News" Post: Changes and Iterations is completely locked and can not be commented by the community.
threads asking about stuff like this get deleted and users get either permabanned from discord or the steam discussion page.

Hi! You are more than welcome to comment on the latest news post! You simply need to make (or reply to) a post in the forum to do it, rather ... Read more

13 Sep

Comment
    IronMontilyet on Steam Forums - Thread - Direct
Because most of our announcement posts got extremely clogged in the discussion section, often with unrelated and sprawling comments. You are still more than welcome to discuss the content in the announcements, you just have to make a separate post for it first! :)
Post
Greetings!

We’d like to start off with the good news that the patch we mentioned last time, which fixes an issue causing crashes and world resets, is live and working well. A big thank you to everyone who helped test it – if you also want to be part of our Public Test group, you can read more about it here.

Now though, on to those development updates! If you follow us on Twitter, you might have heard the whispers that we’ve been working on boss related stuff. This is still in progress, and while we want the boss to be a surprise for you when you first play, we can safely say that it will... Read more

30 Aug

Post
This patch consists of an important fix to a bug which would cause the game to crash, often with a reset of the game world in the process. Both the crashing and the resulting reset have now been solved, and we have also added a function to let you automatically backup your saves.

If you have lost a world due to this issue prior to this patch, you can follow this guide to restore your progress.

If you’re playing on a dedicated server, make sure that the server host has updated the game before you play, in order to avoid unforeseen issues.

Fixes & Improveme... Read more

29 Aug

Post
    IronMontilyet on Steam Forums - Thread - Direct
Hi all!

We'd like to have some more Steam moderators on our team. If you think you'd be a good fit, please fill out this form: https://steamcommunity.com:/linkfilter/?url=https://forms.gle/RUVPBZpBxc9WFzMc7

We will be reviewing applications as they are submitted over the coming weeks, so please don't hesitate if you want to join. If we want to have you on the team, we will contact you on Discord.

Good luck!

12 Aug

Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the ...
Read more

11 Aug

Post
Hello again vikings!

We hope you’ve all had a wonderful summer thus far, even with the heatwaves rolling in all over the world. The Iron Gate team has taken some time off to get some new energy, as is customary here in Sweden, but now we’re back at our desks and are already hard at work to bring you the next Valheim update.

We are aware that there has been an unfortunate issue with crashing over the past month. A fix for this is underway and is currently being tested, and we hope to have the solution done soon. In the meantime, if you should have your game crash and your save reset as a result, you can follow ... Read more

22 Jun

Post
Greetings vikings!

This week it’s time for both Midsummer and the summer solstice, which has long since been a cause for celebration here in the north! Just like last year, you can celebrate in Valheim by building your own Maypole (or Midsummer pole, as we call them in Sweden). This year we’ve also added a flower crown, and some more colourful banners, to make the summer even more festive. We hope you’ll have some fun with it!



As we added the new items, we also updated the game with the Steam Cloud save fix that we have mentioned in previous blog posts. Hopefully this should mean a smoother game experience for all of you, and we want to thank everyone who helped test the update in the Public Test branch!

Last week we revealed that ... Read more