JagexNin

JagexNin



21 Mar

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Man with that handwriting you should be writing leather-bound books on alchemy or something

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I was really an advocate for exactly this when we were in the concepting stage. Wind direction, wind speed, tacking, gybing and avoiding the boom - there's something about it that feels like it could have the same cosy feel as learning that copper + tin = bronze, while also providing interesting gameplay. Wind is an extremely fundamental part of IRL sailing, so that should be reflected in-game.

The problem is that OSRS needs to have a simple baseline. For an action to feel "old school" it needs to be dead simple, and these kinds of mechanics put a barrier up that makes the baseline gameplay just a bit too complicated. Moving my boat from point A to point B should be as intuitive and simple as we can make it, and then we can layer more simple mechanics (like the gust of wind) to add to the fun and thematics. Realistic wind and sail mechanics sadly require a bit too much thought from the player to exist as foundational mechanics in OSRS.


23 Sep

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The guilt I feel when the other guy at the slayer task says "yo" on the same tick I teleport

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Originally posted by Disastrous_Load2023

What about just making the models slightly smaller? Is the size the issue causing these problems?

The size of an NPC is defined in tiles (goblin is 1x1, kurask is 3x3), but their aggro range measured from their south-west tile. So nothing to do with the model, just some bad maths that's been around for a long time.

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We have noticed a lot of inconsistent behaviour recently with the way that larger NPCs work in N/W directions vs S/E. It's something we've chosen to not fix for the time being (it's the kind of change that would randomly break 100 different metas and minigames), but it would be nice to fix for some things - gargoyles are similarly annoying.


12 Sep

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Originally posted by Top-Captain2572

interesting, they must have changed line of sight logic as recently stealing artifacts broke

You'd think those two issues would be related huh...

Anyway, the PVP issue is fixed now and the Stealing Artifacts one will be fixed next week.


11 Sep

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Originally posted by Mod_Grub

Haha, I didn't think players would be seeing these notes.
Back when I was working out the golem in Camdozaal years ago, my first draft resembled a roast chicken, which I promptly roasted myself for.

https://preview.redd.it/xaqpq5ygt6od1.png?width=792&format=png&auto=webp&s=42cdb15335a6c79aa889bf20bd74fce972b1f3ef

Hmm... Legs


22 Aug

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Amazing model, it's so recognisable. Need me a parts list!


14 Aug

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It adds an extra layer where you don't just need to do everything yourself, but you need to learn the quickest ways to get the items you need, like the nearest knife spawn to a teleport, quickest way to get decent food, and so on. It also means you need to be ruthless in what you drop or decide not to keep, and especially towards the end-game you need to get really really picky. You can't switch between activities too easily, you're best just committing to whatever your current goal is without distraction. 10/10 good game mode.


25 Jul


28 Jun

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Internally, a menu option is called an "op". This is an unpopular op in onion.


09 Jun

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This is such a great plugin idea, and like all the comments say there's so many possibilities. Fake players, NPCs with routines, I love the ones sat at pub, they could have conversations or even hint towards quests or give tips when you walk nearby. Looking forward to see where this goes :)


02 Jun


01 Jun

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Originally posted by turbobutton

Where did this update come from? not that it's a bad one, but it's out of nowhere. did the engine team stumble upon the color system while combing through the spaghetti for Sailing and had some fun?

Pretty much


22 May

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That menu looks REALLY weird without the cancel button there, trust me it's important


20 May

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Originally posted by PoggilyWoggily

Is it safe to say what the other ladder was now?

Hah sure! It wasn't a ladder - it was a script that despawns the Slagalith when you leave the boss area (but the boss despawns on its own after a while anyway).


19 May

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From the FAQ on the recent blog:

The waves and rocking boats will be toggleable. They add a bit of immersion to the demo, but we don't want players getting sea sick in real life! We can also look at other techniques to help this, such as zooming the camera out further when controlling a boat, or making the render distance much smaller when walking around in your boat.

In particular, I think watching the outer world move around your screen while focusing on a large static boat in the center of your screen may be nauseating f...

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This will be fixed in the coming weeks, was an unintentional side effect of an update to the game's UI filtering. At the very least, chat should be easier to read!

If you really really can't stand it, in the meantime, you can change the filtering mode by typing '::uiquality 0' or '::uiquality 2' in the chat (0 looks worse, and 2 uses more CPU).


06 Mar

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We did it reddit