RiotMaxw3ll

RiotMaxw3ll



16 May

Comment

Originally posted by DotAGenius

More of a comment than a question, but I am worried that a lot of new players will main Yuumi to start and climb, then negatively impact games when they cant play her (bans, nerfs, etc.) because her playstyle is inherently different than the rest of the champion pool (for instance, not having to worry about positioning during laning phase or crutching on other people for map movement in the midgame).

We saw something similar with Mercy in Overwatch, where players who climbed with Mercy couldnt do much once she got nerfed because they had not developed "core skills" important to playing Overwatch.

It's still way too early to tell, but from what Ive seen, Yuumi could be starting a similar issue; so I guess my question is whether that is a concern and, if so, are there plans to make her more relatable to other champions while keeping her unique kit?

Thank you.

I think it's too early to tell. The way we've been playing her internally still has you doing normal support things like warding, harassing, buying active items ect, but we're still gathering data on how the community is playing her.

Comment

Originally posted by Kadexe

What was the most extreme version of Yuumi's W that you tested?

The one we shipped was pretty close. We talked about if she should ever be targetable at all, and what that would mean for a champion. There were versions where she was untargetable during the travel time as well as when attached.

Comment

Originally posted by DudeLikeYeah

What are some of the scrapped abilities from her kit?

So many.

I tried making her ult something that she would use to attach to enemies, the most hilarious of which was a version where she would push the target across the whole map until they hit a wall, then dash back, regardless of where they were. It often failed to do much since the targeting was hard, but when it worked, it was hilarious watching a cat tackle you across the map then Nope right out.

Her unattached Q went through a lot of iteration, at one point it was a missile that would cook for about a second, then fire off at some of the fastest speed of any missile in the game. We tried a bunch of versions where unattached Q was a separate spell that was about setting up fights and attached Q was about capitalizing on it.

u/endlesspillows had a spell I thought was super cool wh...

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Comment

Originally posted by KawaiiKoshka

Is this related to the decision to give her a lower base attack range (500)? She would lose in a poke war with other ranged supports from her low stats anyway, and if she can't auto attack while attached, it seems like it was made to deter her from auto attacking in general

The range decrease was because at high levels, Yuumi can just auto attack harass for free, and dodge every counter attack by attaching to her ally. At 550, Yuumi's harass was super oppressive.

Comment

Originally posted by xXdimmitsarasXx

How do you feel about the community reaction to her entrance in the game?

We figured she'd be weak on release due to the learning curve, but we underestimated by how much. Hoping that the hotfix pushes her out of meme territory, but we always kind of expected players would need some time to get used to her play style.

Comment

Originally posted by march9191

Do you think yuumi might be able to spawn in a new meta of the support going mid or top?

Probably not, bot control has historically been too important, but I'm not really an expert. I'd be real happy if different champions were enabled to go bot lane because of her, though!

Comment

Originally posted by MaliciousMetal

Okay I got a few!

Would Yuumi get along with Skarner?

Why does she refer to Morde as a big metal cat, is it because of his awesome new horns or is there another reason. Other than Morde totally being the kind of villain who'd have a cat to stroke with his clawed gauntlet...Which is probably why he kept Veigar around.

And lastly. When are we getting a Nekonomicon skin for Yuumi?

Nekonomicon was one of my favorite things that I saw posted in r/yuumimains right after her release. I can't believe I never thought of it.

Comment

Originally posted by Dewku

How many of you guys are weebs

Shockingly high.

Comment

Originally posted by lavajci

To follow-up along that line of thinking, are there any ADCs that would work well as a solo-lane right now, so the Yuumi can be more of a roamer?

Historically Ezreal can do it or someone with wave clear, but Yuumi really wants to get levels first so she can one, give solid heals and catch with her Q and two, its not in a state of the game where she could run into the enemy jungler while roaming alone.

Comment

Originally posted by pedrofracassi

Yuumi plushies when????

I would also like to know this.

