Jaaxxxxon

Jaaxxxxon



26 Sep

Comment

Originally posted by Iaatax

How's that SDK coming along? Lol

It's coming along well! The past few couple weeks were focused more on getting out the update, but there has been quite a good chunk of progress made recently. No ETA on it yet, but it's in development and going well.

Comment

Originally posted by Simple-Snow

Loving 3v3 but there are bugs with finding matches. Some people in my party won't load sometimes, and it also takes so long to find a match. Like ten minutes sometimes

We're looking to address this, currently trying to find the cause of the issue.

Comment

Originally posted by H8DCarnifEX

Jpeg Accels & Jpeg Ripostes are still crazy af, i was in hope you Guys fix/balance this a bit more.
Could you please look into this again?

marox beat me to it, but yeah, crushed is working on some experimental changes. This is definitely a trial-and-error process, so he'll be probably trying out a few different solutions. It's important to keep swing manipulation in the game as it's one of the ways to break past someone's defense, but obviously it becomes an issue when there's no way to actually react to instant accels.

Comment

Originally posted by Urcran

There should be a way to selectively remove your own buildings easier. The way it is now, you need to take a weapon that has good wood damage in order to deconstruct something in a reasonable amount of time. The importance of deconstructing is so you can free up one of your 6 building slots so the next building you place doesn't eat up one of the more useful ones. I had two main solutions in mind for this;

  1. Instead of a throw the alt mode on the blacksmith hammer could be a deconstruct mode, one that does high wood damage. Just have the animation of flipping it to its wedge side like the heavy handaxe. This would also give the hammer a unique advantage over other repair weapons, since non-engineers could also take it to use against enemy buildings. I'm aware the heavy handaxe sort of does a similar thing since the axe side is good at demolishing, but it kind of feels like the heavy handaxe is a necessity to be a fully functional engineer and I'd just like to bring othe...
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Alright, to answer some of these -

  • the Heavy Hand Axe is a great thing to run, but you're also able to use something like blacksmith hammer + a battle axe to chop down structures as well. Additionally, using wrecker would compound that. Making the blacksmith hammer good at destroying buildables would kind of invalidate the HHA, so I don't think that's likely. #2 like you said would probably be prone to abuse, and it would be visually jarring to thanos-snap your structures away, but that's just my two cents.
  • I think showing health bars of structures could be cool as a perk, instead of an engineer-specific thing. Making it relatively cheap, ie 1-3 points would do the trick, since you can already visually see damage past certain amounts.
  • Showing enemy/friendly tags on buildings would be great. Ideally, we could add some red/blue cloth on walls or something similar to that, so it's removed from the hud and just present visually. That being said, not sur...
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Comment

Originally posted by foggygeezer

Messer “phantom” range fixed

I'd love to hear how this was fixed (not being snarky). This has been an issue since the game was released. Was the issue that the hitbox didn't match the visual model? Was it that the release timing window didn't match the weapon animation? Did Crush accidentally use his penis hitbox instead of the messer hitbox? The world MUST know!

not sure, I can ask :)

Comment

Originally posted by PoobyStinkleferb

Ranked 3v3 matchmaking is decently buggy especially when queuing with friends. Sometimes 1-2 of us load into a game with no one in it (which isnt true, their game is bugged).

We're aware, and we're looking into it.

Comment

Originally posted by theshadowhost

the names are blury on 1440p. used to be fine

Did you change resolution scale or resolution at all? Changing resolution will cause weird effects, and should stay at whatever your monitor is. Res scale is the one you want to change for performance 👍

Comment

Originally posted by kewkycs

Minor nitpick but the tab menu ingame is kind of dark and hard to read sometimes

Great patch boys

Can you post a screenshot maybe? Seems fine to me.

