SteveTheHappyWhale

SteveTheHappyWhale



14 Sep

Update 19.2 brought an update to character movement and weapon handling animations.

Tell us what you love about it, what you feel should change and why, in the comments of this thread.

The team is eager to hear your feedback!

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Hey everyone, appreciate all the feedback and conversations that are happening on this subject. I am unable to confirm or deny whether or not a system like this is confirmed coming, the teams are aware of the feedback that players in our region are providing and are talking about it internally.´

Originally posted by iamishbu

I honestly used them once and didn’t find them very useful at all. Maybe I was doing it wrong but I didn’t get very far, and then everyone can see you landing. Also my group heavily prioritizes getting vehicles so we don’t often even think about using one. As someone who doesn’t use them, I don’t really see either a problem with or a need to add them to other maps.

Might be a silly question, but are you aware of the gliding functionality while parachuting? If you are holding shift or just moving directionally, you will lose height quickly. Gliding allows you to cover larger distances and I believe the default keybind for it is G.

Originally posted by keetyuk

yeah, whenever I get to one and use it, it feels like I could have got further by just keeping on running.

Thanks for sharing your feedback!

Originally posted by Billoclese

turned out to be the Razer mouse profiles

Glad you got it sorted!


13 Sep

Hey, please record and provide video clips of such issues so we can forward them to the team to investigate. Make sure the game match ID is visible under the minimap as well, thanks.

The team is looking at introducing potential balance changes. Thanks everyone for your feedback and balance suggestions as always!

Hey, could you check if you have the setting "Xbox Configuration Support" ticked ON in controller settings in Steam Big Picture mode? If yes, could you try turning it off? I've seen information about this causing battleye query timeout errors consistently for some users and once they turned it off, the issue went away.

To check, you need to: Launch Steam Big Picture -> Settings -> Controller Settings

https://i.imgur.com/oFAwKEr.png


08 Sep

These issues should now be resolved with the latest hotfix patch earlier today. If you experience network related issues please record a short video clip making sure the network info is visible as well as the game ID under the minimap and attach to your report on our support page.


02 Sep

Originally posted by pewpew30172

That's not what I saw on Whacky's stream. Literally watched him and everyone in the chat do the math.

Here's a breakdown of Token rewards from the pass:

Crafter Pass McLaren Token rewards

Lvl 2 - 150

Lvl 3 - 35

Lvl 6 - 75

Lvl 8 - 75

Lvl 12 - 20

Lvl 14 - 75

Lvl 16 - 75

Lvl 18 - 20

Lvl 20 - 75

Lvl 24 - 100

Lvl 27 - 35

Lvl 29 - 100

Lvl 33 - 150

Lvl 36 - 100

Lvl 39 - 35

Lvl 42 - 100

Lvl 45 - 50

Lvl 47 - 100

Lvl 49 - 200

      Total - 1570

4 levels reward a Mclaren Loot Cache, which has a 10% chance of awarding McLaren tokens or another McLaren Loot Cache.

Season Missions

Mission 1 - 15

Mission 4 - 30

      Total - 45

Achievement Missions Mission 1 (Daily) - 30 Mission 2 (Daily) - 30 Mission 3 (Daily) - 30 Mission 4 (Daily) - 30 Mission 1 (Weekly) - 30 Mission 2 (Weekly) - 30 Mission 3 (Weekly) - 30 Mission 4 (Weekly) - 30 Mission 1 (Seaso...

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Thanks, reported it back to the team to take a look at!

Thanks for the feedback! As much as you can see someone behind your vehicle, they will be able to see you crouching behind it while having no weapons in hands during the animation as well. The effect is quite flashy and will be undoubtedly caught by anyone passing by or looking in the general direction. I'm having a hard time seeing this as some one sided unfair advantage. If anything, the animation would attract more attention to yourself if you do it and you can see what is happening behind most vehicles by crouching behind them and looking through windows or quickly standing up and crouching back down. However, the team has been made aware of this scenario and will be monitoring how the new feature is used.

Originally posted by pewpew30172

Yep, I was on Wacky's stream yesterday when he was testing it out. The amount of McLaren coins you need (and you get them from crates and the season pass), wound up being about $300 for the basic skin - MORE if you want all colors and options.

For *EVERYTHING* (all colors, brakes, and rims) it was over $1000 to unlock

Edit: You would THINK that selling a car skin for like, $10 or $20 would get them a lot more money than this prohibitively expensive bullshit.

To get the basic skin you need 2000 Tokens. Purchasing and completing the Crafter Pass for 990 G-Coin (Roughly 10 USD) will net you 2015 Tokens.

Originally posted by MIKE_son_of_MICHAEL

Yeah it’s crazy that it changes the actual car completely… wild. The hitbox is different? Sounds?

Everything but the base vehicle specs (top speed / acceleration / hitpoints) changes. The sound, the hitbox and design.

Originally posted by CH4MP10N777

How do I get it?

Purchasing and completing the crafter pass for 990 G-Coin will get you the standard McLaren (White) with 2000 McLaren tokens.

McLaren Elite as well as additional McLaren skins cost additional tokens.

Heckin insane, as anything you do, sir. <3

Originally posted by MonsieurValentin3

You know what i would have liked as a patch update.. a f**king events night once a week. Win94 only games from 6pm-12am ...

Or maybe even spice it up more and call it 'Cowboy Tuesdays' and have old western weapons only. And a Apaches on horses!

I do miss those as well. I'd love to experience the hardcore sanhok one again. Having limited UI info really elevated the survival experience for me!

Originally posted by virtueavatar

Please please please let us use that Limited Interact key to carry teammates.

Good idea! This feature has already been confirmed a little while ago and will be coming in an upcoming update, however, I am not yet sure how exactly it will work so I'll be forwarding your feedback on that in regards to the new interact key addition.

Originally posted by DexM23

when will it hit the liveservers?

7 days after Test server release.