Klonan

Klonan



02 Jul


01 Jul

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Awesome :D


27 Jun

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Originally posted by [deleted]

[deleted]

I would recommend updating your video drivers and turning off gsync


26 Jun

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Originally posted by CptBishop

why we can't get .18 stable version on steam?

0.18 isn't stable yet


21 Jun

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That's when the Steam award nominations open up


19 Jun

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Originally posted by waltermundt

Is it just me, or is the "trains" blurb on https://cdn.factorio.com/assets/img/blog/fff-352-evolution.png still showing the old train design?

Its the technology icon, If it gets updated in game we'll update it on the website


18 Jun

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We are already on track for August 14th, no need to change the date again.


14 Jun

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Originally posted by Zaflis

If you're seeing people talk about them messing with performance, that's an old bug that was fixed ages ago.

What? As far as i know, roundabouts are still horrible for UPS compared to usual 4-way intersections.

When people do roundabouts it's majority of the time for cityblocks, and that's where the UPS concern is the biggest because it's repeated in so many times.

(I guess with "performance" you meant throughput, but UPS is still more important than that in my opinion. I don't remember when i last saw any train waiting its turn at an entrance to any intersection.)

There isn't a significant UPS difference between rail systems with and without loops.

The main factor that affects train pathfinding cost is how direct a path there is from the train to the destination. Loops don't really influence that.


11 Jun

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Originally posted by SkyCrafter2000

Is it possible to make a mod for it?

Not possible

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We were in contact with Corsair about it, and we got their SDK and API docs.

But the way they do their RGB system is just completely different to Razer and Logitech, there was not a clean way to integrate it, and we would have to ship with their DLLs in all our packages.

So we decided not to go ahead with it.


05 Jun

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Its a sandbox game, we give as as many tools as we can for players to create their own challenges.

There a many reasons a player might want to disable a specific resource, and maybe many others we don't even know about, and of course mods can multiply the reasons.

The question here is less why, more, why not? We don't want to tell players how the game should be played.


30 May

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Can you share a save game? Are you using any mods?


22 May

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You can set up something like this using the PvP scenario


20 May

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Originally posted by mindelos

Hi there. How do i share a save here? Sorry because i am new to the game. Thx for replying.

you can upload to dropbox or google drive or something. Or you can make a bug report on our forum where you can directly attach a save game

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can you send a save game of it stuck?

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Three short levels... and Two long ones :D

(I will fix it soon)


15 May

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Originally posted by Loraash

Is that always in every game or just during campaign levels?

Only for those placed with the map editor or set to not expire with script

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Originally posted by genieus

How long does it take for the remnants of the abandoned rail base to despawn? I remember when I first played it back in the day I took too long to rebuild the railways and all the remnants despawned and I didn't get to see the original to base the new stations off of

They will remain until built over now


10 May

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Originally posted by Kythblood

Wow, thanks for the fast reply. I was not expecting that.

Here is the save file:
https://www.dropbox.com/s/3ji8jy20z6b2uea/2020%20Krastorio%20Space%20E.zip?dl=0

I hope this works and thanks for your help.

Seems it was a conflict between landfill painter and my transport drones mod.

I've fixed it on my side, since I don't know if the landfill painter mod author is active or anything.

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Originally posted by Kythblood

I was about to start building my rail network when I noticed that I can't build on floor tiles like concrete, bricks etc. and when I try to build concrete on a tile that is occupied by a rail the rail disappears.

My mods: Krastorio 2, Space Exploration, AAI Industries, AAI Vehicles, Transport Drones, Alien Biomes and a few QoL mods.

Is this an intended feature or a bug? Has anybody experienced something similar?

I don't know which mod is causing this so instead of reporting a bug on some mod that isn't even responsible for it I was hoping to get some help here.

Thanks.

Can you provide the save game? I can see which mods might be causing the hassle