Spook-

Spook-



18 Apr

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5 years already!

Looking forward to trying the Demon Horde! Looks awesome.


26 Jul

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This has been reported a few times - I'm looking into a potential fix despite not being able to reproduce it in the editor (it works on my machine™).


31 May

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Originally posted by KacSzu

And why there is sometimes lino and sometimes dot ?

Minor bug with the UI animation, sometimes it decides not to finish playing and gets stuck.


30 Mar

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Originally posted by Nair0

Some mockups and potential changes for armory customization, to get rid of the endless lists we currently have. It should end up prettier and more useful in the future!

Speaking of suggestions. I made a post a few weeks ago, proposing changes to how armour purchases work, making it more like weapon details/skins, where you just buy different guards, blades, etc. So that we don't have to purchase the same helmet 3-4 times just to raise/lower a visor or add some paint to it.

Seeing how you're already thinking something up, and how an onslaught of new cosmetics is on the way, I thought maybe this would be a good time to mention it again.

Cheers! Looking forward to new updates

The unlocking system will be the same as before, changing it this late after the game's release is out of scope, unfortunately. That being said, there will be more options for searching and filtering items.


24 Mar

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Originally posted by HPADude

Improvement to spectator UI is really appreciated. Have the devs seen King Despacito's Tourney UI mod? Will it be similar to that, and if so, have they talked to him about it?

It's similar, with some additional polish and features.


25 Nov

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The menu tabs switching when trying to bind a gamepad trigger should be fixed in the next patch.


06 Jul

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Originally posted by mootpoint007

I've been having issues selecting a recently-capped front-most spawn. I have to select a backspawn before it will let me click on the further front spawn.

This should be fixed next build.


02 Apr

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We discovered a bug related to the pause menu scoreboard where it wouldn't hide itself properly and continued to update in the background while the menu was closed, impacting performance in high playercount servers. This will be fixed in the next hotfix.


02 Mar

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Originally posted by SPARTAN-258

Will these images be in the loading screens ?

They will be used in the matchmaking screen in the grid of game mode "tiles".


10 Jan

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This is a medieval game how could there be a gun?!


24 Oct

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Originally posted by Battlefield_Recap

Yeah, I'll just roll with this for now and see how far I can take it, thanks for the input though! (P.S. pls fix max name length)

>(P.S. pls fix max name length)

The text in the UI supports max name length so I'm not sure why it gets cut off

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Originally posted by Battlefield_Recap

Figured as much given that the web plugin wouldnt be supported if it didnt already exist natively. Do you have any methods you could share to extract data from the web widget btw, I want to interface with it to create admin tools. My current methods are to use changes in the url to output the new url and to get the title text, doing this we can encode data into the url/title that i can convert into usable parameters in the widget blueprint

Don't know of any methods to extract data from the page itself, the browser widget is fairly limited in what it can do natively, your URL method sounds like a crafty workaround using the title text.

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Originally posted by Battlefield_Recap

Works by modifying the Mordhau main menu pawn and telling it to spawn a widget that has a web browser component.

That's pretty much all the news panel on the right side is - web browser widget pointed to a custom page on the Mordhau site which we can update from the site's backend.


01 Sep

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Originally posted by Aathrael

Thx for the info!! Though it would be convenient if we got a screen for that.

Agreed, I'll add a display for it next patch.


28 Aug

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Originally posted by SSmrao

Ah that's unfortunate. What about being able to specify a number position we want to move it to?

Not a bad idea, I'll look into it!

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Originally posted by SSmrao

Hey! Do you think we could get a drag feature to re-organize loadouts instead of the current up/down we have currently?

Also just shows how good the UI is that I had to think for a good minute of a suggestion to give haha

I agree drag and drop sorting of loadouts would be very nice, I've looked into it in the past and unfortunately would be a decent bit of work to implement due to the way the loadout list is structured right now - maybe sometime in the future we can revisit it.

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Originally posted by [deleted]

Yea Spook seems to be doing very good work.

I am surprised how clean it looks

Thanks guys :)


07 Aug

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Nice mockups, and I agree that this would be a great quality of life improvement especially if you're like me and have way too many loadouts for your own good. The issue with implementing this is a technical one with how the loadout data is stored, we would first need to make changes to that before they could be sorted into folders (which comes with its own complications). We'll for sure be looking into improving this at some future point but for the time being there are higher priority things to complete first.


03 Jun

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Originally posted by kintaro86

Awesome, are there any devs playing on EU servers as well? :D

Most devs are in Europe so you're more likely to run into one there

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Originally posted by -SeriousMike

But the most important question: Is that your dog in the picture?

Almost - it's my brother's dog :)