will bring in fewer logs into the game which is a massive benefit for players in terms of the time you'll spend chopping.
I wish we'd let woodcutting be better at bringing logs into the game since that's literally its entire purpose
disappointing to see we're doubling down on it being a quest/diary requirement skill and pushing faster xp instead of giving skilling an actual purpose
It's definitely a fair point, although the axe was polled to give more experience and fewer logs, which ultimately passed. I think the Skilling economy as a whole needs to be looked it.
The rations are the issue. You shouldn't need to world hop 80 times for every hour you want to wood cut. This has been raised since before we were going to have a beta to test it. Pretty disappointed in the result here
That would only be if you're going for Raw Meat from a shop, which is exactly why we expanded creating Rations to allow Fish too.
Unfortunately, we're keeping the Beta Worlds offline until next week, at the earliest Monday, 25th September. Our biggest concern with rushing into relaunching the worlds doesn't just mean we aren't doing our due diligence but also means we have a full week of monitoring, rather than going into a weekend, out of working hours.
To give you some further clarity, we want to be extremely cautious around systems slightly external to the worlds themselves, such as Bonds, Group Ironman Storage and Hardcore Deaths and how they interact with Beta Worlds. We fully believe that the interactions have in fact all been perfectly safe, but are acting out of an abundance of caution to be absolutely sure of it.
The first thing we do not want to risk with these new worlds is the safety and integrity of your main game accounts, as these worlds are there to be fully removed from interacting with them, outside of copying your stats, items and more.
This does mean the team can co...
Read more External link →Can the axe just give more experience and fewer logs then? Rations weren't polled and the resource usage with the weird combination of run energy + shopscaping with 80 world hops per hour of teak woodcutting is the issue
The polling issue is a fair point, but I would say the ration changes make creation far less time-consuming which helps to that!
How has the team viewed the community's reception on the shooting stars change? Like it wasn't a planned update but worlds were full from it. Did this surprise the team?
I think that's a bigger question than I can respond to but the social element of Shooting Stars is great from my view! I haven't looked into numbers and how they affect current XP gain so I'm not sure from that aspect.
XP increase is fine but if it requires active time spent making rations for iron it's irrelevant.
For mains it's not a tradeoff. It's a GE visit.
Understandable, I do think the changes to making rations as made that trade-off time a lot less as you can get at least a couple of hours from one inventory, where as this wasn't the case before.
Appreciate the response, its a tough question and i get why you guys are trying to balance it. Im spit balling really, it just feels like the energy mechanic is just complicated (maybe not so much that if you stack rations you can just set them and forget it) but it feels weird focusing on run energy for woodcutting.
Yeah, that's totally fair and I can see with the Run Energy in particular there's been concern from players. Out of interest, even if you're just spitballing, would you prefer if there was like a degraded mechanic, just using the rations or have the drain tied to something different like Special Energy?
effect looks fine, and rations being more obtainable makes this work alot better.
with future updates can it be released all in one go when its ALL ready, and not some multi part spread out over months, its very annoying especially when there is so many problems and could've all been remedied by holding off
Although from the survey we saw favour for a split release, in hindsight, I believe we should have released it all at once, but that's something we couldn't have predicted. Definitely something to learn from!
I understand it, i just dont like it or want it, same as most people.
Why make it all so complicated? Look at the reception the shooting stars update just got, people love it! It makes skilling simple and social, Forestry is needlesly complex.
Just make 2H Axe give double logs but half xp, or the opposite: ~20% extra xp but less logs. Thats the kind of update OSRS should get, not this run energy-ratiion-tealeaves stuff
FWIW, we polled the Axe to give more experience and fewer logs so we would need to repoll the Axe if people want it the other way around.
Over complicating the axe is just too much, screw the rations part.
Just have 2h axe give 50% less logs but with 20% more xp or something like that. The whole energy mechanic is needlessly to complicated
We already have an item that gives you more logs (i.e. Ritual Mulch), but we feel that getting more experience and getting fewer logs is a combination that should come with a cost as it's very good. Could I ask what you would prefer the cost of that to be?
EDIT: 📢 The Beta Worlds will remain offline as the team continues to investigate issues.
We will explore the option of resuming the Beta Worlds tomorrow, Friday 22nd September after further testing.
The team appreciates your patience.
📢 We have taken the Beta Worlds offline briefly as we explore a potential issue as a precaution.
The team is currently investigating and we'll look to update you as soon as possible.
Thank you for your patience.
Would it be possible to add profiles to the hotkeys or add more? I feel like 5 is too few with the amount of options given. I would like profiles of hotkeys to be for intense pvm while having a separate profile for skilling/less intense pvm
It's something that we've taken down as feedback! Cheers for the comment :)
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You can convert your main save to use on Beta Worlds if you go via the settings. Please be aware progress won't carry over to your main save whilst on the Beta Worlds.
The team has been able to create Betas as we saw with the recent Desert Treasure II ones, but we've never been able to port in content that we are currently working on without worrying about a potential impact on the rest of the game. Now we finally have the opportunity to safely test out things that we're working on, from Forestry: Part Two to new bosses, and most importantly for this newspost, the new Mobile UI. In fact, this will be the very first thing we use to test out the new Beta Worlds!
You can try out the New Mobile UI Beta on Thursday, 17th August.
Before that happens, though, we want to visually demonstrate what the new Mobile UI can do. Further down in this newspost you can find a hands-on preview of The Gauntlet and some Skilling finger-tapping action! You can also expect a livestream on Monday, 21st August at 17:00 BST over on our Twitch channel, where we’ll be addressing FAQs once the Beta is live.
Appreciate you raising, I've made some changes in the newspost.
Tile markers disappear whenever they are walked on
Thanks for letting us know! I've made the team aware for you.
working beta worlds? promising.
Are these the same beta worlds as main game or is it easier to launch them for mobile for some reason?
They will work the same, but as it's a Mobile Beta they can only be accessed via the Mobile Client for this one.