"even when we mess up a patch or release a pretty bad bug, you all stick with us, and we appreciate that a lot"
and
"we continue to see TFT grow with major releases"
was me trying to say, no we don't usually see decline with a bad patch, and we mostly see all our growth with Major Set release or mid sets (as the most recent example).
but we still take the feedback of a bad patch very seriously. Honestly TFT is hard to balance, and we are new at it since it's really only been a year.
Set 3 has beat our expectations :) I can't share specific numbers like you called out, but we are very happy with where TFT is and want to continue to grow the product!
Trap claw is sadly one time use and completely negates the effect, so therefore doesn't trigger the antibody defense mechanic. I really wish they would patch that though, it's a little too OP.