Jodie-11723

Jodie-11723



06 May

Post

Welcome to Season 34 of Competitive Play

Season 34 of Competitive Play is here!

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.

GETTING STARTED

Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for t...

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24 Mar

Comment

First, thank you so much for this incredibly illustration. I appreciate your work.

Second, the answer is the latter of your two scenarios. The ping detaches where their yellow X is for player 2.

Comment

Hi, everyone!! I have been working with Gavin Winter and Adam Puhl to respond to some of the concerns brought up in this thread!

Thanks for looking out for potential issues with the ping system! We agree that Sombra is the hero most affected by this system, and we knew this was always going to be true if we decided to build Ping. She’s the main reason for a lot of the nuance in the Ping System.

Here’s an example:
If a player on your team pings an enemy hero that is not in your Line of Sight, we place a stationary ping with a question mark on it that will never update its position.
Obviously spamming ping as frequently as you can on an enemy hero will still happen. This would place those stationary pings as often as possible, but even if we didn’t automatically place these pings, Sombra could simply ping nearby them instead to convey the same data in a slightly less user-friendly way.

Each player can only place one ping in the world at a time. If th...

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15 Mar

Comment

You will still be able to access the map through custom games, but they won’t show up in QP or arcade modes.

Post

Overwatch Retail Patch Notes – March 15, 2022

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit the Bug Report...

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03 Mar

Post

Welcome to Season 33 of Competitive Play

Season 33 of Competitive Play is here!

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.

GETTING STARTED

Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for t...

Read more

22 Feb

Post

Overwatch Retail Patch Notes – February 22, 2022

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit the Bug ...

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18 Feb

Post

BUG FIXES

D.Va

  • Fixed a bug where the general CC reduction for tanks was not applying to D.Va’s mech

Reinhardt

  • Fixed a bug that caused Charge to affect previously charged enemies

Winston

  • Fixed a bug where Leap was doing more damage than intended

16 Feb

Post

Overwatch Experimental Patch Notes – February 16, 2022

BUG FIXES
Mercy

  • Allies being Resurrected now have their respawn timers paused

Symmettra

  • Turrets now no longer heal full health targets
  • Turret healing now grants ultimate charge

Genji

  • Genji no longer loses the attack speed buff when the sheathing animation is interrupted

HERO UPDATES

Tank Heroes

General

  • Damage reduction lowered from 50% to 25%
  • Tanks gain 20% more Ultimate charge

Wrecking Ball
Piledriver

  • Damage increased from 50 to 100

Orisa
Halt!

  • Duration increased from 1.5 ...
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11 Feb

Comment

Hiya,

I just wanted to let you know that the Creator Experimental Card is now live again!

Bug fixes have been added to the website and forum post: Overwatch Experimental Patch Notes – February 10, 2022.

Thanks for being patient with us. Appreciate y’all. :blue_heart:

... Read more
Post

Hi, everyone!

We have temporarily disabled the creator experimental card while we work on fixes for a few known issues. The experimental card will be back as soon as possible!

We are so sorry for the inconvenience, and we can’t wait to get you back in the experimental mode!

Thank y’all!!
:blue_heart:


10 Feb

Post

Overwatch Experimental Patch Notes – February 10, 2022

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our ...

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09 Feb

Comment

Hi, everyone!

My apologies for the confusion. The update for this Experimental Card will go live tomorrow, Feb 10, at 11am PST!

Comment

Hi, everyone!

My apologies for the confusion. The update for this Experimental Card will go live tomorrow, Feb 10, at 11am PST!


04 Feb

Comment

We didn’t go anywhere, y’all!!

Well, I actually did go somewhere. I went to go visit my homie for my birthday last week. :grin:

AQUARIUS GANG :aquarius:

Andy and I are working on a lot of really exciting things for the community, and I can’t wait to share them with you! Thanks for being patient with me, and it means a lot that y’all ask about us when we aren’t on the forums for a few days.

I miss u, too. :pleading_face:

:blue_heart:...

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25 Jan

Comment

I am so sorry for the confusion! I just made the edit on the patch notes, but please let me clarify here, as well!

  • Mercy can now attempt to resurrect teammates who die OVER environmental death pits (not teammates who die in them).

I hope this makes a little more sense, and please let me know if you have any more questions!!

Comment

Hey, everyone!

I wanted to clarify an update I have made to the patch notes since publishing them on the forums!

  • Mercy can now attempt to resurrect teammates who die OVER environmental death pits (not teammates who die in them).

Sorry for any confusion, and please shoot any questions you may have over to me!

Comment

Hi, everyone!!

The post I made has sense been updated, but I just wanted to point something out.

Mercy can now attempt to resurrect teammates who die OVER environmental death pits (not teammates who die in them).

My apologies for the confusion! Please let me know if I can help clarify any more.

Comment

Don’t worry about it, man! It’s all good. :blue_heart:

I sincerely don’t mean to diminish anything that anyone here is feeling, but I do empathize with your frustration. We want to share everything we have with you guys as much as you guys want to know! It’s just taking us time, collaboration, and a LOT of hard work to get there.

I’m pretty confident playing tank is going to change dramatically when we move to 5v5, and I am interested in how that will change perceptions on Reinhart when we get there!

Comment

Yup! I love the group of people working with gameplay insights data. They are too cool!

But they are one piece of the puzzle, right? Game dev is a science and an art. I’m stoked to see how your opinions on Reinhardt will change with the future of Overwatch. I know it can be frustrating right now, but we have some really cool stuff coming down the road.