RSPN_Jello

RSPN_Jello



30 Jan

Comment

Originally posted by kace91

That unfortunately is one of the problems with the death totem. It requires coordination and preplanning that can sometime be difficult to pull off. it's great when you can preplan and use it before a fight starts but it really falls apart mid combat when you're team might be split up and not in a position to use the totem.

Out of curiosity, are abilities usually built around not requiring teamwork to be useful?

Nothing for or against that, I just never considered whether that was a design goal.

Depends on the role of the character but we have found though that legends that offer team utility tend to be more desirable.


29 Jan

Comment

Originally posted by zombz01

First of all, I just wanted to give a HUGE thank you! I cannot believe someone from Respawn saw and liked what I created enough to give feedback! That means the world to me. I spent hours on this graphic proposal, expecting it not to get much engagement, and now it's on the front of the Subreddit! **Fun fact: the first Idea I had for this character was only the name "Remnant".**

Okay, now onto my response to your amazing feedback:

Passive - I had a feeling that an "on damage" passive would be controversial. My thought process as to why I thought this was fair is as follows: 1. Bangalore has something similar, the only thing is that her passive works at any distance. Remnant's passive would only work within a small distance of Remnant. Additionally, there is no counterplay to make sure a Bang won't speed up when enemies shoot her. Often when I'm playing non-movement legends, she can escape with low health just because I was shooting in her general direction - allowi...

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I think on damage can work as a passive but having it apply a debuff to the damager is where I don't think it works. Apex is so fast and when you see a target you are going to shoot at it. So anything that punishes me for doing the correct thing is going to feel unfair. I think on damage Remnant gets a defensive buff might work better since this is something the Remnant is going to immediately feel.

As for the outcome of the debuff, we've played around with changing reload speed/heal speeds and it's almost always hated with a passion. There is a huge amount of muscle memory that you build up when you play and things that mess with it can be very frustrating.

We moved away from silence for Rev specifically because his version lacked proper feedback and it didn't fit the playstyle we wanted to go for with him. I do think this tact is something that could work given the proper feedback.

Giving the Shadow form to your teammate would be awesome but it definite...

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Comment

This is very cool, I love seeing community kits designs! I like the lore behind Remnant but I would have some concerns around the abilities. Here's my quick feedback on them.

Passive - On damage is a interesting passive delivery but it does have some pitfalls. There is no counter play. As a player my goal it to damage an enemy but this passive punishes me for doing so and there isn't anything I can do to stop getting the debuff. This is also a very punishing debuff. Since damage can also be applied quite quickly there would have to be some internal cooldowns or rules around when the debuff is applied which could also be complicated to manage and understand as a player. Lastly with the debuff happening to the player dealing the damage it will be hard for Remnant to see the effect of his passive working. Who shot me? Do I know which player is now debuffed.

Tactical - This tactical could work but we did move away from Silence for a reason. It didn't really fit the Re...

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24 Jan

Comment

Thanks for this! The team has been show this post and we'll get bugs put in for these.


12 Jan

Comment

This is a distance problem, the ball is hitting the roof so it's too far from device creating the dome. We've reported it as a bug.


30 Jun

Comment

We're aware of this issue and should have a fix coming


31 May

Comment

There is a fix for this coming with the mid season patch


14 Feb


06 Aug

Comment

Originally posted by KindheartednessOk970

u/RSPN_Jello What weapon concepts you wanted to explore in Apex? Imo, we need a pistol that uses energy ammo, or an smg that uses arrows.

We generally look at holes in our roster of weapons and have a bunch of prototypes in the works. It just comes down to deciding what the best gun to focus on next and finding the right time to release it. Good suggestions, what do you think a smg that uses arrows would look like?

Comment

Originally posted by Odin043

u/RSPN_Jello

u/RoboB0b

u/RSPN-Travis

I'm really liking the Rampage LMG. Any plans to allow to re-thermite a partially revved up Rampage, to top it off?

Thanks! Glad you're liking the gun :) We currently like the choice of having to use up the charge before charging it up again.

We want the moments to charge to be meaningful and I'd worry if you could keep toping it up you'd end up trying always stay in the Revved up state. We like the risk reward of knowing when is the right time to charge it up.

Comment

Originally posted by Electrical_Traffic_4

Will Crypto receive a buff anytime soon?

Crypto is being looked at and should be getting some improvements in the future just not sure when they're coming

Maybe a way to use the drone on the fly....

Comment

Originally posted by poofy_69

What was the goal behind the rempage lmg, did you want to change the meta with it or simply wanted extra options when it comes to long range

What was the goal behind the rempage lmg, did you want to change the meta with it or simply wanted extra options when it comes to long range

There was a few goals with the Rampage LMG. Adding a new gun always has the potential to shake up the meta and we hope when they released they become a viable option for players. The goals for it's design was to add a slow fire rate LMG that excels at mid range engagements, we also liked the sentinel charge mechanic so wanted to introduce this to the rampage to give it some versatility. When we were first developing we had tried a bunch of different outcomes from the charge mechanic (Fire rounds was one) but settled on fire rate cause it offered a great feeling boost that a slow gun needed.

Comment

Originally posted by azj4t

Are you planning to buff wattson in the future?

Are you planning to buff wattson in the future?

We are looking into some improvements to Wattson but not sure when those changes will be coming

Comment

Originally posted by HeilJada

Will probably get lost, But heres to hoping I get an answer

What all Legend data do you guys track? I think I remember seeing someone post that yall can track Legend v Legend fights and some other pretty detailed stats. Just curious as to I know you guys use more than pick rate and win rates to balance legends when needed. If this gets a response I thank you in advance! Cheers and have a good day!

Yes there is more then just pick rates and win rates that we look at. We do have really detailed stats like Legend vs Legend, encounter win rates and how long certain characters are surviving. All these stats, community feedback and playtesting help us drive our tuning decisions.

Comment

Originally posted by ILewdElichika

My question is if anything will be done about seer and the prowler specifically?

I can talk about the prowler, we are watching it and will be looking into a potential nerf coming soon