Jaaxxxxon

Jaaxxxxon



17 Oct

Comment

Originally posted by 1LMilkThug

Note: Reading the below rant is completely optional. I needed to write this to relieve my stress since I have noone irl to talk to about it.

TL;DR: This meme was a pain in the *ss to make.

Step by step process on making this 12 second meme video:

1. Go into a local match and record some scenery,

2. Go into my character customisation menu and find a decent guy for the meme, take a screenshot of him,

3. Launch paintdotnet and manually trace out my character (10 mins),

4. Launch my video editing software and place the files together,

5. Go to youtube and find a video of the Mordhau plain voicelines. Watch through the whole thing until I find the crows line (4 mins),

6. Put ...

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captivating.

Comment

Originally posted by kurama3

The current Cat perk reads as this:

3 Points: Reduce fall damage by a shit ton.

When you think of a cat, you think of an agile, nimble beast that can quickly descend from tall places and continue on its venture.

This is not what you think of with the current cat perk. What ends up happening is people just jump off of tall buildings and ragdoll like a sack of potatoes, getting sliced to bits by the enemies on the ground.

Here is my new, suggested effect of the Cat perk:

3 Points: Reduces fall damage by 50% and you do not ragdoll from falls.

This would fit the “cat” theme a lot better since they wouldn’t be completely invincible to falls, they would still have to choose their jumps wisely, and they would be able to quickly make a retreat or get back into combat. Furthermore, it would encourage more people to use cat in combat since right now it’s basically useless for frontline classes because you j...

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Noted, I'll bring it up to the team :)

Comment

Originally posted by 1LMilkThug

Are you planning on adding the NPC crowd to the Tourney map?

Hmm, we can see - Tourney is not a huuge priority, but if we can find the time it's a possibility.

Comment

Originally posted by Ghuratr

Please at least experiment with a handful of 64 player invasion/frontline servers. 80 player servers are a fun idea but they're practically unplayable with their lag/ping spikes and the maps (at least especially in invasion) really aren't suited for housing 80 players at a time. 64 player servers would hypothetically offer the best middle ground with playable latency and an acceptable level of player agency/breathing room while still fulfilling the chaotic and for fun nature of the modes.

We can see, depends on what we can do with server availability. :)

Comment

Originally posted by TheInsaneDump

Found a strange bug - If the catapult's ammo is ignited by the engineer placement, the catapult is immune to firebombs. Had someone throw 3-4 fire bombs at the catapult while the ammo was on fire and it took zero damage.

hmmm interesting, we'll take a look 👍

Comment

Originally posted by Bay_listicx

Can you look into more ways to display network performance metrics and displacement on screen?

  1. Allowing all players to see your packet drop percentage individually

  2. Display the latency and packet loss adverage of everyone on the server

  3. It would also be nice to be able to see a ghost of sorts of where your body is actually positioned when you have high ping. Not sure how feasible this last one is.

This is a bit of a tangent. One thing I've always thought about is having a way for the game staff to officially validate knowledge and terminology that the community contributes. Where users can go to look up and they can see how correct the information is. Without this how can players truly know they're speaking 'the same language' as the devs?

Edit

Now that I think about it the ghost thing could probably be done with bright footsteps on the ground where they stop showing up if your connection quality or...

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We can look into these - as for #3 it might not be possible but we can see, and as for the terminology we use the same terms as everyone else. Pretty much what you see for things in the changelogs is the same as what the community says, for example.

Comment

Originally posted by HPADude

Please consider basing MMR gained/lost on individual performance - soloqueuing below P5 is a maddening experience when you have to hard carry a P1 and G3 who struggle to use their parry buttons, you win a handful of 3v1s, but your team loses and you still lose 60mmr despite performing well above the standard expected for a P3.

We're looking into some improvements to the MMR system, which should help.

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Originally posted by Outlaw_Cheggf

Loadout folders 👁👁

folders or a similar system are something we want to include once we re-work the armory :)

Comment

Originally posted by jrubolt

Please add more invasion/frontline modes of the same map similar to Grad. So many maps are under utilised.

This is something we're looking into :)

Comment

Some clarification on this:
Nordika is one of our official moderators, and while logging a ban/mute for a player in this match, a different person came up and TK'd Nordika. This video begins right after that. Going to lock comments, as this post is a violation of rule 6.


15 Oct


13 Oct

Post

Hi everybody!

Sorry for the late post this week, had some things to attend to. As always though, we'd love to hear your feedback and suggestions for Mordhau! Like usual, please keep things on topic, constructive, and be nice to each other in the comment section.

As for dev meeting notes, not too much to talk about there, as most of it was just some technical stuff - we've pretty much just cleaned up a few issues in Mordhau and a bit of work has been done for longer term goals. That being said, keep on the lookout for some potential spooky items :)

Last week's post can be found here: ...

