Mark_GSG

Mark_GSG



12 Jun

Post

Hello Miners,

This hotfix includes a large chunk of tweaks and bug fixes as well as a couple of popular community requests, one of which is an accessibility option that disables the new terminal UI animations for dwarves who are prone to motion sickness.

We have tweaked the Korlok Tyrant-Weed encounter to offer a more balanced and interesting challenge. The most important thing is the healing rate reduction that should help with many of the frustrations that players were encountering. We have also modified some of the timers for a better pacing and a more readable flow that encourages communication and cooperation. Good luck getting those shards!

--- PATCH NOTES ---

- Improved the sounds for the Korlok Tyrant-Weed

- Improved the Korlok Sprout placement restrictions

- Tweaked the Korlok Tyrant-Weed damage resistances and vulnerabilities

- Tweaked the Korlok Tyrant-Weed so it requires you to kill more sprouts ...

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10 Jun

Post

UPDATE 31: What Was Left Behind

Hello Miners!

It’s time for our first Post-Launch Update! And speaking of the launch - a hearty welcome to all the new miners! We hope you enjoy the game, and we want to give a big thank you to all the veteran miners who have been helping you learn the ins and outs of deep space mining since launch.

Update 31 is primarily focused on doing a bit of pick-up after launch - adding some things we had to cut for the 1.0 because of time constraints, as well as fixing a ton of minor and major bugs and crashes based on feedback from you guys. Update 32 will add new Mission Types, but more on that when our plans are more fleshed out.

Cheers,

The Ghost Ship Crew

--- PATCH NOTES ---

MINER’S MANUAL: CREATURE PAGES

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An obvious part of the Miner’s Manual we planned from the very beginning -...

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13 May

Comment

We have made several improvements to Xbox with the 1.0 update. Feel free to give the game a spin and let us know if it's improved for you.