RSPN_JayBiebs

RSPN_JayBiebs



23 Mar

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Originally posted by windyreaper

Are you going to consider taking out the quick revive feature or just leaving it in? Fast heals was my main issue (even though it was kinda fun) but I'm not sure that the heat shield should offer that much more other than just protecting the team from the zone

Yeah we thought about it, but similar to why we didn't reduce stack sizes, we still want people to be encouraged to experiment with them over MRBs for awhile. If we overcorrect on balance changes, we could easily see them fall to the wayside for the familiar MRBs. With ring flares removed, we still want to encourage Heat Shield use so that players get comfortable with them before we dive deeper into specific balance changes. Fast Heal was the biggest source of power that we saw leading to some degenerate gameplay just a few days into Ring Fury, so that was an easy target.

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Originally posted by Tallsy

Great, this was much needed. I still think the overall time the heat shield stays up in various zones could be tuned a bit. Getting rid of the fast heal is a good first step though. Glad to see the devs making changes.

We thought about tuning this as well as dialing it back from two per stack, but ultimately decided on a wait and see approach before tackling issues that may not manifest. If we were turning it on in comp right away I’d definitely be more wary of late game shenanigans.


21 Mar

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Originally posted by AKRS264

"Refreshingly more level-headed than most of reddit"

Is that a challenge I hear. It seems we aren't apeing enough. Surely we can do better...

Anyway super happy to see 30k members. I remember when there was only like 5k and 1 post a day. Hope the sub grows even more along with the scene. <3

😧


06 Mar

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Originally posted by CommanderCanuck22

Thanks for the input. I am/was a caustic main (probably gonna try pathfinder now). So I appreciate hearing your explanation of things. I still think the nerf is too hard but as you said, we will have to see. I know being the balancing team must be exhausting work.

Path’s great, and LP removal will be big for him. As a player, one of my favorite parts about Apex is switching up legends and realizing how fresh the game feels once you start to master different kits. My friends can attest to me saying, “yo I think x is my favorite legend in the game,” with x changing on a weekly basis. Once you start to predict how enemies will react based on what character they are, you start to observe the field from a plateau others cannot even comprehend ;)

But seriously, if Caustic was your first love in Apex, we don’t want to strip that away. He needed a nerf, and we can adjust if we overcorrected. That’s the beauty of a live game

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Originally posted by tyvsaur

Its wild people think the damage is what makes people not want to push caustic. Its the slow effect. Not being able to strafe. If a team pushes caustic and the traps go off, caustic team wins unless they miss all their shots or the other team is like preds. If you weren't ready for a team to push and the catch you off guard, that's kinda on you honestly

This is why we specifically targeted a damage reduction before hitting the slowing effect. The comparisons regarding gas lethality after 10+ seconds don’t seem very applicable to me; Caustic or his teammates should be able to capitalize on enemies that are tanking gas for that long given the vision obstruction and slow. It will be harder for a Caustic to pop ult and rez a teammate or two, but the goal of the change is to give the enemy team some power to close out fights against Caustics once they have a numbers advantage. The fact remains that triggered barrels can’t be destroyed unlike Wattson fences or Rampart walls, which is extremely powerful for area denial, obstructing vision, resetting, etc. All in all, gas still does direct health damage and there are plenty of reasons to not fight in gas unless you’re a Caustic. In our balancing conversations, this seemed like the fairest way to remove some power and frustration without being pattern breaking from a Caustic play style per...

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05 Mar

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I still see everything. In the end, the strong will filter out the weak...
But seriously, if he pans out to be too weak after these changes, we'll act accordingly. Granted the ult got hit hard with the minute increase + damage nerf, barrels and gas in general still offer a ton of utility in a lot of scenarios. We had considered making nades disable untriggered traps instead of setting them off, but I think that would potentially be a tougher adjustment as a more significant pattern break for Caustic players. For those concerned about out healing the gas tick rate, I would argue players have bigger problems on their plate if they're tanking gas while healing. A Caustic will see those damage numbers and should be able to capitalize while that player is slowed/blind in gas.
I go more in depth into our reasoning in the devstream, and I'm happy to address some concerns here. Caustic needed a nerf, and I anticipate this will bring him more in line with other traditionally defen...

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23 Feb

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Originally posted by 24Lofti

Shhh we can’t let the devs see this or else they will justify their lack of Mastiff nerfs...

Too late. Looks balanced. We’re done here


08 Feb

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Oh my, looking at the death recap it looks like you got Fused. Was this from an Air Base ending?


05 Feb

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I saw this and booted up the game to try to repro it and I couldn't... can anyone else do this with perfect accuracy?

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Originally posted by F1FO

Who is the highest ranked player at Respawn and what do they work on, and who is the highest ranked out of you doing the AMA?

I will humbly accept the role of sweatiest player in this AMA. I was Pred back in Season 3 before Masters was a thing. Some of you may have come across Redkulaid in PS4 Pred lobbies, he's an environment artist for us and he goes hard in ranked every season.

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Originally posted by Father_Gibus

Horizon has been frustrating to fight against and i see a huge amount of them in the lobbies.

There has been times where i haven't been able to hear her gravity lift at all and she lands behind me with no audio cue what so ever. Sometimes you are fighting then you get beamed from above because you had no idea of telling that she used her tactical.

Also the strafing in the tactical is super annoying to hit and usually she gets to heal for free.

