JagexRoq

JagexRoq



30 Aug

Comment

Originally posted by RadiantAssignment423

It's still tough to understand when you say "additionally... ". Are these rates taking into account the additional buff from npc spawns?

Btw, thanks for engaging with the community.

The rates are the base regardless.
The roll will happen regardless of if an NPC spawns or not.
Previously if an NPC spawned you would not be able to get a sceptre.

Comment

Originally posted by aryastarkia

Were the drop rates adjusted for the scepter to account for it rolling on creature spawns, or is this a bigger buff then I expected

So the rates are as follows for both chest and sarcophagi:

Room 1: 1/4200
Room 2: 1/2800

Room 3: 1/1600

Room 4: 1/950

Room 5: 1/800

Room 6: 1/750

Room 7: 1/650

Room 8: 1/650

Theoretically its worse on early floors, better on late floors.Additionally a small additional buff on also being able to roll the item even if an NPC spawns.

We're adding this info onto the newspost as well so everyone can see :)


09 Nov

Comment

Originally posted by vmayerrrr

Were the PvP worlds always all active around Christmas or is that a new feature?

Has always been the case the last few years and something we intend to do every year.

Comment

The world rota switches with every update - typically a weekly basis.

In a week where we do not update, we do not reboot & switch the rota. At Christmas we open up every world.

Chances are the time where we have not updated in the week the rota in the newspost and the wiki has gone out of sync.


11 Oct

Comment

Originally posted by Bulky_Conclusion_676

One of the doors to castle wars closes itself after every update. It can be opened but can not be closed.

Both do. The doors start closed on the world by default. but once they're open, they're open perm. :)


20 Sep

Comment

Originally posted by JagexGoblin

I'm super excited about it!

It's not very often I check Reddit and get surprised with something I didn't even know was happening, but I trust OP and can't wait to see what Jagex do for this one. Crazy that even when working here, stuff like this can still surprise you!

Edit: imagine my further surprise when I asked around and nobody knew what I was talking about. OP has made a fool of me this day :(

It appears I too missed all the meetings, notifications, blogposts etc about this one also.

Maybe I'm just not invited to them anymore :( Ill grab my coat.


26 Apr

Comment

Hot take here, PvP is already opt-In, and you opt-in when you enter the wilderness or login to a PvP world.


28 Jul

Comment

Originally posted by aquihagato

ok just tried two kills, from what I saw:

  • the first parasite it spawns you can 1 shot it with 55hp
  • the remaining parasites i believe they all got 40 hp which i think it's the health of normal nightmare parasite.
  • my first kill i could 1 shot the first parasite with 55 hit, but the second parasite took me 4-5 hits, but didnt check its hp.
  • my second kill, 1 shot first parasite with 55 hit, but 2nd and 3rd parasite all had 40hp.
  • and also the Disturbing nightmare after a kill bug still persists.

Can i get an RSN and what world you are playing on?

Comment

Originally posted by bknight2

I have banked and returned on multiple occasions now, I have been unable to reawaken after the kill and the parasite problem is still persisting. I haven’t died but i’m in disc with a buddy who has and he apparently still retrieved his items from the regular nm npc as well. I will be doing this all day so i’m happy to keep testing for you guys lol

Also if you could DM me an RSN that could be super helpful

Comment

Originally posted by bknight2

I have banked and returned on multiple occasions now, I have been unable to reawaken after the kill and the parasite problem is still persisting. I haven’t died but i’m in disc with a buddy who has and he apparently still retrieved his items from the regular nm npc as well. I will be doing this all day so i’m happy to keep testing for you guys lol

Ill forward this information often to see what we can get. Other than that i could say log out and log in again but looking at the login code nothing has changed about that for it.

Comment

Originally posted by aquihagato

all bugs remain...

Can you just confirm you have infact been leaving the instance and such as advised above. in testing in our local live environment so we've been unable to reproduce these post fix.

So more info on what youre actually doing in more detail, whether youre noticing anything else midfight that seems off etc

Comment

Originally posted by bknight2

I have started fights within the last 10 minutes and none of the bugs have been resolved yet

Can you just confirm you have infact been leaving the instance and such as advicsed above. in testing in our local live environment so weve been unable to reproduce these post fix.

So more info on what youre actually doing in more detail, whether youre noticing anything else midfight that seems off etc


14 Jul

Comment

Originally posted by Environmental-Apple7

I went back and was able to kill the boss, but the respiratory systems were still counting towards my slayer task.

After banking and going back Sire was in the wall.

Idk what made him invincible the first time, I'm actually not even sure whether I went back to my poh in between to dwh spec again either, that might have been before the update.

I can wait a while and try again though I don't really want to waste my slayer task since it's now 5 kills per sire instead of 1.

Were not seeing the 5 kills instead of one issue at all in testing environments, have you checked to see if thats the actual counter?

Could it be your third party client is updating it too often? Not sure which one youre on.

Comment

Originally posted by Environmental-Apple7

The update. I was killing Sire, then there was an update, then I banked and went back to kill Sire afterwards and the respiratory systems counted towards my task for some reason. I kept trying to kill Sire, I missed both dwh specs so i teleported to house and back via fairy rings, speced again, then was attacking him and for some reason he started teleporting me before walking towards the spot for the second phase. Then I kept attacking him and after every attack he would teleport me again + take no damage + he was still moving.

Have you gone back to sire since then and appear to kill it normally since then? or was it a one off?
When egtting back to the sire after teleporting, was he back in the wall or was he still wandering about?

Asking more questions because it seems unrelated to the changes made in the update but could just be a rare case of an issue that had not been found yet.

I suspect teleporting away and taking a little to come back and resetting the boss would fix the issue.


21 Apr

Comment

Originally posted by [deleted]

[deleted]

I'd recommend reading through the blogposts which explain that.


14 Apr

Comment

The tasks were eddied to now state "from essence" and that when you use the cores it doesnt unlock the tasks.


07 Apr

Comment

Originally posted by badgehunter

whats with the blue graceful is entirely in the collection log but then dark graceful is not in sepulchre? why one activity requires to get full set of recolored set but other requires to get only single dye.

Yeah the graceful could have had one item in there for all of it. But it doesn't, was just the design choice that was made.

Its different from the sepulchre because in the sepulchre you're not purchasing the graceful recolour, you're purchasing the dye to change the item itself. They are different systems. Thus the graceful is not in the collection log.


25 Mar

Comment

Struggling to find any mention of it in newsposts and such. and it definitely doesnt ingame.

Comment

What makes you feel like it needs one? What issues does it solve?
Im not sure whether 10-15 seconds of a run/travel to a place you dont really need to leave for a while if you dont want to is really an issue is it?

Not everywhere in game needs a teleport. Get the requirements to jump through the window and youve basically halved it.


11 Dec

Comment

Thanks for raising the issue, its been moved on further and is being looked into now. Until your account gets to a "logged out" state you will be unable to login :( Sorry about that.