RiotWozzer

RiotWozzer



21 Jul

Comment

Originally posted by stakkkkk

The guy who was handling ranked leaves Riot. They are hiring a new guy for that. This can explain a lot too...

Edit : no clue. Just some quote out of context heared from a guy who hear something on Morelo's Twitch if I remember correctly. Don't take it.

This is an awkward baseless rumor from an out of context quote. Let me assure you that there's a sizable team that works on ranked, and has done for many years now and will continue to do so.

Comment

Originally posted by UncomfortablePrawn

This doesn't really make sense as an explanation for why it happens the way people are saying it does. I don't understand why it's so difficult to 1) implement a system that is already tried and tested in League and 2) have more transparency about it.

League has a pretty fair and simple ranking system - every game you win earns you anywhere from 15-25 points, you get into promos when you reach 100 points. If you lose, you lose about the same amount, usually slightly less. That's the key idea. It means that if you maintain win rates about 50%, you will still improve.

Over time, as people play, they will end up where they're supposed to and hover around there. This also does ensure a normal distribution, because it still ends up with the majority of the playerbase falling within Silver to Plat, as is the intention.

What seems to be happening here is that games are being weighted very differently to an almost unfair level. If you can win 3 games and be demoted ...

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To address the series of comments; I'd be able to give much better insight if I had Match History screenshots to reference. It's incredibly difficult to explain the outcome of a situation that is determined by performance without specifics based on vague descriptions of what occurred.

One thing to keep in mind is that we currently show 3 levels of granularity for rank increase, but only 1 level for rank decrease. That doesn't mean you only ever lose small amounts of rank on a loss; you could be losing significant rank from sizable losses.

Another thing to keep in mind is that rank levels are a range, and not a binary climb. Meaning that a recent promotion could have you only on the cusp of being in that rank bracket, able to slide back out easily if you under perform in your future games. And equally a demotion doesn't mean you fell to the floor of that rank bracket, but could equally be on the cusp of getting back up again if you play well.

The last and mos...

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Comment

Originally posted by woopsifarted

Wait but people have been talking about how they get 3 games with tripld green arrows then demoting after 1 loss for soooo long. Are you guys acting like it was only for a day to feel better or what? Cause it's been an issue for a while

Seeing 3 games with triple green arrows then demoting after 1 loss would be a strong anomaly. For such a thing to occur the player would need to have had a train-wreck of a loss, and I'd encourage screenshots to see Match History to better assess the individual situations and ensure they're legitimate too

Comment

Originally posted by DentedOnImpact

Get ready for people who aren’t programmers to think this is how code works

Get ready for the Rioter who confirms it only occurred today, only lasted a few hours, only impacted NA, has been fixed, was only visual and no player rank data was actually impacted, isn't long-term and rank icons will visually re-align with rank data with next win.

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Originally posted by YaBoiZJay

The whole game has issues bruh like fix it already

Working on it, will have them all resolved by tomorrow, starting with this one already fixed. Apologies for any disruption, always welcome bug reports sent to us via player support so we can expedite and always welcome feedback on where we can better invest our attention


20 Jul

Comment

Originally posted by TimeJustHappens

No matter how minor or major this issue actually was, it is going to be the excuse of the century for why people got demoted the amount they did.

Can confirm the issue was minor (visual discrepancy between rank icon and your rank data, but rank data was not impacted). And I sure hope you're not right, but you may be :P

Comment

Originally posted by DentedOnImpact

Edit: see below!

In that case consider this us saying publicly that this bug has only been in the game for a few hours, and was only introduced today, and has been fixed already. The issue was only visual, and your rank icon will re-align to your rank data on your next win :)


18 Jun

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We've a fix for this in the next patch! Sorry for any disruption this has caused :(

The bug in question is that penalties are incorrectly applying in Custom Games if you dodge agent select specifically. No in-game penalties are applied otherwise in Custom Games.

The default punishment duration for this is ~3minutes, so you shouldn't be seeing an hour+ ban unless you're repeatedly (many times) AFK'ing through Custom Game agent selects OR the punishment from the Custom Game dodge happened to get stacked on-top of having recently been AFK'ing non-Custom Game matchmaking agent selects and/or in-game rounds.


12 May

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This is a bug that unfortunately missed the cut for this patch but is already fixed for the next patch!


17 Apr

Comment

Originally posted by Hoodrat10

please something at least give them bans I've had 2 random people leave while live streaming yesterday 1 said I forgot i had to babysit other said I gotta go eat dinner.

We're actively working on the penalty system that'll go alongside the various other AFK/DC features we're working on, and there will be penalties associated with leaving games. What they are and how severe will depend on how long they were gone (how much impact their leaving the game had on the match) but ultimately we'd like to incentivize folks to not abandon matches :P

Comment

Originally posted by indopoppy

Quick question, if those players who leave come back will those bonuses go away and the player not have any penalties? Or will those who come back still have penalties

There's a lot of factors that play into those decisions and outcomes, and we're still actively working through many of them, but yes those bonuses would go away (as otherwise you'd have a sizable advantage) and it'd essentially depend on how long they were gone (how much impact their leaving the game had on the match) that'd depend on if they'd still see penalties or not.

Ultimately we'd like to incentivize folks to not abandon matches :P


16 Apr

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Originally posted by CapoFantasma97

Sure, that also. I'm just saying that prevention is better than cure and people wouldn't create these names in the first place if they can't use them for exploits like these

Players didn't (and can't) create these names. This is specifically a bug where the system is giving them these names automatically through a fault, where once the fault is fixed they'll be correctly routed into setting a name that fits within our intended confines.

The fact that this obscures the ult charge is an unintended side effect of the bug, not something that any player has purposefully done to have an advantage.

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Originally posted by rdee3

At the core of it, for unrated I just want to play 5v5. There is no reward for winning, only for having fun, and 5v4 isn't fun whether it's for or against. If someone abandons, I really just want to start up another game and try again.

There's technically rewards in the form of XP and character contract progressions for unlocks, but I can agree with the general sentiment. We'll hopefully land with a balanced approach that works with both perspectives that are being shared in this thread... or we'll miss the mark entirely, learn from feedback and try again :D (but hopefully more of the former than the later).

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Originally posted by joevapes3

I am extremely impressed with the amount of attention your giving during the beta phase to the player reports. My brother had such a quick response when he reached out as well. Great job.

Our player support folks are superstars, and bug reports specifically make their way through directly to the team so those reports (especially the detailed ones) are incredibly value to helping us make sure we're on-top of the issues that are disrupting play the most. <3

Comment

Originally posted by pso_lemon

Confirmed Valorant written in a language where string length isn't fixed.

Is less about "can we support strings of this length in code" and more "I really don't want to need to ensure all these UI widgets where a name can be excessively long look good or consider all these features needing to support inputting those names either" :P

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I certainly am :D

Story time! I was first introduced to Valorant (a long time ago now) during an under wraps playtest internally at Riot, where I was among the first handful of employees not on the team to play and all we knew at that point was "it's an FPS".

I had pretty low expectations of the game being to my tastes given the trends of the FPS genre as a whole but was intrigued to see what type of FPS we were making. From the first moments running around in pre-round getting a feel of the movement and gunplay my low expectations flipped to huge excitement; there had clearly been a huge emphasis placed on how the game feels, and that hasn't changed too much over the years. It might not be for all types of players, and that's fine, but for me it was unapologetically the game I wanted to see exist. After I'd completed my first game I got up and went directly over to my now manager and asked that they get me on the project, and haven't looked back since.

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This is definitely something we're actively looking into currently and want to accommodate to some degree. More on this in the near future!

We also have some AFK/DC features in place currently, that if another player abandons the match we'll reward your team with perks to try and even the odds. We're also looking to deter abandoning matches with penalties (and more to come).

All that said we want to be very mindful of our approach to letting you abandon matches, as we don't want to encourage giving up when there's reasonable possibilities of swinging a match back in your favor and being able to ride the high of overcoming the odds. Hopefully we'll be able to strike a balance, and everyone with differing opinions will come together to like where we land...

Comment

This is definitely something we're actively looking into currently and want to accommodate to some degree. More on this in the near future!

We also have some AFK/DC features in place currently, that if another player abandons the match we'll reward your team with perks to try and even the odds. We're also looking to deter abandoning matches with penalties (and more to come).

All that said we want to be very mindful of our approach to letting you abandon matches, as we don't want to encourage giving up when there's reasonable possibilities of swinging a match back in your favor and being able to ride the high of overcoming the odds. Hopefully we'll be able to strike a balance, and everyone with differing opinions will come together to like where we land...

Comment

Originally posted by CapoFantasma97

Can't anyone code a visual limit in a scoreboard? Sounds a pretty basic feature to me that many games in the past 20 years have

Highly possible, I'm reasonably confident we could pull it off. But for this particular issue the focus is on making names that aren't gibberish and adhere to the 16 character limits first and foremost :D

Comment

Originally posted by Pauliomat

I myself have a name like that, i think i got it from trying to recover an old lol account. I have grown fond of my overly long name, will i be able to keep it? Except the overwritting tab-screen of course.

u/RiotWozzer

Here is my name: B6287133-520A-4365-80E8-35042D6AC535 #EUW

Heres a screenshot of mine: https://puu.sh/FvhIS/461c64ce05.jpg

It sure is a beautiful name, but I'm not too keen on supporting 36 character names throughout the game so that you can keep it lol