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Comment

Originally posted by Mateusz707

At first I would like to say thank you Jaaxxxxon for writing a satisfing answer to my comment in previous weekly feedback post. And here I have some new ideas:

  1. What do you think about adding negative perks? Im talking about perks which would reduce things like health regeneration, movement speed, resistance etc in exchange for additional points.

  2. For horde mode please consider making npcs for each map diffrent, for example on Castello npcs could look italian, on Feitoria germanic, on mountain keep nordic etc. I think that doing something like that would be great because it will encourage players more to play on diffrent maps than camp only, it will also bring new gameplay possibilities such as diffrent equiped enemies and new challenging kinds of bosses.

  3. What do you think about adding a button which would allow to turn the head back for a moment so that when you could be running away from the enemy, you would be able to see easily if ...

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Quick replies :)

  1. We've talked about it, but for now we're not actively looking into it because it could negatively affect the loadout system.
  2. It's not a bad idea, we'll look into it! We want to improve Horde in the future :)
  3. I doubt we'd do this, to be honest. I don't think there's a big need for looking behind you as there should be a lack of rearwards visibility.
  4. We are hoping to make new maps with weather on them, but making dynamic weather is out of the question due to performance. Random, fixed weather could be possible but we would need to separate weather/map/mode somehow and we don't have that functionality at the moment.
  5. Any video of this?
  6. We're looking into this :)
  7. Thanks for the heads up, this used to happen a lot in ranked as well, so we might be able to find a solution soon.
  8. Hmm, we can see what is possible.
Comment

Originally posted by One-Recommendation-1

Get better moderators who don’t abuse their position.

If you have complaints, DM me on discord.

Comment

Originally posted by HPADude

I know one particular issue is the new pigface bascinet with the spiked aventail. The closed version can use the tightened spiked aventail, but the raised has no option for it or the lowered aventail.

Please fix! I'd like to keep the aesthetic consistent across my main mercs.

It's probably for the reason I said above - it probably clips or looks weird. In this case, I would guess the 'attachment point' for the aventail is just somewhere on the guy's face instead of aligned with the helmet.

That being said, it doesn't hurt to ask. I'll see if this is intentionally omitted or just an oversight :)

Comment

Originally posted by DCamzJogOn

Can we please get updated textures and models for the release cosmetics, when compared to new stuff you can blatantly tell the difference. The main offenders being the old bascinet, both tabards and footsoldiers shoulders. Also the velvet pauldrons still add a good 3 inches to your shoulders and make your neck look non existent. Also Im level 203 and theres no way to feel special apart from a piss coloured tint and yeet emoji. Can we please get some new higher level tints/colours/emblems/cosmetics. Ty love u

Also daily rewards/missions for extra gold pls

So we can discuss it, but reworking existing cosmetics is much less time efficient than adding new ones. So for example, the og bascinet looks a bit dated, but instead of changing that one we've since added like 2 or 3 different hounskull/pigface type bascinets with variants. While adding a new item does take longer than just tweaking one that exists, it's not that much longer and then we get at least one new item, instead of keeping the same amount. When it comes to newer ones, we get a ton of efficiency in doing variants as well. This gives people an alternative, and also doesn't upset people that like the old one.

Since I'm not a 3d artist I don't know the exact workflow, but that's a general overview.

Comment

Originally posted by kurama3

This might be somewhat of a controversial suggestion, but I think it’d be interesting if you could resell cosmetics that you have for 25-50% of the gold they cost. There are a lot of things that I used to use but never put in builds anymore because of the new amazing skins you guys have added to the game.

Also, there are some items in the game that just have no customization at all. I think it’d be nice if toolbox, throwing knives, falx, javelin, etc started to get some love in the form of future skins.

Edit: no jaxx response, rip boys, we will have to continue laboring away in the fields for a small crumb of gold :(

Sorry for the late reply!

We could look into this, it's not a bad idea :)

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Crush is working on a fix that should make these parryable - still in experimental stages at the moment, but we'll see how it goes :)


10 Oct

Comment

Originally posted by TheMightyGato

Add a new thing you can build with the tool box. Maybe a health station kinda like what they have in TF2. You stand near it and you heal.

Also add the fire place thing where you can make fire arrows to Horde. It's kinda annoying that it isn't added already. It wouldn't be that op.

Cool ideas, we can see what we're able to whip up :)

Comment

Originally posted by ApexBoatOnIG

DEAR TRITERNION,

GIVE ME AND MY FELLOW BUILDERS MORE TOOLBOX USES, OR NEW BUILDS, OR BOTH !

SINCERELY, ALL BUILDER BOIS <3

OKAY WE WILL SEE WHAT WE CAN DO