KeenToast

KeenToast



01 Apr

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How on earth?! Such an incredible design, fantastic job!

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Originally posted by Comprehensive_Date39

At 42 years old I have waited all my life for a game like this, it has been amazing. I can’t count how many games I have played in the past few years where I was hoping my spark for gaming would return and it just never did until I played enshrouded. 

I am in recovery from substance abuse and this game has helped me get out of my head so many times since it was released. 

Thank you so much! 

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I'm so happy to hear that, stay strong, and thank you so much for playing our game :)


28 Mar

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I'm amazed at how clean it looks, you almost tricked me into thinking the devs added some kind of clock prop without me noticing 😂


27 Mar

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Oh I actually left a response to your comment in another thread about this topic, so I'll repost that comment here as well :)

"Well just to be clear, the update notes were mostly just us saying silly quips, we weren't actually bothered or offended by players doing that :) It was a very clever and fun build.

The infinite flying combo was nerfed simply because we found it to be too powerful and it was an unintended mechanic, though I don't think our balance designers realized how much that combo was beloved by builders specifically when we made that change. We were mostly considering its implications for normal gameplay. The reason we changed it is because it led to some extremely powerful and broken cheese strategies, in particular for skipping over obstacles or accessing areas earlier than intended.

We've seen the feedback from builders though, so the team has been discussing ways we can potentially bring back that same feel without the other exploits. Cur...

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Originally posted by JackalDark

What happens if you built on top of those towns you touched up? 

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Areas within a flame altar should be untouched to my knowledge, even if the area updated. But that means you won't see the updated content unless you remove the flame altar (and your build) so the world can regenerate in that area.

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Originally posted by Netherese_Nomad

Hey, are you planning on adding more spells to the game at some point? Not sure if it's possible, but it would be really cool if magic could somehow affect the landscape, like conjuring a wall of stone or blasting a crater into the ground. Something a little more than "colored particles deal damage."

Absolutely love the game.

Definitely! We plan to add more fun toys to play with for all the classes, not just mage :)

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Originally posted by Sijora

I’m very excited to see you guys keeping up with your roadmap, and so quickly. You are the first game basically since valheim, that’s actually excited the open world survival builder community this much.

Depending on your vision for the future of the game. You could definitely be a strong contender to reaching Minecraft’s level of builder community.

As a builder myself, I wanted to ask why was your update notes almost aggressively against the infinite flying mechanic, the community discovered? With the rebalancing of the rings of rapacity the flying wouldn’t have been infinite anyways. But now all the builders don’t have a way to get an aerial view of their builds like before.

That’s what made elytra in Minecraft so popular and powerful.

Being so adamantly against a fun and useful tool for players, could hurt the game down the line.

I understand not wanting it abused to break the games progression. But adding a ring or armor piece that a...

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Well just to be clear, the update notes were mostly just us saying silly quips, we weren't actually bothered or offended by players doing that :) It was a very clever and fun build.

The infinite flying combo was nerfed simply because we found it to be too powerful and it was an unintended mechanic, though I don't think our balance designers realized how much that combo was beloved by builders specifically when we made that change. We were mostly considering its implications for normal gameplay. The reason we changed it is because it led to some extremely powerful and broken cheese strategies, in particular for skipping over obstacles or accessing areas earlier than intended.

We've seen the feedback from builders though, so the team has been discussing ways we can potentially bring back that same feel without the other exploits. Currently though we're just brainstorming as it's only been a few days.

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Hey u/TangyNacho, can you please reach out to me on our official discord server in DMs? https://discord.gg/enshrouded

My username on there is keentoast.

Our QA team would like to check out your log files to see what errors might be happening. To grab your in-game logs find Enshrouded in your Steam library, right-click it, go to Manage and select Browse local files In the folder that will open, find a file either called enshrouded.log or just enshrouded. There is also a folder called backup, where older log files are moved.

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26 Mar

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Originally posted by Saltwater_Heart

Welp. Time to start over. Probably will with every new update. I only have about 5 hours in it anyway lol

The new content doesn't require a restart to enjoy, the game world should automatically update to add the new content :)

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Originally posted by Paul_Cinnabunyan

I am 33 years old and I haven't been this excited about a video game, let alone just a game's content update for years. They are giving us exactly what we have been asking for! Thank you Keen!

Thank you! It really feels good to see people so excited for our game, especially so early on in early access. We still have so much more we want to add <3

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Such a beautiful build, I love it! Does your graphics card get upset at you from all those plant props being in one place? 😂


25 Mar

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Oh my... How long did this take?!


20 Mar

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Wow! This is unlike any other builds I've seen so far, very creative. Great job!


18 Mar

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Love it! Thanks for posting your progress through this whole build <3

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Originally posted by TheOrigin79

This is my latest building tutorial. Have fun experimenting with the new stuff :D
u/KeenToast - please dont fix this "feature" - its so much fun !!!
https://www.youtube.com/watch?v=2BIB8kAWC_g

You can also use "uneven" surfaces/walls (thx to u/lebalsie362) for the input!
Proof of concept: https://www.youtube.com/shorts/Xl6sCgB79OM

edit: btw - i "found" this strange candle behaviour when i build the eye of sauron in my Barad Dur build: https://www.youtube.com/watch?v=zyVhxli-l50 while i was moving across the top of the eye where i placed like 200 candles ..

Very strange discoveries! Great finds <3


14 Mar

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You inspire me, Helldiver. Now get back out there and fend off the shroud!

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Love what you did with that first gif!


13 Mar

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Originally posted by lord_matthias

No combat improvement?

There will definitely be improvements, changes, and additions to combat over time. This roadmap is not a complete list of everything we will be doing. It's moreso a list of specific features we already have planned and are fairly confident will happen in this timeframe.

I think we probably assumed that this was somewhat implied, and that having a generic "combat improvements" node on this roadmap would be a waste of space, but in hindsight it's important enough to players that we probably should have made that a bit more clear. But yeah this roadmap is not a complete list of everything we will add in 2024, there's simply way too many things on our radar to possibly fit them all in one image. It's a list of things we already know are planned.

There's also much more stuff we're discussing internally that may or may not happen, but we don't want to make promises until we're confident in them.

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Originally posted by kevinrob

You know they are adding round doors just because of the amount of people making hobbiton, and I appreciate that!

Pretty much haha, we saw how awesome those builds looked and couldn't resist ;)

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Originally posted by IndependentSnoo

I'd like the build system to be biased off of a 45 degree angle or smaller, but that's just cause I like weird angles for housing

We want to add more blocks of different angles in the future, it's definitely something we have planned. Our game is on a voxel grid, similar to games like Minecraft, so letting people "leave" that grid and place things at non-90 degree angles wouldn't really be possible. But differently shaped blocks can achieve the same effect, and should be very doable. Similar to the roof blocks we already have.