Comment

Originally posted by Precat8

Her Q ability is really unique what were the prototypes?

The first version of this spell actually spawned the cat from the polymorph of one of Lulu's skins.

Comment

Originally posted by Aoaelos

What do you think that is the strategic niche of Yuumi? Why should i pick her over Sona or Janna or any other enchantress if my goal is solely to win?

She's very good at following divers, juggernauts, and vanguards into the backline. Sona and Janna can't really help a Camille who wants to go after the enemy ADC, but Yuumi absolutely can. Yuumi is also very good in a pick comp, because your ult and a max rank Q is an excellent tool for slowing a target long enough for your ally to catch up to them.

Comment

Originally posted by DeathSeesAll

Is there a particular reason why she can not auto attack during her W?

I can understand that you don't want her to build like an ADC while attached to a tank, but as we've seen with "turret" Kog'maw, it shouldn't be a problem to reduce her damage while using her W to avoid this.

We went back and forth on this. There was one playtest where Meddler played Yuumi and just built full crit Attack speed. It was... gross.

The major reason is that I don't think a high damage threat champion is compatible with long term untargetability. You could easily put an ADC Yuumi on an Alistar support and now your ADC all of a sudden has an extra 2000 health, 50% Damage Reduction and a bunch of CC.

We could make her auto attacks very weak while attached, but at that point you're now asking your lane partner to position for both their auto attacks and Yuumi's, which is a another constant pain point the bot laner maybe didn't ask for. The Q range asks them to do a small amount of work, and I think that's the right amount.

Comment

Originally posted by march9191

What champs do you think have the best synergy with yuumi?

Basically anyone that wants to chase down enemies. She's very good at assisting champs that want that. Udyr, Nunu, Camille.... Juggernauts and Divers love having a pocket Yuumi.

Comment

Originally posted by Marace55

Give me your best cat puns right meow!

No.

Comment

Originally posted by justintoronto

Right now I see a lot of Yuumis that just permanently attached, leading to them just Q spamming and healing whenever. Was that a playstyle risk/concern during their development?

We figured some players would want to play it that way. As a playstyle it functions, although the tuning as it is probably makes it lower win rate than we'd like. The good news about it is that Yuumi is the kind of champion where while you're doing that, you'll have the time to explore other things you can be doing. Times to ward, times to auto attack, times to hop between your allies. It remains to be seen if this playstyle still sticks with Yuumi players or if over time they learn to access the full range of her power.

Comment

Originally posted by jrespeed

What you’ve noticed monitoring her play so far that caused her to have such a low win rate?

I think the biggest thing is that the learning curve for playing the champion is steeper than we initially thought. There are a bunch of things you have to do differently to access Yuumi's power. You should be auto attack harassing, which is a very non-obvious thing to do for a support that has the option of being untargetable. You also need to learn when to be on characters other than the ADC, and how to drive the Q missile. She doesn't play like other enchanters; her peel is worse, but her aggressive picking potential is much better.

Comment

Originally posted by moosebog

So I’ve seen a lot of different yuumi builds but it feels like she’s more impactful when she’s connected to a strong mid or top rather than adc. My question is, is it supposed to be like that?

Yes, somewhat. A consequence of her being untargetable is that among enchanters, she can uniquely follow a diver into the back line and support them without getting blown up. Rather than fight that interaction, we made sure that Yuumi was giving her attached partner the kind of tools a diver, fighter or tank wanted (Movespeed and chase potential being the big ones). She should still be okay when attached to a squishy marksman, but probably not as good as having a Janna right there.


29 Apr

Comment

Originally posted by nickgiraffeman

Shen wouldnt be a carry, the whole goal of this lane would be to snowball your other lanes without losing tower since you can just tp all over the place assuming yuumi can ride shen when he tps

River Yuumi


28 Apr

Comment

Originally posted by more_like_eeyore

My favourite part about it, and I have no idea if this is intentional, is that it's like using a laser pointer on a cat.

The comparison has been made :D