JagexNin

JagexNin



07 Feb

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This (understandably) comes up often and it would be a huge quality-of-life update to fix this across the game. Unfortunately it's not super simple, but the reasons that OSRS is the way it is are quite interesting.

The original philosophy of RuneScape's engine and scripting language was "write once, run everywhere", maybe taking some inspiration from Java. In the context of RS though, this means that a developer would write their game scripts once, and not need to worry about intricacies of a networked game (like whether Player A's client showed something different to Player B's client, or latency issues if server-side scripts need to hand over to client-side scripts). The earliest versions of RuneScape 2 had virtually zero gameplay code running on your game client; it would simply receive and display updates from the game server, and send inputs back. This was true not just for in-world gameplay, but also for menus and interfaces.

So, all game scripts originally ra...

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04 Jan

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Originally posted by Pistachio-curry

Big oof... Thanks for the help though! Guess my clan mate has to keep using her current username

Aw tell them I'm sorry!


07 Dec

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Originally posted by MommyYagorath

Just out of curiosity, Would you be willing to share what caused this to happen?

An optimisation to how server-side game scripts are cached had an off-by-one error (a < rather than <=). It broke two scripts: one related to this ladder, and one that we don't think anyone would ever find, notice, or have any impact before next week's update.


20 Nov


26 Oct

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Originally posted by BakaZora

u/JagexNin have a word mate

about what


16 Aug

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There should be an update available from the App store/Google Play to address this issue as of yesterday.

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Could you let me know a handful of specific worlds you're playing on?


01 Aug

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Wish I'd seen your stuff sooner, this is insane. Gz!!


15 Jun

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Lord almighty

but still...


11 May


29 Mar


18 Feb

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Originally posted by Snoo92320

This is why this game is f**ked... your average jmod plays a snowflake uim and has never pked in their life, spends way to much time on this sub so looses touch with the rest of the community and caters only to other snowflakes alike on this sub.

I'm literally the only UIM jmod you'll be ok

Comment

how prevalent is "abusing" death mechanics and how necessary is it to succeed as an uim?

You can get pretty far without using death mechanics or a looting bag at all. Once you get to things like farming and herblore, though, where you need to acquire a large amount of resources over time, they tend to go in your looting bag and the best way to get them out is by dying to create a 'deathpile' (they'll stay on the ground for 1h as opposed to 3 minutes). If you can store enough items elsewhere that you can hold the entire contents of your looting bag in your inventory, though, there's less of a need to make a deathpile.

There's also certain bosses that store your items when you die (e.g. Hespori), which can be useful for doing non-dangerous but inventory-intensive activities. I've not used them too much though.

what are some common pitfalls/inconveniences/roadblocks etc. that i should be aware of?

...

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10 Feb

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Originally posted by andrewisfamousnow

UPDATE: I do not have a file under Users with lots of numbers. So I'm not sure what to do there.

The users folder should be in the same location as the Highlight folder was - Your file structure should end up like:
AppData\Local\Jagex\Old School RuneScape\users\1234567890\Highlights\


09 Feb

Comment

Thanks for the feedback! On each point:

  1. Highlighted objects - This is a bug and we'll be fixing it in the next couple of weeks.
  2. Transparency - Unfortunately we're opting to keep the icons consistent across all clients for the time being, so we won't be reverting this change.
  3. Marked tiles - We moved the folder that your user settings are stored in this update, and neglected to automatically move your old files to the new location. To get your highlights back you will need to:
    1. In Windows Explorer, navigate to C:\Users\\AppData\Local\Jagex\Old School RuneScape\
    2. Right-click -> Cut the Highlight folder
    3. Navigate into the users folder, and then into the folder named with a lot of numbers
    4. Ctrl+V to paste the Highlight folder into the new location (this might overwrite any highlights you've made since the update)

Hopefully this helps! I appreci...

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09 Jan

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I've never been very satisfied with the mobile UI and have been looking at a few improvements like this recently. As we look to add the Steam client's sidebar to mobile, and the ability to mark tiles, now's the time to be making tweaks to the layout (short of a full rework).


13 Dec

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Originally posted by Oneprogoober

Thanks!

Yeah this is definitely scary - if a few UIMs log into the same world and items get deleted by accident.

I've learned the hard way by losing some items due to hitting the limit while opening large clue scroll casket stacks.

I'm assuming you guys are trying to fix the ability for griefing UIM piles as well? I.E. if a player sees a UIM deathpile, preventing them from dropping items to delete their gear etc.. I always have to be cautious no one is around watching/deathpile in lesser known areas.

Yep, the fix we end up with should protect your items from other players hitting the tile item limit. I reckon we'll be able to have a per-player limit rather than a per-tile limit, although a limit will still exist (so still be careful with your caskets).

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Originally posted by osrsbitwisexor

Two words: holy f**k yes please.

I almost wiped once when my internet went out for 2 hours. Something like this would make me sweat a lot less.

Reading this blog makes me feel like I'm in a fever dream. It's such an oddly specific thing that only affects a handful of people. And truthfully, most established UIMs don't exactly struggle with this issue (they can just hop on their phones, etc) unless its a server issue. But even still, I can't think of any UIM players I know (which is a fair few) that wouldn't welcome this change.

Tl;dr - This is f**king incredible and I can't believe we're fortunate enough to get this update. It's well-thought-out and quite frankly a clever way to handle a variety of issues and make UIM players feel a little more secure.

tbh I just want to go afk and not panic 10 minutes later wondering if I wasn't 100% safe

Comment

Have seen some concern about how a tile can only hold a certain amount of items, and how multiple UIMs all doing deathpile metas on the same tiles might cause items to be lost. Want to confirm here that we will have a solution to that before launching any changes - the whole point of this update is to protect items from things outside your control!