0 kills 0 assists 8 deaths
Sometimes you gotta go hard!
0 kills 0 assists 8 deaths
Sometimes you gotta go hard!
Because that’s what you wear into battle.
If you want to.
Holly shit Dice is the biggest dumpster fire you could imagine.
Dude
Good changes. Glad they're finally happening. Defending on breakthrough should be less painful.
However, the condor might need it's health buffed back to prior levels again. That thing is struggling rn, I don't think I've survived in one for more than 2 minutes recently lol
We're monitoring transport helis closely. If we see it needs further changes then we are able to make them happen.
All good changes. Props to the team for listening to community feedback!
And we appreciate all of you for continuing to share your thoughts and feedback with us. Going through all the vehicle loadouts was a big undertaking for the team, so we're excited to get it into your hands.
Will it drop when season 5 comes out ? New player so sorry if a stupid question
Yes!
Join the Battlefield team for another podcast episode of Inside Battlefield where they discuss how we’re reworking the loadouts for all vehicles in Season 5, alongside further vehicle Quality of Life changes.
Tune in via ...
Read more External link →Irish Areas of Improvement
*nerfed*
where improvement?
It's an improvement in terms of readability towards gameplay versus just dropping it and many players not understanding what it does.
Absolutely ZERO need for the Irish nerf
Players who main Irish usually find themselves as one of the ONLY defenses against grenade and explosive spam
Why is this something you choose to tinker with if the GAMING community has NOT asked for it?? What better model of game performance do you have than listening to the critiques of the thousands of people who play this game DAILY??
I can guarantee you right now, 100%, that once you nerf APS, within the following week you will hear an excessive amount of complaints of too much explosive spam, but hey not like you’re going to read this or listen, because if you guys ever did that, we wouldn’t have these problems to begin with
We're talking more next week about how we're addressing prevalence of explosive weaponry which spawns mostly from vehicle gameplay.
We know vehicles are not the only area where we can make improvements on that front. But that's where we are making the first changes we can talk about right now.
Stay tuned for those details.
Hello there!
Heads up - the latest Inside Battlefield Podcast episode is now available. Join the team as they talk through a preview of the gameplay enhancements coming to Dozer and Irish during Season 5.
Tune in via ...
Read more External link →Hello there!
Heads up - the latest Inside Battlefield Podcast episode is now available. Join the team as they talk through a preview of the Squad Management and Squad Orders features coming during Season 5.
Tune in via ...
Read more External link →About Squad Orders, there are no mentions there about leader takeover.
You know, when you request orders and the leader gives you no sh!t, you get to be the new leader. Nobody wants a leader who does not lead IMHO.
If you don’t want to be the leader then you can pass it someone else.
Those podcast are so cringe , they waste half of time to read fake questions and give the classic corporative answers that means literally nothing and are just used to mix the waters and help the lawyers
Can you clarify that feedback? We just give a short preview of the features. There’s no Q&A in this episode.
Probably soon with dev note like how they did with the vault weapon update info
Correct. Blog is upcoming.
Sweet setup!
Eye for an eye 🫡
Additional requests: montages of Straatford's and TotalFPS' gameplay with their fave weapons
You w0t now m8 😁
I wish this came with another balance pass to the weapons by reducing their spread overall. Idk if attachments will fix the core problem with the vault weapons - that they feel mechanically different than AOW guns.
We'll give them a balance pass. But first we want to see how it plays out with the new attachments to ensure we don't over adjust.
This is a very welcomed update, but to be honest, they should've had these options from day 1...
As mentioned in the blog, the Portal weapons were never originally created to be used in All-Out Warfare. So while we agree that it's something we wanted to do earlier, it took a considerable amount of time and effort from the team.
With that said, we're super excited to get this into your hands soon, as we know folks have been looking forward to this!
Hello there!
Heads up - the latest Inside Battlefield Podcast episode is now available. Join the team as they discuss changes coming to Vault Weapons during Season 5.
Tune in via ...
Read more External link →