Jagex_Stu

Jagex_Stu



29 Apr

Comment

Originally posted by yuei2

I heard Mod Grace was supposed to add Vorkath’s rest to the music player. I can’t log in now to check but I didn’t see it in the patch notes, is that still happening do you know?

Mod Grace added Vorkath's Reprise to Music Maestro (unlocked on login if you've already completed RfaD) last week, but it came in slightly after the mid-week cut-off for release candidate testing, so is in the queue for future patch notes.

We've also got an extra Master Quest Cape achievement related to the two lore books, as requested by some lorehounds, awaiting upload.


25 Apr

Comment

Originally posted by Madness_Reigns

Does it mean the issues at ED1 and other places will be fixed too?

Yeah, it's the same issue affecting those places.


22 Apr

Comment

Thanks! Known bug, fix developed earlier this afternoon and awaiting deployment.

Comment

Originally posted by MrxWildz

Im crashing when ever I run into ungail at beginning of the quest, any suggestions on how to stop it.

There's unfortunately a known client issue with certain hardware (notably particular Intel iGPUs) when teleporting to particular areas in the game, including Ungael.

A rendering engine fix is awaiting release in the next monthly engine update, which regrettably doesn't line up with today's quest release date.

The client issue seems to be specific to the Ultra/Ultra+ setting of certain graphics properties, so as a workaround, see if lowering your Settings->Graphics Manual Setup to a lower setting gets you there.

Comment

There's unfortunately a known client issue with certain hardware (notably particular Intel iGPUs) when teleporting to particular areas in the game, including Ungael.

A rendering engine fix is awaiting release in the next monthly engine update, which unfortunately will be slightly after today's quest release.

It seems to be specific to the Ultra/Ultra+ setting, so as a workaround, see if lowering your Settings->Graphics Manual Setup to a lower setting gets you there.

Comment

u/Joshhh61

Looks like the issue is that you don't currently meet the 66 Thieving requirement for The Curse of Arrav, despite having completed The Curse of Arrav.

(Possibly boosted past the quest accept screen in the past, or this skill req was added/increased at a later date?)

Ali the Wise currently has a check for whether you've met the requirements for Curse of Arrav to continue to the expected stage in his dialogue tree. If he hasn't, he says "Well, that creature in the ice has given me much to think about...", etc, and proceeds to the dialogue tree you're currently getting.

Since you currently have 63 Thieving, a workaround would be to grind those extra 3 Thieving levels. (Misthalin safecracking looks like a good candidate.)

Comment

Originally posted by Joshhh61

RSN is Jellyspork

I did submit a bug report too but couldn't really explain much other than, 'quest won't start' :)

That is a truly splendid name!

Thanks muchly.

Comment

Thanks for letting us know. Will investigate this morning.

OP, what's your RSN, please, so we can reproduce your save game? Or if you've submitted an in-game bug report, we can get it from that.


20 Apr

Comment

Originally posted by Standard-Yogurt-4514

We love you u/Jagex_Stu !!!! Amazing work and can't wait to see what the team delivers lore-wise in the future.

<3

The future is imminent. Hope you enjoy Requiem for a Dragon on Monday!

Comment

Originally posted by Jagex_Stu

Thank you for the interview!

As we covered a lot of topics, I've put together some timestamps. Enjoy!

Warmup:

New player experience:

Read more

(had to split them into multiple comments as reddit wasn't letting me post them altogether. Too many links, possibly?)

A Shadow over Ashdale quest:

Shattered Worlds:

Read more
Comment

Thank you for the interview!

As we covered a lot of topics, I've put together some timestamps. Enjoy!

Warmup:

Read more

11 Mar

Comment

Originally posted by OsrsLostYears

I know you're part of the rs3 team and you said you can't do anything for me, but are you sure you can't even ask the osrs guys to check my reddit posts/history? If you can't get them to check my account directly? You're still the only guy who even gave me the time of day, so I don't want to annoy you, but I'm still reaching out daily almost and getting nowhere. My acc has rs3 and osrs progress. If this goes on till may it will be a full year I've been reaching out with no luck

  • KravenMorhed

Reiterating my replies to your previous thread https://www.reddit.com/r/runescape/comments/1b40nd3/comment/kt9a544/ , I empathise with your struggle, but I am unable to assist you with your major macro ban. The policy I have been told to follow is that developers are explicitly not allowed to intervene in player account issues.

Comment

Originally posted by AccomplishedDesk8283

Hey Stu, it's Stan - we discussed that episodic project sometime ago it was a pretty exciting idea, can you remind me again what it was called, pretty sure it began with an M or a C, or an F. It was on the tip of my tongue

Nice try, Stan. You gain a level in social engineering.

Seriously, though, we're longing to talk more openly about what we're working on. Hopefully we'll get the all-clear soon.

Comment

Originally posted by LazyAir6

I see there's still quest cleanup going on. /u/Jagex_Stu, is there any chance we could reduce the Smithing requirement for Devious Minds from 65 to 30? I made a comment before on this since that old requirement was for Mith 2h Smithing level +1. Hopefully the Monk has heard of the Mining & Smithing Rework :).

Also, maybe removing the 66 Magic requirement for Tomes of Warlock. Not a big deal since many players have 66 Magic anyways. However lorewise, there's another quest (forgot name) where you could ring a bell to the Magic guild so it doesn't require entry. For the sake of consistency would that be possible to implement?

Those quest requirement cleanup fixes were implemented over Feb gamejam week when the quest requirement cleanup released (have been in the queue for a little while due to the big combat beta release shortly afterwards) - I've since had to move back to my assigned episodic project.

I've compiled a long list of requests I've received from players wanting skill requirements in about 30 quests to be lowered/removed - Devious Minds was already on it and I've just added a JIRA for Tomes of the Warlock. (Thanks for that!)

They're a project in themselves, so it's something I could potentially explore in a new project over several future gamejams, but out of scope for the released quest requirement cleanup, which was predominantly focused on required quests.


04 Mar