Known issue. Should be fixed in Monday's game update.
Known issue. Should be fixed in Monday's game update.
Yep, Prime Time (like most mining side-effects eg Mining daily challenges)'s timer activates when you harvest an ore - the ensouled moonstone eats the ore before the harvest triggers can run.
So you'll need to either bank the moonstone or satisfy its hunger for the primal ores.
Will Urns work? Just examined the mining ones and they say up to level 99?.
Just double-checked the skill-check logic for urns and it looks like they should work, on paper, unless there's an interception break I'm not seeing.
I'm sure you'll let us know if they don't. ;)
If we have a fully augmented Pickaxe of E&S will it be on par with the new Primal pick, or will the new primal pick be better to make right away to mine the new resources?
Primal pick is better than E&S; pickaxe of REDACTED & REDACTED is better than primal pick.
Is it comp req to make this new pickaxe?
As with previous augmentable pickaxes and hatchets, there's an achievement but it isn't required for comp cape. I tried!
That's what I'm expecting. Ideally I'd like if they could be upgraded since it gives me something to afk on long journeys. But the fact this is the 2nd time I've been ignored, it's not looking good.
The new primal armour spikes are made out of primal bars.
The live armour spikes are made out of elder rune bars.
So unfortunately you can't upgrade them to the next tier of metal. But they are more powerful than they used to be. Use 'em or sell 'em. :)
Apologies for missing the previous two times you asked this question!
Thanks for the reply. Curious about combat skills as well, will they be taking the approach of all at once similar to mining and smithing or are the thoughts of doing melee, range, magic, hp, on a separate basis?
Too early to say and I've not personally been involved in those discussions, but from what I gather, there's a preference to increase the combat skills altogether, when the time comes, to avoid a combat style imbalance.
Is there an achievement for creating a masterwork sword?
As with masterwork armour, there's a new comp cape achievement for unlocking the ability to create the masterwork 2h sword, but no achievement for creating masterwork equipment.
I kinda wish you would make a caveat to T100 gear which is that they’re wieldable at level 99, until combats go to 110/120, at which time level 100 will be required.
Even if that’s the plan you should be explicit about it, and if it’s not the plan, it should be
Currently, that's what we've had to do. Technically the level 100 armour should have a level 100 Defence requirement.
But until Defence is increased past 99 (and the combat team want to increase all the combat skills at once in a coordinated effort with appropriately resourced updates, so that's not an option with this year's already packed schedule), our only option at present is to require the current maximum combat skill level of 99 when a level 110 skill requires a combat skill other than Necromancy.
so how f**ked am i for comp/trim?
Pheasantly plucked. A couple comp achievements, on par with existing comp achievements for Mining and Smithing, plus the 110 skill chain achievements that have a grace period. Something for master quest cape. Nothing new for trim.
No. You're all good. No capes (other than Comp eventually) will be lost!
There are some additional achievements you'll need to complete to reclaim comp cape and master quest cape (mentioned elsewhere in this thread), but the 110 Mining and 110 Smithing achievements on comp cape have a grace period.
So take your time, stop to smell the grit, and enjoy the grind.
Are we not getting burial primal armor? Or did I miss it in the text?
Yep, primal armour can be burialised (is that a word? It's a word now) at the artisans' workshop in a similar fashion to elder rune, bane, necronomiconimodium, etc.
Interesting. Primal is better than elder rune, but not as good as custom fit masterwork.
Yep, because primal's the level 100 equivalent of level 90 elder rune. Exists primarily to train the Smithing skill to the next tier, plus provide a baseline of self-made tank armour, so PvM power armour holds its value.
Masterwork's a particular high-skilling-effort power armour niche somewhere inbetween, but that's very atypical for where artisan/manufacturing skills like Smithing have to coexist in the skilling vs combat equipment meta.
Is ‘Make-x Smelting’ included under Make-x Smithing?
The Smelting interface already has a quantity slider to make multiple bars, inventory space permitting.
Smithing is following suit. (Pun intended.)
Well this caught me off guard... I haven't heard anything about an upcoming mining and smithing rework. Next time, add an NPC to tell us at each bank.
In all seriousness, I have enjoyed seeing them back.
Glad to hear it! The fanatics report they've enjoyed getting to meet new people and flaunt their FashionScape.
is the weapon degradable?
Yes, but you can augment the masterwork 2h sword to use divine charges as the degradation mechanic.
Will you make one of the worlds a Community Mining Training world?
Nope. I suspect world 70 Artisans' Workshop if you're also Smithing or one of the Skill Total worlds would be popular choices, though.
Hi there, will the new pickaxe be a req for trimmed comp?
Nope, following the precedent of https://runescape.wiki/w/A_Song_of_Earth_and_Pickaxes and ...
Read moreWill we able to use primal +5 for burial armor at the artisan workshop for respect points?
Yep, primal is the 100 core Smithing tier after 90 elder rune, so uses similar tiered burial mechanics for XP training and respect.
Will Primal armor have better defensive stats than Masterwork? Since the former is Tank gear and the latter is Power gear?
Other question: the blog mentions that breaking down Chaotics, Drygores, and Fury Blades are needed to IMBUE the Masterwork sword. So does that mean there is a wieldable un-imbued version that doesn’t rely on RNG drops? Because that would be extra cool if so!
Would be cool! But nope, if you want to completely assemble a 2h masterwork sword, you'll need to complete all steps. (Or, if you prefer braver souls to engage in bossing for those weapon drops, empty your coffers into the Grand Exchange like me for the privilege of saving life and limb.) A master smith perseveres in their craft.