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Originally posted by Simple-Snow

I wish there was a cool billhook skin :(

Hm, good point. I'll see if we can get one sometime soon :)

Comment

Originally posted by Sedge__

Hi devs, thank you for patchie. I’m having a blast with it so far. One thing I’d really love to see is a bit more clarity with the descriptions of some of the perks.

The new Tank perk for example “moves at a fixed speed” - what speed is it, is it slower than a regular character with full heavy? “Takes less damage” - how much less? Is it a flat amount? A percentage? “Healing is reduced” - again, by how much??

Others that come to mind are brawler, dwarf and ranger.

It would make it easier to decide what to pick to build a loadout around your playstyle and most other perk descriptions already give percentages for the values they change.

I'll forward this to the team, I agree. Having some more detail in descriptions and stats is always nice.

Comment

Originally posted by dondonna258

More feedback than anything else; really enjoying the renewed emphasis on Brawl-esque game modes and the new 3 v 3 mode. Both have filled a gaping void in the game to provide the potential for a little more strategy and focus on individual skill than the invasion and frontline modes.

Secondly, dwarf and in particular the tank perk seem like a great first step towards the potential for more diverse ‘builds’. Most of the perks are useless but I feel like tank adds a new element to the game and would like to see perks expanded on even more to remove pointless ones and add ones that give more individuality and range for players.

Glad to hear it :) Mordhau is definitely fun in the more chaotic modes, but previously all we had was huge battles and 1v1's, which IMO the combat doesn't shine in as much. The smaller team modes are definitely my favorite. Dwarf/tank are fun as well, and we definitely want to take more of a look at perks since they can be a bit underwhelming at times.

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Originally posted by Snaiiks

Hey Jaxx! I was wondering if the team had any plans on adding an option to disable team colors on self. That way, we can see our cool fashions while also being able to figure out who's on our team and who's an enemy.

This could be interesting, but I think at the moment we have other priorities. I'll still bring it up to the team though, as it would be nice to have!


25 Sep

Comment

It's an issue on Steam's end, as there are multiple games (Squad, etc.) that use the same system and are having problems. We're keeping an eye on it, should be fixed relatively soon.

Comment

It's an issue on Steam's end, multiple games that use the same system are having issues. We're monitoring the situation, should be fixed soon hopefully.


23 Sep

Post

Sorry about the late post on this one, been a bit busy! 😅

As you may have noticed, an update has come out :) Feel free to discuss it, as we'd really love to know your initial impressions, and suggestions for the future as well. As always, please be considerate and constructive, and we hope you're enjoying patch #19.

As for meeting notes, we had a very short meeting today - mostly talking about some bug fixing and technical details, as we're mostly focused on monitoring this update and addressing any critical issues. The normal meeting notes will resume next week - and also, if you haven't heard, there's a sale - 50% off until the 28th!

Last week's post can be found here:
...

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22 Sep

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We're looking into this, sorry for the inconveniences!
EDIT: Should be back now :)


21 Sep

Comment

Originally posted by NormalSpeed943

Wow I'm very disappointed. You hyped the f**k out of this patch and it's the WORST ONE YET. f**k YOU JAX

take me out for dinner first and then I'll consider it

Post

With ranked 3v3's, two new maps, the Brawl game mode, over 60 new cosmetics, the Falx, and more content and feature, patch 19 is finally here!

Make sure to check out the changes below:https://steamcommunity.com/games/629760/announcements/detail/2919978180731842762

And also, make sure to give the trailer a look as well, made by Frost the Canadian :)...

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20 Sep

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We're looking into ways to address this - ideally, we'll be able to remove funky looking drags like these while still preserving the skill ceiling in other, more readable ways 👍


18 Sep

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Originally posted by WHATTheyPutThanosIn

Please make it so that the defending side doesn't teleport back or die when a new stage is reached in invasion. It would feel much smoother if the defenders were naturally pushed back by closer enemy spawns.

We can look into this, but the issue is rushing attackers. We are thinking about some ideas, but I'll bring this up to the team as well.