PDX-Trinexx

PDX-Trinexx



07 Aug

Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
https://steamcommunity.com/sharedfiles/filedetails/?id=2256634826

This is a pretty good modlist that doesn't deviate too much from the vanilla experience. None of the mods here are reliant on the others, so you can just freely pick which ones sound interesting to you.

Do note that the person managing the modlist hasn't updated it in a few months, so a couple of the mods may be out of date.

02 Aug

Post
PDXCON2022 returns to Stockholm this September! Join us on the road to PDXCON2022 with another Grand Campaign!

Watch our developers as they play through a customized game of Crusader Kings, Europa Universalis, Hearts of Iron, and Stellaris and follow laws passed by our Community-led Senate. Following the great tradition laid down last year for PDXCON, there may be familiar faces, returning arch-rivals, and maybe some new friends!



What is a Grand Campaign? The story of a Grand Campaign is written in the senate, where Community-formed and led parties propose and vote on laws, that our developers have to follow on stream. This Grand Campaign spans the timeframe of four of our games, spanning several thousand years of alt-human history. Starting in the Crusader Kings era, all the way to Stellaris. In between games, we will tr... Read more

06 Jul

Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
Yes, any DLC owned by the host will be made available to anybody else in the session.
Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
We've definitely got more content planned; I can at least promise you that!

05 Jul

Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
We typically don't like to share information like that, since it sets specific expectations. Plans change and Stuff Happens, so we prefer to wait until things are properly set in stone before telling people what we've been working on.

Nobody likes hearing about delays or cancellations, and we certainly don't like announcing them.
Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
I can't promise a specific outcome, but I'll forward this thread to the rest of the team for consideration.
Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
Originally posted by Mansen:
Originally posted by Sturm Und Drang: I don't have an account paradoxplaza, sorry

Realistically you're going to have to make one if you expect this to be addressed. And whatever Trin says that is rarely the case - The Steam forums are loud, busy and largely unmoderated (in comparison to the PDX forums)

You're going to have a much more constructive experience over there.

Mansen is generally correct in that the official Paradox Pla... Read more

04 Jul

Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
Originally posted by Ratlegion: It would be best if you post this at Paradox which will dramatically increase the chances of being noticed by the developers.

To be clear, we do read the Steam forums and take suggestions like this into consideration. You're not shouting into the void when you post in our community hub.
Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
This is caused by one of your mods. Based on the errors, it looks like Dynamic UI Themes is the culprit here. Disabling that should stop the error spam.

Originally posted by o: uh.. i found a fix - create error.log folder and remove all permissions on it.

I wouldn't recommend doing this, as it would make it considerably more difficult to diagnose any issues you may have in the future.

29 Jun

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Hello everyone!

We released Update 1.6.1.2 for PC today at 3 PM CEST. This is a quick update intended to address some issues reported in 1.6.1x before our development team takes a rest for the summer and shouldn't break compatibility with existing saves.

Read more about this update on our official forums.[pdxint.at]



Some of the fixes included in this update:

  • Fixed icon overlap in the character view, preventing players from accessing their tooltips
  • Properly applied the Priesthood Slaughtered modifiers on the different counties for the Toledan Nights event
  • The Guanches culture properly unlocks their ...
Read more

28 Jun

Post
Greetings!

Summer is upon us, and with Fate of Iberia and the 1.6.1 update(s) (note: another small fix update will be released this week), we feel confident that the game is in a good place where it can be enjoyed over the break! (As always, keep those reports up if you find an issue) Soon we’ll all be out enjoying the beautiful Swedish summer, taking some well-deserved rest, and recharging for the time ahead!

► Read our Dev Diary #103: Summer Break[pdxint.at]



As mentioned in Dev Diary 100, we have big and small plans, some of which will be revealed later this year. We’re very excited to see what you think, but we can’t say anything yet!

From this... Read more

27 Jun

Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
Originally posted by lemurs2: No, it is 100% because Paradox is incompetent. After 22 years they have still never realized that 'mean time to happen' is a disaster in a game. This has less MttH than CK2 but it is still a large problem.

While I do not believe we utilize MTTH in CK3, it sounds like there might be some confusion on the terminology that we might be encountering. Would you be so kind as to provide some instances where this has happened so that we could help identify the situation and hopefully clarify what is going on?

22 Jun

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Hello everyone,

Today we're releasing a minor 1.6.1.1 update to improve stability. Existing saves and mods compatible with 1.6.1 should continue to work with this version. Update notes can be found below.



Changes in 1.6.1.1:

  • Corrected an issue causing a crash when court events timed out.
  • Corrected an issue with AI Clan characters using Conquest CB.

Additionally: An issue affecting our Jewish community has been found and deemed necessary to fix, therefore a second minor update will be released next week to address this.

As always, please let us know if you have any feedback or issues regarding this update!

... Read more

21 Jun

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Hey everyone,

► Read the Update 1.6.1, live now.



###################
# Expansion Features
###################

  • Additional events about Conversos, Sephardic Jews, and other religious themes for owners of Fate of Iberia


###################
# Free Features
###################

  • West African pagans now have an alternative path...
Read more
Post
Hello there,

We are wrapping up our work on Fate of Iberia as the summer break is on the horizon. We are releasing Update 1.6.1 today.

► Read our Dev Diary #102: Stabilizing the Iberian Peninsula[pdxint.at]



Hello there,

We are wrapping up our work on Fate of Iberia as the summer break is on the horizon. We are releasing Update 1.6.1 today, which will notably contain:

The content we revealed two weeks ago[forum.paradoxplaza.c... Read more

11 Jun

Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
Locking this thread. Please remember to be civil and respectful to each other.
Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
This is a known issue with Tribal Courts; we're investigating and hope to have a fix for it soon.

In the meantime, some users have reported that you can work around this issue by viewing the court of a Feudal character before opening your own court.

08 Jun

Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
Originally posted by Ratlegion: Wasn't it explicitly stated that the new update was compatible with old saves, ideal or not?

Major updates are essentially guaranteed to break save compatibility, so that's unlikely.

Rule of thumb is to assume that your saves will be incompatible with any other major version of the game (eg: 1.5.x and 1.6.x).
Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
No. Outdated save files will load in 1.6, but due to map and history files changes in 1.6 you will eventually run into stability issues.

It's strongly recommended that you start a new game for 1.6 or roll back to 1.5.x to continue your existing campaigns.

04 Jun

Comment
    PDX-Trinexx on Steam Forums - Thread - Direct
We've made numerous updates to the multiplayer backend since the game's original launch; it should be able to handle significantly more players while remaining stable.