PDX-Trinexx

PDX-Trinexx



30 Aug

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Hello and welcome to another Development Diary for Crusader Kings 3. Today I will talk a bit about the free 1.7 “Bastion” update and what new things it will bring to the game. Today we will not be talking about [REDACTED] which will be released together with the update.

The changes to Factions and AI have previously been covered in posts by @Servancour and @rageair and I will therefore not mention them again, but I recommend checking out their diaries if you missed them before: https://pdxint.at/3PJSwhA and Let's Talk Populist Factions[pdxint.at]

► Read our Dev Diary #105: 1.7 "Bastion" Update... Read more

29 Aug

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    PDX-Trinexx on Steam Forums - Thread - Direct
We generally don't give speculative dates, as Stuff Happens and plans can change at any point. Nobody likes hearing "we had to delay the release" after all, and we definitely don't like having to say it.

That said, if everything goes according to plan then we'll have a concrete date to share with you all Very Soon™.

28 Aug

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    PDX-Trinexx on Steam Forums - Thread - Direct
If you're using Windows 11, you can hit Win+V to open an inline character map and clipboard manager.

27 Aug

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    PDX-Trinexx on Steam Forums - Thread - Direct
Originally posted by ĴoĴo Reference: When I've played up until 1096 and the first crusade started, I was delighted to see that this game tries to simulate historical events. But I have another question: are the rulers of the countries, which are not affected by the player, historical persons? Like, if I don't interact with England whatsoever, will it's ruler be a real person, or a simulated one?

As others have said, the initial start point is as historically accurate as we can make it, but it becomes ahistorical the instant you unpause.

We do have some events that will spawn historical characters (Genghis Khan for example) if the right conditions are met, but they're not created organically by the simulation itself.
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    PDX-Trinexx on Steam Forums - Thread - Direct
OP's question has been answered; I don't think there's anything productive to be gained from continuing the thread at this point.

26 Aug

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    PDX-Trinexx on Steam Forums - Thread - Direct
Stay on topic, please. Politics and current world events are not suitable discussions here.

23 Aug

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    PDX-Trinexx on Steam Forums - Thread - Direct
Originally posted by spasti696969: kinda random but is anyone else old enough to remember that baseball game on Super Nintendo where it was in the future and the outfielders had like rocket boots or something and if you hit a robot batter with a fastball they would explode?

Super Baseball 2020? I used to play that in my local arcade.
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Greetings!

One of the trickiest bits about GSGs is making a good AI. You want it to pose a challenge and play well, but you don’t want it to ruin the player’s fun by acting out of character. We’ve read a lot of discussions and threads in various places across the community, and we understand that there is room for improvement. Over the summer we’ve been working on a few aspects of the AI, specifically the economy (and a little bit of diplomacy). We’ve not focused on warfare, except for one thing which we’ll get to later.

All changes outlined in this Dev Diary will be released in a future update.

► Read our Dev Diary #104: AI AI AI![pdxint.at]



For the ... Read more

17 Aug

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    PDX-Trinexx on Steam Forums - Thread - Direct
Keep it civil, folks. No need to insult each other.
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    PDX-Trinexx on Steam Forums - Thread - Direct
Please remember to be civil to each other. You're allowed to disagree with each other and support or criticize the decision as much as you'd like, but back-and-forth name calling isn't productive in the slightest.

16 Aug

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    PDX-Trinexx on Steam Forums - Thread - Direct
Originally posted by Chariots of the Gods: sure just for $12.99!
Please try to restrict this discussion to one of the several active threads for it.
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    PDX-Trinexx on Steam Forums - Thread - Direct
Try to stay on topic, folks. A dozen posts of back-and-forth name-calling doesn't accomplish anything productive.

12 Aug

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    PDX-Trinexx on Steam Forums - Thread - Direct
I think this post has been necro'd enough now.
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    PDX-Trinexx on Steam Forums - Thread - Direct
Please disable any mods you're using and see if the issue persists; this is a common issue caused by outdated mods.

07 Aug

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    PDX-Trinexx on Steam Forums - Thread - Direct
Originally posted by Rex is Back! Woohoo!: Hi all,

decided to do an Italian campaign, to rule the Mediterranean--eventually.
I started as some lowborn vassal in North Italy, made my way south of the Pope, and conquered Naples (which has become my new capital).

Naples has farmland, a rare and powerful terrain

I notice it has two building slots that aren't your normal I see frequently

I have walls, mansions, and a port built, but for my 4th and final, I'm having issues deciding between Regimental Grounds or farmland for the money.

What would you all recomend?
The town in the province already has a port, guilds and cattle.

Thank you!

You'll eventually end up with more money than you can reasonably spend towards the end of the timeline if you go all-in on economic buildings, so I'd recommend building the Regimental Grounds if your current income is s...
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    PDX-Trinexx on Steam Forums - Thread - Direct
https://steamcommunity.com/sharedfiles/filedetails/?id=2256634826

This is a pretty good modlist that doesn't deviate too much from the vanilla experience. None of the mods here are reliant on the others, so you can just freely pick which ones sound interesting to you.

Do note that the person managing the modlist hasn't updated it in a few months, so a couple of the mods may be out of date.

02 Aug

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PDXCON2022 returns to Stockholm this September! Join us on the road to PDXCON2022 with another Grand Campaign!

Watch our developers as they play through a customized game of Crusader Kings, Europa Universalis, Hearts of Iron, and Stellaris and follow laws passed by our Community-led Senate. Following the great tradition laid down last year for PDXCON, there may be familiar faces, returning arch-rivals, and maybe some new friends!



What is a Grand Campaign? The story of a Grand Campaign is written in the senate, where Community-formed and led parties propose and vote on laws, that our developers have to follow on stream. This Grand Campaign spans the timeframe of four of our games, spanning several thousand years of alt-human history. Starting in the Crusader Kings era, all the way to Stellaris. In between games, we will tr... Read more

06 Jul

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    PDX-Trinexx on Steam Forums - Thread - Direct
Yes, any DLC owned by the host will be made available to anybody else in the session.
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    PDX-Trinexx on Steam Forums - Thread - Direct
We've definitely got more content planned; I can at least promise you that!