SLS_Jeremy

SLS_Jeremy



31 May

Post


This patch includes general client optimizations to improve stability and performance, as well as the changes from yesterday’s reverted hotfix. The last hotfix came with a white screen crash issue with some users, but we’ve investigated the issue and it shouldn’t occur any longer. We’ve also included significant additional adjustments.

The patch is expected to go live at 11:15 UTC on Official Servers, and there may be a small amount of downtime.

  • Added ‘Texture Quality’ to the ‘Graphics Options’ menu, which can greatly reduce texture memory usage.

  • Added FPS Limit Option to Advanced Graphics Options.

  • Changed Low-Quality Atmosphere to High-Quality Atmosphere to keep the options menu consistent.

  • Fixed a bug where the antialiasing option co...
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19 May

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A small patch is going live today to fix some issues we've been able to work with since launch day has gone live. Most of our focus has been on optimizations to servers to make sure they run smoothly with the tremendous load they've been receiving, but we also managed to slip in a couple of important bug fixes with this one. There could be up to 30 minutes of downtime on official servers and on player-run servers that are set to auto-update.

Patch Notes 0.5.41237
  • General server optimizations to improve server stability and performance.

  • Fixed an issue where the day-night cycle could be de-synced if the server settings were altered.

  • Fixed an issue where explosives could be used to blow up palisades on PvE servers as well as on PvP servers outside of the ...
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17 May

Post
The time has come to rise from your crypts and descend onto Vardoran. At Stunlock Studios, we’re proud to be able to show the fruits of our labors after our longest development cycle, and by far our most ambitious project to date.

V Rising is a gothic fantasy survival action game that focuses on what it is to be a vampire in an unforgiving world, utilizing old familiar combat similar to that of our earlier pvp titles but also exploring a wealth of new ideas. We’ve worked hard to put all of this together into something cohesive and darkly beautiful for you to experience.

This is of course only the beginning. V Rising is just entering Early Access, and while we feel there is much to do in Vardoran already, it’s far from complete. We have a lot of plans moving forward, and we’ll need your help in shaping the future of our game as we work towards an even bigger, even more amazing vampire journey.

So please, join us and take your first steps into Vardoran.

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28 Apr

Post


Hey vampires! I know you’re all used to us delving into the shadowy mysteries of game development, but today is all about building up. Join us as we lay the foundations for the symbols of any great vampire’s status.


The Castle; Your Home, Your Heart, Your Soul
The idea of the home is vastly prominent in vampire mythology, the epic presence of their manor looming above a sleepy little village. In a genre like survival games that focus on the shelter, it’s a natural fit for a vampire twist on the genre to use the concept of the vampire palace. We get to lean into that fantasy and provide players with all the tools they need to make a home that can be grand, majestic, but also compelling in its function.


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28 Dec

Comment
    SLS_Jeremy on Steam Forums - Thread - Direct
Hey Argentum! The world of V Rising won't be randomized, but instead entirely handcrafted. While we're still in development the size of the game is changing all the time, but we have some estimates in this dev blog from back in July! If you're at all interested in the world size and how some of our tech works, give it a read: https://blog.stunlock.com/v-rising-dev-update-4-v-rising-engine-and-cutting-edge-technology/

01 Oct

Comment
    SLS_Jeremy on Steam Forums - Thread - Direct
Originally posted by TheGame:
Originally posted by SLS_Jeremy: We aren't currently developing for controller, but we've noticed the interest!

Why wouldn't you? To ignore this game goes.

We're interested in making the game as optimized as possible in its current form on PC before looking at controller options. Controller is a possibility, but it's also a design constraint. It definitely would be nice to make the game more accessible by adapting it for controllers as ... Read more
Comment
    SLS_Jeremy on Steam Forums - Thread - Direct
Hey Giuseppe!

Our current plans for localization include English, French, German, Spanish, Portuguese, Russian, and Simplified Chinese. This isn't our final list, however, and there may be an Italian translation. I can't confirm it at this time, though, but we're very interested in what you guys are looking for so we can make the game as welcoming as we can manage!

20 Sep

Comment
    SLS_Jeremy on Steam Forums - Thread - Direct
We aren't currently developing for controller, but we've noticed the interest!