Magyst

Magyst



23 Sep

Comment

Originally posted by bubz2324

Soooooo..... ? What about the 5* material deal?

It's safe to assume that if I reply to a thread thanking for the tag.. then it's been brought to the right people :)

Comment

Originally posted by B1oodie

u/Magyst do I need to finish weekly quest from this week to get new one with superchargers?

Or it's something different?

Finished all my SSDs long time ago, and i didn't get that quest.

Thanks for letting me know. We have some analyst digging into this.

Comment

Originally posted by Infinite_Bloom

u/magyst

I do not have the quest either. I had already completed all my weekly challenges for the week. And I have completed all SSDs including Twine SSD10. Epic ID is InfiniteBloom.

Feel free to DM me if you need more info.

Thank you! Will do, typically when we reach out privately it's to grab information like account IDs (Thank you for adding that here). We're not reaching out privately to do grants or anything of that nature.

Those that have met the quest requirements can feel free to shoot me their account IDs in a DM. I keep them private so people don't get spammed with request :)

Comment

Originally posted by pownerfreak

Thanks for getting back! Yes. Twine SSD10 has been completed. So have all previous SSD10's as well.

Great, can you check your DMs? Would like some more info from you so our QA team can take a look into this.

Comment

Hey everyone, thank you for the tags. I'll have the team take a look into why this is missing for some players. This quest should unlock after players have finished Twine SSD10 and at least Canny Valley SSD 5 (essentially the campaign quest).

Have you meet these requirements and still aren't seeing the quest? Sounds like you've done all the SSDs per your comment, u/pownerfreak.

Comment

Thanks for the Tag u/Cpt_jarryd. Thanks for the detailed write up. I'll shoot this over to the Save the World team to take a look into this.

Comment

Originally posted by carlo1231

Thank you for the tag!


16 Sep

Comment

Originally posted by Magyst

Thanks for the heads up. The team has been investigating this crash.

u/XaviVF05 We've released a client patch to have resolve these crashes. Please let me know if you are still crashing after this recent update. Thank you!

Comment

Originally posted by YoHomie99

Yeah we know, can you give a make good to PS4 players who can't play the f**king game because it keeps crashing

We literally lost out on some of the best event exclusive heroes and weapons, we deserve compensation. Maybe some weapon and hero vouchers?

We've released a client update to help resolve the crashes you are reporting. Please let me know if you are still crashing after the update.

Thank you!


14 Sep

Post

Hello Commanders,

During the Hit the Road event there was a bug regarding BluGlo that may have prevented Commanders from unlocking the Hit the Road loading screen.

We apologize for the frustrations this has caused and, to do right by those Commanders, we’ve granted the loading screen to players who have completed at least one Hit the Road weekly challenge during this season. Those who already have the loading screen unlocked were granted 1,000 Gold. Both grants were completed over the weekend.

Thank you for your patience!

External link →

10 Sep

Comment

Thanks for the heads up. The team has been investigating this crash.

Comment

Originally posted by MaddleDee

We're taking a look at the feedback provided by the community during this first Ventures Season. I don't want to give a concrete "YES" to the rewards just yet as it's still early. But we're already making tweaks for future Ventures Seasons so this is definitely something I'm chatting with the dev team on.

u/Magyst How did your chat with the dev team go? It seems like they got distracted by your beard and forgot to buff the rewards.

The discussion around rewards will definitely continue to be an on-going conversation. The team doesn't want to make normal missions completely obsolete by heavily ramping up Ventures rewards. Only being the second season of Ventures... there's still some work to do.

What reward numbers would you like to see?

p.s.. the beard is strong :)

Comment

Originally posted by OutcastMunkee

Fortnitemares quest available on September 8th

Er... So 2 days ago? They've moved it to Ventures as well instead of it being it's own thing if people are confused.

Date was slightly off since the update launched on Thursday vs Tuesday. This has been corrected!


09 Sep

Post

Hello Commanders!

Get ready for your next great Venture!

v14.10 arrives tomorrow, September 10. Downtime will begin at 4 AM ET (08:00 UTC).

Thank you!

External link →

27 Aug

Comment

Originally posted by Deyruu

we made some adjustments to power levels to support Promoted survivors

Could you please elaborate on this? It almost seems like this was done to force us into grinding for superchargers just to maintain the level we had.

The intended cap for level 50 Survivors was 130. The old formula wasn't accounting for certain sources of FORT and allowed people to go slightly above 130 as a result. The new cap you can reach with promoted (level 60) survivors is 145.

Comment

Originally posted by carlo1231

Most of the shifts were relatively small resulting in a slight increase or decease in power level .

Stares at pl600+ enemies most...

Hah! I was referring to player powerlevels. Here's my comment on that (posted above):

Husk ratings above 140 were also dramatically increased. The old ratings were a basic linear sequence that didn't map to the exponentially increasing power level of the husks. The new ratings better reflect their relative power. Note that this is also just a visual/UI change.  Their health/damage was not modified

Comment

Originally posted by [deleted]

When will Survivor Bonuses be fixed? Trap Durability is currently the only one that works correctly.

And additionally, Husk PLs now go into at least the 600s. If this is just a visual change, then 600 isn't a very accurate measurement of the strength of the Husks.

Husk ratings above 140 were also dramatically increased. The old ratings were a basic linear sequence that didn't map to the exponentially increasing power level of the husks. The new ratings better reflect their relative power. Note that this is also just a visual/UI change.  Their health/damage was not modified

Comment

Originally posted by MANCOKING

Or good, but the bonuses will never be fixed, like the Ventures rewards, that is, 4 years to evolve all survivors to level 60, that is very nice. Here is a list of the rewards of Ventures season 2 published by InsideHomebase on twitter

https://twitter.com/InsideHomebase/status/1298875836796481536

I stayed on stw despite the disastrous june 30 announcement, but these mediocre rewards are not worth it, this is the end of the game, this makes me quite angry as someone who has been playing this game for 2 years despite its hundreds of bugs

What's listed there isn't accurate.