Klonan

Klonan



22 Dec

Comment

Originally posted by DMFan79

On my Corsair keyboard it doesn't work. Odd, because in Terraria it works perfectly...

Unfortunately Corsairs API was incompatible with our RGB implementation


20 Dec

Comment

hmm, maybe something like:

/c global.pvp.config.disabled_items = {}

That should enable all the items


04 Dec

Comment

Originally posted by vmainen

For the size of the update, it seems like this was quite critical and something that could not wait.

Yea, nearly 100 crashes on the "drag-building ghost electric poles" bug.


28 Nov

Comment

Originally posted by velit

Did the feature get pulled for 1.1?

Right, so in playtesting, we realised its really really annoying and horrible to copy trains with the CTRL + C, so we disabled it.

The removing them with the CUT, was not adjusted form 1.0.

Comment

Originally posted by Darkhogg

It's likely they left the build running overnight and someone just published it.

Otherwise, yes please, don't overwork, devs.

Actually, the whole deploy process only takes about 1 hour, and includes all the publishing and tweets etc.


27 Nov


20 Nov

Comment

Originally posted by rt-sp

are these come with 1.1 or mods?

No mods in this video


19 Nov

Comment

Originally posted by amunak

I already have 3 [toolbar] columns. I don’t use the 4th as it blocks the chat.

Oh right! Maybe you guys (/u/klonan) could look at that? Sounds like an easy fix.

...unless you rewrite the chat UI to adjust based on the toolbar / UI elements height or something. Which you will do because you are amazing and love to do things properly.

its already fixed for 1.1


18 Nov


13 Nov

Comment

Originally posted by massive-business

How about having the viewing bot movement a togglable feature on the map rather then through debug?

Added in 1.1

Comment

Originally posted by poosheck

  1. Please, pleeeaaaaseeee, make logistic tab an option we can turn on. Currently the UI is nice and clean beacause all of this mess is hidden. And having that as an optional thing won't hurt anyone.
  2. Belt spraying / belts in line - this absolutely should be a hotkey toggle, not an option hidden in menu. In options there should be a toggle to change which of those is the default, but both of them should be accessible in game at all times.
  1. is already an option

10 Nov

Comment

0.18 mods work in 1.0


07 Nov

Comment

Check your promotions tab for a key email, the humble receipt order ID is not a upgrade code.


02 Nov

Comment

Sorry for the trouble, this started happening last Tuesday, GOG giving out already redeemed upgrade codes.

Their product team is looking into it, but their customer support reps seem to be out of the loop (GOG is a pretty big company).

Fingers crossed they will have it resolved soon.


30 Oct

Comment

Originally posted by velit

I want ctrl-x to copy trains. It deletes them why doesn't it copy them??? Allow configuration option for Ctrl-c for that as well.

Its fixed for 1.1


29 Oct

Comment

Originally posted by d7856852

As far as I can tell, the change in 1.1 only removes the need to disable stations with stopped trains and the need to build a depot. You still need some circuit logic at every station. The depot is very simple to build and you only need to do it once per map.

I'm actually pretty ambivalent about 1.1 and I'm annoyed that train mechanics have been so obtuse (arguably broken) for years.

You won't necessarily need circuit network at each stop in 1.1, it depends on the design of your system.


28 Oct

Comment

In what way do you want to combine them, just as a video?

For lots of my work, I use ffmpeg to encode a sequence of .PNG into a single mp4 video.

It is as simple as running on the command line:

ffmpeg -r 60 -start_number 1 -i frames/frame-%03d.png -c:v libx264 -pix_fmt yuv420p aout.mp4


20 Oct

Comment

Mac build is already 64 bit


12 Oct

Comment

Originally posted by tweetchy

For the first time since 2014 I have stopped playing Factorio due to a bug. It hurts that this occurred on 1.0. All of my Spidertrons spend 95% of their time thinking they're going too fast to release construction bots, even though all they're doing is sitting still and not constructing. I've looked into this bug and the results were just too wait for the next patch, so here I am, waiting. Is this due to be resolved any time soon?

There is some speed related fix for 1.1 already (details here).

However, are you sure it is because the Spidertrons think they are moving? Does the problem happen if enabled the logistics while moving?

BTW I don't see any similar bug reports on the forum, that is the place to report bugs if you want them to be fixed, especially if they are serious enough to prevent you playing any more.


09 Oct

Comment

Originally posted by KvaNTy

Please make so Tips and Tricks window opens on a random available topic, not just on last selected.
I can't count how many times I thought "Oh, I completely forgot this feature existed!".

It will open on the first 'unread' tip.