Would you consider adding audio cues for when she's falling? (like a breeze of air). Also fixing situations where the tactical makes no noise?

I agree that it can be difficult to predict where Horizon will be at any point during an engagement. Right now her lift gives her full control about how long she can stay up the sky before dropping down. We're working on a resolution for that, so that it doesn't feel as bad or unpredictable on the receiving end. I agree that the strafe speed in the lift is extremely strong. We're looking at that as well.

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Originally posted by Ephrohe

What's the plan going forward with Horizon? I realize it's early, but as someone who plays a lot of horizon one thing I've noticed anecdotally is that I feel the recent cooldown increase significantly more than the previous one and find myself in far more situations where I don't have my lift where I would have otherwise. Is there anything you can comment on currently?

Horizon is strong. And now her lift cooldown is now more in line with other relocation abilities (Wraith phase, Path grapple). Her grav lift offers sooo much utility, and her black hole coupled with ordnance/other abilities can be inescapable at times. We're playing around with tweaks to her abilities to remove power without gutting what it feels like to play as her. Her passive and ultimate have really nice synergy with her tac, and we don't want to lose that.

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Originally posted by flapjack626

Are there any examples of "it's not a bug, it's a feature" in the game?

Wall-jumping comes to mind. Definitely 100% a feature.

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Originally posted by Crispy_pasta

Why the constant Wraith nerfs? You've said before that you're fine with Mirage never being seen as a strong legend and Watson being used almost exclusively in platinum and higher ranked games. If it's not a problem that almost nobody uses those legends, why is it an issue that people use Wraith? Her abilities are irreplaceable and the constant nerfs feel like they're trying to fix something that doesn't need fixing. It doesn't feel unfair to fight a Wraith.

Wraith came into the game with the smallest hitbox, hard to hit animations, and a kit stacked full of combat and team utility. It's no surprise she's been the poster child of Apex. I fell in love with her early and 10,000 kills later she's still my all-time favorite. We do look at stuff like win rate and encounter win rate across skill buckets, and there is a correlation between good players and Wraith. Balancing abilities should be looked at first and foremost, but Apex is a gun game and the variables that effect metrics the most are hitboxes and low profile/fortified. So after modifying abilities and animations and not seeing her come down at all as an outlier, we had to look elsewhere. We don't shoot for 50% encounter win rates across the board, and we know that players with different skill and gameplay styles will be drawn to different types of legends, but outliers on both the high and low end should be brought in.

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Originally posted by Antonil_Officiel

Octane's pad buff is very good, thanks ! But can his stim have some more love ? Climbing and reviving faster while stimming would be awesome and make Octane more "team play", especially with the revive buff.

Octane was in a pretty good place before this buff, and I think he's received plenty of love lately. I'd argue his jump pad offers a lot of team utility now considering you can essentially traverse more ground than a Wraith portal, heal while doing so, and are hard to track with how fast you fly. If there was doubt before, I think it's clear now that he's solidified himself as the speed demon of the Outlands.

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Originally posted by akg53

Lifeline ult right now is completely useless . Are you guys looking into it ? And are we gonna see anything soon?

You're not wrong. Lifeline's ult is often underwhelming, to say the least. On the flip side, her passive is the root of a lot of player frustration. Seems like a prime candidate to receive some ability power shuffling...

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Originally posted by BURN447

Why wasn't caustic nerfed after the significant calls from the community?

Competitive play has suffered immensely due to his abilities, and they are directly counteracting the design philosophy that was given at the release of the game, which was guns first, then legends. The game feels like it is beginning to transition to an "Overwatch" type of game, where abilities are what win fights, not gunskill.

This is true for Pubs, Ranked and Competitive, and with the introduction of Fuse, it seems like a move towards abilities that do damage is coming.

I also want to say you guys have done a great job on a lot of things, but some small items like legend balance and general bugs really harm the reputation of the game. This is my second most played game of all time, and I really hope it continues to survive

Good question. I think ever since the change to gas allowed teammates to play in gas with relatively no repercussions, there was a lot of unrealized potential that was quickly tapped into within the past couple months. Caustic is undeniably strong, and has the highest win rate in matches that last longer than 20 minutes. Caustic plays a unique role as a defensive legend that can act offensively in certain scenarios, and we have to make sure we tweak him in a way that removes frustration without hurting how it feels to play as Caustic.

Long story short, we hear the community feedback, as a player I feel it's valid, the data backs up that he's strong, and he'll be getting some attention in the near future. In regards to Apex becoming "Ability Legends," as new characters are introduced, it's important they take up a unique design space. This opens the door to potentially devastating synergies between legend abilities. I've seen (and experienced myself) the clips of chaotic a...

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Originally posted by Noksdoks

Any plans about nerfing / buffing the 30-30? Im loving the weapon, and think its in a good state.

In the few days since it's released, I've seen everything ranging from: "This thing's OP!" to "Eh, it's whatever I'd rather use longbow/Scout/TT." Considering people are still learning how to use it, it's way too early to tell where it stacks up against other weapons. But, we're definitely happy with the power level it released at and seeing people familiarize themselves with it is awesome.

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Originally posted by Olineitor

Why there is not a big change in the meta like you did in last seasons?

Certain bigger changes didn't make the cut in time. I think we make up with some spiciness in the midseason update and the start of Season 9.

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Coming from a reformed TTV Wraith, this is amazing