JoshuaNoh-1358

JoshuaNoh-1358



28 Feb

Comment

This is in-game “meters”. For comparison, Junkrat explosions have a 2m radius.

Comment

Yep, Junkrat now does 140 damage per direct hit. Impact is 60, explosion is still 80.

Comment

The McCree Deadeye change makes it more effective against targets with HP higher than 250. It reaches 500 damage at about 2 seconds now (it used to take 2.4 seconds).


27 Feb

Post

The primary fire damage rate has been at this value since her rework.
I just checked the rework forum post though and it does have the incorrect 60/120/180 values. Sorry we didn’t catch that!

Post

Hi, hopefully I can clear some of the number stuff up.
Symmetra does 65/130/195 damage per second at each respective charge level against non-armored health pools.

Against the original armor calculation (-5 dmg per hit) this got a flat 25 DPS reduction and a 15 DPS reduction after the armor changes to -3 per hit.

So with this current PTR patch, at level 1 charge you gain +2 DPS versus armor, at level 3 you lose 24 DPS compared to before (now 156, previously 180).

This ends up being a difference of about .17 seconds in time to kill 200 armor health. We’ll see if this ends up being significant or not and go from there. I will say there wasn’t any specific intent to reduce Symmetra’s power.


26 Feb

Post

Hey there!
Armor used to have a varying effect on damage over time and beam type weapons based on how damage instances were handled by the server (it’s not the server tick rate, some weapons have different update rates).

This meant that Winston’s primary fire would hit the maximum 50% damage reduction against armor because it had a faster damage update rate while Zarya’s beam would lose a flat 15 damage per second (after the armor change from -5 damage per hit to -3).

So the general results after this patch are Winston’s damage is increased against armor compared to before, Moira is about the same, Zarya and Symmetra are roughly the same at low charge and deal less damage to armor health pools than before while at high charge.


15 Nov

Post

Hey there! So there actually was a small change (though relatively minor) for Soldier: 76 that seems to have gotten left out of the notes. I’ll try to get those updated but people may have left for the day.

Soldier: 76

  • Tactical Visor
    • No longer makes Helix Rockets auto-target enemies.

Developer Comments : The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire.