Riot_Preeti

Riot_Preeti



26 Jun

Comment

Originally posted by niwi501

There is no knife in this bundle apparently

There is an axe and it has new animations!

Comment

Originally posted by BrightSkyz

Looking at the trailer, I love the detail that was put into it -- the tumbleweed and the saloon style door in the finisher was such a nice touch!

Thank you! The team did a great job with the finisher. And the gun buddy pairs with the finisher well too.

Comment

Originally posted by XXG1212

Neat bundle but assuming that when the skins aren’t upgraded to the last stage probs 5th stage they remain looking like old western skins after which transforming into the sci-fi version. This bundle will probably go in my wants rather than need personally hehe but damn if it has a purple variant I just might get it

Might be purple.

Comment

Originally posted by JadeNoodlesOfficial

This might be by far and away one of my favorite bundles ever. I love the vibes and the trailer is amazing as well.

I’m so glad to hear that! Lmk what you think once you see it in-game. I feel like this one has so many layers to it that you’ll notice!


10 Jun

Comment

Originally posted by Salza_boi

We don’t really know, it’s speculation. Riot has been doing night markets for a while now. I’m wondering how they messed up this badly by giving players free skins and giving discounts on already owned skins. This means someone/group in the developing team messed up by accident, tampered with the code, or reworking the night market (one theory I have, also btw I have no knowledge of game development, but what if they were testing a new night market and some coding was implemented in the old night market by mistake)

New night market may be adding more offers, changing rules of what’s allowed, or something else

There were no free skins given out accidentally. The Night Market was crashing and not loading up offers.


09 Jun

Comment

Originally posted by violetsse

Assuming the numbers in the video are generally correct, this system should at the very worst be on-par with what we currently have. And while there are some scummy elements to KP, it essentially turning XP into a store-able currency has some big benefits for the players:

  1. You can 'store' your daily progress for future use, like buying new agents when you return from a break, or instantly buying the new agent's gear without having to grind weeks for it.
  2. In a similar vein, unlike XP which is locked in when you earn it, KP lets you change your mind about where to spend it, so maybe you're working on some agent gear but a cool spray shows up, you can spend your KP on that instead.
  3. New agents are unlocked by XP, but you still earn KP, so you get to double-dip a little there.
  4. The video shows 200K XP to unlock agents, which is the same as what it is now.

I'm all for being skeptical, but feels like people are seriously overre...

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This is a pretty good analysis! When you try it out, lmk what you think. Genuinely curious to hear how everyone feels once they’ve tried it out.

Comment

Originally posted by SymphogearxLumity

Nothing, have slightly less things to spend points on.

Or you can spend it all on old battlepass stuff!

Comment

Originally posted by SymphogearxLumity

Nothing changes.

This is correct! You can just spend the free Kingdom Creds currency your earn on old battlepass stuff now which imo is pretty cool. I’m excited to get some of the cards I missed, like the Yoru painting card.

Comment

Originally posted by welcometwomylife

i’m wondering how it will effect my trying to finish their contracts. i want to get all of the free cards skins and stuff from the contracts, but if it’s gonna take 8,000 of the new currency i don’t think it will be worth it

If there’s a contract reward you’re trying to finish, finish it before the new act. The level 10 skin is a lot of XP right now so if you’re close it’s probably better to finish it before patch 7.00 since you’re part way there already.

Comment

Originally posted by Professional-Noob05

how does this affect people with all the agents though

You’ll still earn Kingdom Creds, which you can spend on the stuff that used to be in the Agent Contracts (KJ Shorty, Fade cards, Reyna sprays, etc.). Or you can spend those Creds on the old battlepass stuff.

Basically, if you own all the agents you can spend your Creds on other fun stuff. And when a new agent comes out, the agent pass activates automatically and for free so you don’t need to spend Creds there either as long as you finish the pass. Win win.

Comment

Originally posted by violetsse

Yeah, I'm usually pretty cynical but it feels like people are really overreacting based on the concept of the system. It definitely could've been awful if they f**ked with the numbers, but if what's shown in the video is accurate, this system is just going to be better for everyone.

Thanks for believing in us! I’m hoping when everyone gets to try it out, they’ll see this as an exciting change.

Comment

Originally posted by Sub_Urban25

I hope we can get the agent teaser cards. For the agents who got those, they're the best cards to use if you main the agent IMO.

I want those cards too!


08 Jun

Comment

Originally posted by IntelligentStation3

wait what if I don't have all agents unlocked yet? Will they unlock automatically or something cause the dev said it will only activate new agent contracts

Old agents can be unlocked using Kingdom Credits.

All new agents from here on out will have an Agent Recruitment Event, which is like an event pass, which turns on automatically.

Comment

Originally posted by TheCrustsPegasus

So no more free skins from the contracts? Bummer. Finally got all agents and wanted to grind to a skin

The agent gun skins are still there!


01 Jun

Comment

It gives aimbot?


30 May

Comment

Fixed this for you.

Omen: Reaver (black variant)


25 May

Comment

Originally posted by Patattensla

Hi, I like the magepunk theme, I currently have the marshall and I'm liking the looks of this new bundle, especially the knife! I have a question regarding finishers of 2.0 bundles. Currently, I feel like the finishers of 2.0 bundles are almost or completely the same as the original bundle. If you are allowed to share, are there plans to make finishers of 2.0 bundles more different or even completely different in the future, to make them feel fresher?

Love to hear you're enjoying the melee and you're already a Magepunk fan!

What sorts of stuff would you like to see to make a Finisher feel fresher?


24 May

Comment

Originally posted by Qu1bbz

I'm usually very critical of a lot of skin lines, especially due to the premium price, but as I'm seeing a lot of negativity I feel like your team needs to also hear the opposite site sometimes:

I am a fan of the magepunk series but initially I wasn't too excited because we already had 2 bundles. The only selling point was the weapon choice for me.

With the new right click animation and the variants however, it's an absolute homerun. I just love everything so far, animations, variants (especially the golden one) and the sound as well.

That's very kind of you - thank you! The team really wanted this to feel like we did Magepunk right. The variants, melee change, and execution overall has a lot of love in it.

It may not make sense to everyone but we didn't mean to miss the Vandal and Phantom the 1st and 2nd time we did the bundle. We started those pre-launch when the Guardian was a Tier 1 gun (I know, crazy!) and when we thought players would want more variety in their bundles. Magepunk also has those moving parts on it, so automatic weapons weren't the best choice initially - hence choices like the Ghost, Marshal, etc. were better although we did try to see if the Spectre and Ares worked (IMO they worked less well than the others). However, the team proved they could make the Vandal and Phantom work well this time!

Comment

Originally posted by turkinkorea

FYI, the RGX gun buddy works to match the variants for the 1st RGX bundle now, but it does not change light colors when inspecting the gun

Yeah someone reported this to me yesterday. I let the team know this bug too! Sorry we missed the full fix!