what would the drop rate for divine be and would it impact the drop rates of other sigils?
A good question - having talks about this and the poll question will make it clear when it goes live
what would the drop rate for divine be and would it impact the drop rates of other sigils?
A good question - having talks about this and the poll question will make it clear when it goes live
Vorkath's head gives 1000xp but ensouled dragon heads give 1560xp? Jamflex why
Because this can be done in bulk and instantly - without any favour requirement
/u/JagexGambit, please answer this. You realize by "nerfing" the proposed sandstone update, you've put high level ironman crafters at an even bigger disadvantage against those few who used the overlooked sandstone method (now patched) to get 24k buckets worth of sand per hour?
How in the world are we supposed to catch up to them now?
These numbers are based on mining and subsequently depositing the ore to the machine while not dropping lower valued Sandstone. It will not be possible to deposit noted Sandstone though it would be possible to run pre-banked Sandstone back and forth from the Quarry - however, Drew's location does not make this a particularly efficient process.
We looked into the numbers behind and found that actually very few players used this method to obtain large amounts of sandstone. The issue was fixed within a few hours - we hope that the location of the machine (as mentioned in the news post) should make this banked sandstone less efficient than it may have been were we to add a Sandstorm spell.
"Should the Wilderness ditch be replaced with a barrier that you do not have to click on? This barrier would require confirmation on a warning screen before you may cross to prevent luring."
Does this mean it returns to how it was pre-ditch in 2006 or would it be like a visible magical barrier?
Pre 2006
Is it a actually going to be a Q&A this week
Yes, the devs that were away or otherwise unavailable last week are back
Let us know which questions you'd like answered on tomorrow's Q&A!
Questions that provoke discussion are valued over Yes/No questions.
https://www.twitch.tv/events/yjedIUR6QZmMCLwbv4Ob3A
External link →The realest thing I ever read.
Thank you for listening to the feedback. I only have one thing to say:
doo doodoodoo
doodoodoodoodoodoo
doo doodoodoo doo doo doo doooo
doo doodoodoo
doodoodoodoodoo
doodoodoodoodoodoodoodoodoodoodoodoodoo
BADDA BAP BAP BADDA BAP BAP BAAAA
BADDA BADDA BAP BAP BAAAA
BADDA BAP BAP BADDA BAP BAP BAAA
BADDA BADDA BAP BAP BAA
BADDA BAP BAP BADDA BAP BAP BAAA BAP! BADDA BAP BAP BAAA
BADDA BAP BAP BADDA BAP BAP BAP BADDA BADDA BAP BAP BAP
beep boop
badda badda baaa
badap baa badapa baaa
badapa badadalada badalaba badalaba
bappa dappa dappa dappa dap daa daa
beep boop
badda badda baaa
badap baa badapa baaa
badapa badadalada badalaba badalaba
bappa dappa dappa dappa dap daa daa
(repeat)
I see that you too are a man of culture.
You weren't happy with Veos relocating to Draynor Village. Fair enough. After listening to your feedback on this thread, we have decided to move him back to Port Sarim, in front of the Rusty Anchor Inn. This keeps him somewhere fitting and still easy to find for new players.
The eagle-eyed among you will know that the Corsairs' ship is currently found there. To make room for Veos, we propose building a dock for them in Rimmington. This fits thematically as the corsairs no longer want to draw he...
Read more External link →This week of QoL month, we're looking at re-running previous poll questions that only just failed, in case some players have changed their mind.
If there are any changes that you'd like us to run by you in the poll at the end of this week which didn't quite make it before, let us know here.
For a refresher on the history of our polls, check out this page on the Old School site.
External link →These have never been confirmed. Maybe a J Mod said they were cool. That's it.
Edit: V V V V V
Can confirm we’re working with the player who designed them to make these. It takes time to create a quality product though, especially when you have other lines.
Avoid buying from e shops that have stolen the idea unless you want a terrible quality hoodie.
The backlash you’ve received is ridiculous. Not many people actually care.
It's hard to gauge - people tend to be a lot louder when they dislike something than when the like something.
Firstly, I'd like to thank everyone for letting us know how they feel about the recent update - specifically the map changes in Lumbridge and Draynor. Even when something is not well received, it's encouraging to see your passion for the game which everyone in the Old School team shares. In the interest of transparency, here is our explanation and what we intend to do next.
A lack of communication during the design process resulted in these changes not being described in the quest announcement. In future, we'll make sure to include every change that will impact iconic areas of the game such as map changes like this when announcing updates. We want you to know exactly what it is being included when you make your decision at the poll booth.
In the meantime, we're considering our options for changing the dock in Draynor Village to something less dramatic. It's clear from your feedback that this change was more disconcerting than the Sheared Ram pub. Idea's we've s...
Read more External link →“The weeds in Morytania's farming patches are no longer healthy, vibrant and full of life.”
Rip swampletics. Revert this change
We're hoping this will help with his immersion.
These have been hotfixed - thanks for raising this :)
[deleted]
Fixed. Game should be playable now