JagexGambit

JagexGambit



09 Jan

Comment

Originally posted by J0n3s3n

does the bank change also make it possible to fill rune pouches without closing the bank? that would be a nice little buff to zmi

You can already do this by right clicking the pouches in your inventory if you've already withdrawn the essence.

Comment

Originally posted by 07scape1122

u/JagexGambit Loving the new worn items interface already. But I noticed when in the bank's worn items if you have 1h weapon and shield equipped and then swap to a 2h, the shield slot cannot be re-equipped until you close and re-open the interface.
Is this meant to happen?

Doesn't sound right - I'll make sure this is looked at, thanks!

Comment

Originally posted by Maaair

Ah yes finally the Hard clue scroll step has been moved... praise saradomin.

Comment

Originally posted by WeAreAllFinnaMakeIt

Okay I take it back, equipping items is not as good as I thought. You can't actually equip the bank item. You have to first withdraw the item, move the mouse, right click and then equip it. I strongly doubt this is faster than withdrawing the items normally.

Why can't I select to equip the item while it's in the bank? Why must I manually withdraw the item first?

As far as I'm aware, doing these actions directly from the bank interface itself isn't possible for technical reasons. Sorry this wasn't what you expected - hopefully it's still useful for some.

Comment

Originally posted by sonicxsam

Part of me is really glad i didn't spend the like 3-5mil for crystal tool seeds. Does this mean now using a crystal pickaxe at blood runes wont eat charges?

Yes

Comment

Originally posted by [deleted]

[deleted]

A nice benefit!

Comment

Originally posted by Hipnog

I misread the title as "Eating the bank" and i was concerned that the jmods were going to do some elaborate vore

We have no idea what that is.

Comment

Originally posted by c_o_o_k_i_e

Will the agility cape and max cape have the same 3% run energy restore as the graceful cape when worn individually?

Yes it will :)

Comment

Originally posted by mazrim_lol

Personally id have just liked at least the hat and cape made optional so people could show off "fashionscape" a bit more and we dont have such a large % of the players looking identical

I understand where you're coming from, though I don't think turning rewards players have worked for into cosmetics would go down well. You still have the option of changing those slots for fashionscape - now you'd be sacrificing less run restoration than you were before.

Comment

Originally posted by Cynth_ia

Is petting the Varrock's stray dog option missing?

That's expected to stay for the time being.

Comment

Originally posted by Cynth_ia

The Twisted League will close at 9am UTC on Thursday January 16th after a 30-minute countdown. This process may cause the regular game update to arrive later than usual. At the time of this post, the rank thresholds for the Twisted League are:

  1. Dragon:
  2. Rune:
  3. Adamant:
  4. Mithril:
  5. Steel:
  6. Iron:
  7. Bronze:

Noice

We don't have the most current rankings just yet - I've added ones from yesterday afternoon for now.

Comment

Originally posted by TranceScape

some absolute game changers here. Thanks for listening to us about QOL stuff!

Glad you like the changes! The bank one is huge. More to come this month!

Comment

Originally posted by mazrim_lol

Twisted league points needed missing

Also missing the mark on stopping everyone always wearing graceful everywhere when still need the set for the bonus

Thanks - I've removed the thresholds part for now, waiting for those numbers to come in! I'll re-add when we have them. In the meantime, the stats were given near the beginning of yesterday's Q&A on Twitch. I understand your point about the graceful set, but it matches what was polled. That begs the question of why it was polled that way - in feedback it was determined that players wanted some additional bonus for wearing the whole set to remain.


08 Jan

Comment

Originally posted by YellowSucks

Agility is boring, I guess that can be agreed on, but it's incredibly useful in a lot of ways. Runecrafting less so. Runecrafting in my opinion isn't just boring but incredibly tedious.

I can handle a boring grind, but Runecrafting makes me not want to play the game whenever I'm training it and I'm sure others feel the same way.

I don't claim to have an idea for this at the moment but I think you should look at adding something else to do with the skill. Or a mini game or alt training method that's a bit more fun and engaging, even if the xp rewards stay the same.

We're always open to suggestions!


07 Jan

Comment

Originally posted by lunch0guy

The major issue that many people have with runecrafting is that it's extremely boring. Whether double nats are good money or not, it's a boring goal from a boring grind.

Most other skills are just as boring tbh. The thing that makes runecrafting different is that, prior to level 77, there is no way to idle through it. It is more click intensive than most skills yet has slower xp rates.

For me personally, even if runecrafting had a rewarding end-goal in terms of profit, I still wouldn't be any more interested in training it to reach that goal if the gameplay loop of the rewarding content was still boring.

I think the idea is that people are willing to grind boring skills if they're adequately rewarding, like Agility.

Edit: fixed grammar

Comment

Originally posted by Barmello_Xanthony

Please give us an update on the state of PVP.

Closed door discords and rarely acknowledging most of the pvp community's questions on Q&A has been a real bummer.

That's a very broad request. From my perspective, the next thing that needs to be done is to fix some of the issues from the BH update. There is not a grand plan for PvP roadmapped for me to share with you at this stage.

Comment

Originally posted by Blobbygold

As funny as this is because it is true, runecrafting is miserable and the only skill most people do not like training. The HLC should be the people supporting the game improvements not denying them because "they did it why should you not have too"

I heard an interesting viewpoint recently and I can't fault the argument. It went something like this - Runecraft has always been an arduous grind, but used to have a bigger payoff back when double nats was the best money maker in the game. Since then, the value of nats has been gradually decreased by them being dropped by various NPCs. Alongside the introduction of other consistently better money making methods, this means Runecraft no longer has a light at the end of the tunnel. So now it's not just arduous, it's less rewarding. If we could fix the issue of reward, then the XP rates needn't change IF you want a range of effort required and rewards from all the skills rather than them being equal (which makes the game more interesting).


06 Jan

Comment

Originally posted by AspiringMILF

osrs runecraft idea

bottomless pouches

you can fill them with a f**k ton of essence, but you can only withdraw 3/6/9/12 from each one a single time before you use a bank again or unnote essence at npc

its functionally the same as current runecraft - go to bank, load pouches, go to altar, make runes, and don't make any more than currently possible per trip. just less clicking because you dont have to open bank multiple times, and load pouches for every single trip.

Are you trying to get me destroyed by the HLC live on stream?