Blog later this week, there should be a stream next week to chat about Halloween aswell
Blog later this week, there should be a stream next week to chat about Halloween aswell
Halloween isn't the only thing just around the corner.
Check it out here - https://secure.runescape.com/m=news/october-patch-week----this-week-in-runescape
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Read more External link →War has a new task for you, project.
Dive in here - https://secure.runescape.com/m=news/right-click-examine-combat-mastery-achievements
External link →There is an issue with the bonus damage not applying if your dunking super late (like last second), should be fixed with mondays update.
Always love seeing your Inktober pieces, looking forward to what you have up your sleeve <3
PSA - We will be taking RS3 Game worlds offline today (October 2nd) at 14:45 BST for a brief moment to apply an update resolving player clickbox issue's with the Gate of Elidinis. A countdown for 30 mins will begin at 14:15 BST and the game worlds will brought back online shortly after completion. Apologies for any inconvenience caused.
Hey folks, we've heard your feedback regarding the click boxes at the Gate of Elidinis encounter.
To resolve this issue we will be issuing a coldfix tomorrow to improve them, at which time the following changes will take effect:
-Re-adjusted the clickboxes, models, and model placement of the statue nodes in the Gate of Elidinis encounter.
-Removed any gaps in the clickbox in the center mass of the model
-Removed some rubble that was bleeding into adjacent tiles.
-Adjusted the size of some models to compensate their rubble-removal.
-Adjusted the position of models within their tiles to compensate their rubble-removal.
As this change requires a coldfix there will need to be a very short downtime tomorrow, when this will occur exactly is currently being organized but we will inform players ahead of time tomorrow via our social channels. Thank you for raising your concerns.
Cross posting from another post.
Been reviewing this change this morning as it wasn't in my patch list last week, Clickboxes had been updated to fix the issue of gaps in the nodes which players had raised last week, the click box now covers the area the node covers.
Discussing with the team on how to approach this as there is likely a to much or too little situation gonna happen here for the moment.
Been reviewing this change this morning as it wasn't in my patch list last week, Clickboxes had been updated to fix the issue of gaps in the nodes which players had raised last week, the click box now covers the area the node covers.
Discussing with the team on how to approach this as there is likely a to much or too little situation gonna happen here for the time being.
Right now what would be the preferred option?
A. Small gaps in the node that can't be clicked (how it was last week)
B. Click box covers the entire node space (how it is now)
We're returning to the Gate of Elidinis with some post-launch patches.
Check them out here - https://secure.runescape.com/m=news/a=13/gate-of-elidinis-patch-week---this-week-in-runescape
To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.
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Read more External link →Hey Folks, with the release of more aura effects like the Devourer Aura, Flower trail and the upcoming Eclipse halos we have been working on expanding out the aura slot to include more interesting effects and clean up some of the issues that had been causing the aura slot trouble.
Recently we made an update so that auras are no longer hidden on animation, this was a legacy restriction we had in place as aura's generally only affected the hands and in some cases weapons. This is why you can now see your auras while doing emotes etc and it has been a great boon to the fluidity of different auras and effects but we are also actively monitoring for any issues arising from this change.
Right now we are aware that this impacts the flaming sword enhancement and the yellow glow on certain weapons when using activated auras like the jack of trades/lumberjack etc and we are looking to address these specific issues in the future with more targeted resolutions instead of sw...
Read moreIssue is known and is being investigated, unfortunately it has 2 things going against it, in the grand scheme of things its a minor issue, its not causing something to break or not function its just a visual issue and its resilient. The team has had a look at it from a few angles and not found a quick resolve, so its sitting in the spot of needs further investigation but not high priority so it's gonna be a little slow to turnaround.
Also highlights the new bug with the dashes showing up in chat when someone talks in a cc
Also been flagged up but not related to the gate.
Just to add to this, I noticed the loot transfer message shows up every time i check the outside chest (and also the inside chest, and teleporting from the instance)
Yeah this is known and being looked into
Hello, also got no loot from my drop, I did tele out of the instance myself, not sure if OP did. :) hope that helps figure something out :)
Issue seems to be leaving the instance ahead of things, thankfully your loot is still there so next kill you do just loot in the instance and you will get both. We are working on a fix for this entirely tho.
Heyo! Team is aware of this issue and we are looking into it currently. Did you TP out and not check the drop inside the instance?
Update : We are aware of an issue with Loot not appearing in the chest outside of the instance, this loot will stay in the instance so doing another kill will get your the previous loot as well.
Please avoid logging out/world hopping while you have loot in this state as it will be lost.
Team is aware of the issue and working on a resolution.
This issue has been hotfixed and resolved, if you had run into this issue please complete the boss again.
It's time to cleanse the "Gate of Elidinis" in RuneScapes second skilling boss encounter high atop the Sanctum of Rebirth!
Grab your skilling tools and get ready here - ...
Read more External link →I checked with Easty during the week and the usual launch time of 11:15 BST is the plan. There is always a slim chance something comes up and we need to delay the launch time but we will keep players updated if that's the case.
Heyo! Which questions are you waiting on answers for? Outside of the obvious "When launch" I am happy to track down answers to pertinent community questions and there is an aim to release a FAQ in the near future.
The Gate of Elidinis is an upcoming skilling boss launching next Monday the 23rd that is narratively tied to the recently launched Ode of the Devourer quest. If you have not completed this quest there may be spoilers ahead! If you want to remain spoiler free, dive in and play through the quest first.
For everyone else, find out more here - https://secure.runescape.com/m=news/a=13/upcoming-new-skilling-boss-gate-of-elidinis
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