Saltypatra

Saltypatra



06 Nov

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Originally published at: https://gemsofwar.com/new-hero-class-monk-nintendo-switch/

New Hero Class: Monk A new Hero Class has been released, the Monk. Complete Penglong’s Monk Training quest in Shentang to unlock this Hero Class. Also to celebrate the release of this new class, we will be running a Hero Class event over the weekend. Particpate in this event to help earn Champion XP for…

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Originally published at: https://gemsofwar.com/invasion-weekend-tauros/

Returning Invasion Troop: Cloudstalker Cloudstalker has returned to lead the Tauros during this weekend’s Invasion. You can get her from the Event shop during this event. New Weapon: Horncleaver This weekend it will be available in both the Event shop, and in the Soulforge.

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Originally published at: https://gemsofwar.com/a-new-mythic-approaches-flame-of-anu/

New Mythic Troop: Flame of Anu Flame of Anu will be the only Mythic Troop available in Glory, Gem, Guild & VIP Chests for the next 7 days.


05 Nov

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I have mentioned this before, it isn’t something new. Quite a while ago we did this to make the game easier at lower levels.

I want to re-iterate that we have at no point made the RNG favour the AI, as doing so would negatively impact our game. Not only is there no reason for us too, it would actively harm the long term health of Gems of War.

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No update. From what I can gather we want to implement a fix first.

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I can confirm that this is still being looked into.

It’s a complex and difficult to pull apart issue that requires the attention of a few developers. Unfortunately this means that there isn’t going to be a quick fix.

We currently don’t have an ETA for said fix, and we are still looking into this when we can.

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I don’t want to confirm this is a bug necessarily. I just wanted to say that I have reported this to the devs.

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It’s not designed to streak, but streaks aren’t that uncommon when looking at RNG as a whole.

Also, at lower player levels we actively STOP the RNG from streaking too much in the AIs favour when it comes to gem matches. (This pertains to waterfalls, and board control.)

I’ve asked the devs about percentage chances for spells, spawns, etc. EDIT TO ADD: The RNG is not DESIGNED to streak, but my guess is that there aren’t measures in place to completely stop streaking in these circumstances like there are for gem cascades at lower levels. In this case that would make it pure RNG. We haven’t purposefully made it streakier, as that wouldn’t benefit us or our players.

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I have passed on the feedback in this thread.

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Sorry for not responding to the thread, we changed the name. This has been passed on a while ago.

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Sorry for the inconvenience, I have passed on this feedback.

As deduced, this team doesn’t work due to the weapon Life & Death.

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Please contact our support here: https://gemsofwar.zendesk.com/hc/en-us so we can help you further.

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This isn’t technically a bug but I have passed it on anyway. :slight_smile:

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This is not a bug, and is a common perception issue that players of games with RNG encounter.

Streakiness occurs where there is RNG.

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Please do not report bugs in other places, as I will only direct you to the forums.

Please do not tell people to do this. I will not take bug reports in other places. Having them here means others can weigh in, confirm bugs, or even help other players when possible.

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As mentioned above, you defeated Eternal Elemaugrim, which is technically a different troop.

Another place to find him is in PVP. Many people will put Elemaugrim on their defense teams to help other players.

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As mentioned earlier we are investigating this issue. One of us will pop back and let you know when it’s fixed.

This was linked above, but I’ll do so again just in case. Here is more information.