I feel like your map design is favoring realism over gameplay flow. There's a lot of both great looking and great designed niches to maps, which then go unused because they're way outside the main lane(s).
For example: the rocks behind Grad's castle letting you scramble up to the ramparts; Feitoria's farms and dungeon; hallways and rooftops in/along the outer walls of Castello; Grad's graveyard.
A decent case study of this is Mountain Peak's new throne room:
There's 2 walkways above and a central lane below, all flowing to the throne itself. But to access the lower central lane, you have to go around the giant stairs which seem like you can't go around. From where blue spawns, looking to the left or right of the stairs shows a recess ending in a wall. You assume it's a deadend without checking it out, missing the tucked away doorway. The result is blue rushes up the big stairs right in front of them and only use the 2 walkways, leaving the bottom lane a...