Jatheish

Jatheish



01 Jan

Post


Ahoy Pathfinders!

We'd like to wish all ATLAS Pathfinders a very Happy New Year! It's been a crazy start to our voyage, and it's already filled with so many exciting memories for us here at Grapeshot Games! We've only just explored the tip of the iceberg when it comes to what ATLAS will be and we're excited for the future ahead. As each night passes, ATLAS gets one step closer to becoming one of the most ambitious online worlds of all time and fulfiling its destiny as the ultimate fantasy pirate adventure! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

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31 Dec

Comment

Originally posted by Promnesia_

In-game Bugs, Problems and Suggestions….

WARNING: - This list is long. Server 7.8 and client 7.33.

Ahoy, Mateys!

This is my Bug report for PlayAtlas and sailtheatlas twitter. Everything has happened to me Or I’ve tried re-creating the bugs to prove their a bug or massively unfair. (My company I’m in has also helped me test certain things I find happens on occasion or shouldn’t be there). This Report includes Major Bugs, Minor Bugs and some quality of life improvements I think should be made or at least considered. Lets hope we can get this in the light to show the developers what needs working on more than other things. I have tried to apply any possible solutions where applicable.

I have not really prioritized any of the major bugs as everybody would have a different opinion, Although I am pretty sure the main ones to do with server performance / corrupt characters and client-side p...

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Thanks for putting this together, will alert our QA team so they can start investigating these reports and we'll start tackling them as soon as possible. Will note that our priorities are still focusing on the stability, connection, and data issues. Though I will say we are much improved on the stability front when it comes to servers. We've eliminated over 95% of the crashes we were experiencing, and currently have a build running through it's paces right now internally which should bring that to about 99% based on what we've seen so far. There are definitely still crashes as we did start with a pretty high baseline, though we're still going to be working on bringing them down overtime.

Comment

Originally posted by bheal

Major bug: Occasionally upon server crashes/restarts, some people's Skill Trees are bugged out. No skills are shown as learned and you may not craft anything but all the points are used. Relogging rarely fixes this. Respeccing fixes it. Verifying integrity of game files through steam fixes it.

This is one of the data issues we're investigating at the moment, definitely a high priority bug that we hope to have resolved as soon as possible.

Comment

Originally posted by Plocky777

It's not the usual suspects "h" or backspace

You also can't access the radial wheel for buildings.

Please get to the top so Devs see.

Fix is live with client side update v8.3