Originally posted by medicnoxy
I'm sorry but I find it extremely hard to believe the claim that over 10.000 hours were spent on testing season 5. How did the spread bug get through "quality control" if this is the case? It is not like it is "fringe" player behaviour that caused this. This is something that is immediately apparent if you use an AR - especially the AC.
You also boast about being able to allegedly "hotfix" issues quickly based on player feedback - yet the RM68 has been widely complained about since Season 4 launch and the entire season nothing was done. And the "fix" in Season 5 made it worse. Now you say you will do more to the RM68 - but why wasn't this in Season 5 from the very beginning then if you have the ability to "hotfix"?
It was literally just tweeted that you hotfixed buff the mini grenades, inspite the intention to fix explosive spam this season....? I'm so confused why this was a priority? Doesn't this run contrary to your intentions about redu...
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For anyone else reading, I first recommend to instead listen to the podcast which has full context + a longer discussion on the subject. But I'll summarize answers to the questions below.
Changes to the RM68- Since we already changed dispersion for all Assault Rifles in the Season 5 update, we wanted to see how that played first before making further changes to the RM68. As a team we are in favor of gradual changes vs over-buffing/nerfing. With that said, it can happen that we miss the mark on a change.
What can we "live tweak"?
- We can't do live tweakables (yet) for all in-game items. We can do it for Gadgets as an example, as we did today for the Spring Grenade. But as of right now, weapon changes still need a separate game update, and work on that next game update is ongoing.
Live tweaking versus other priorities
- If we see that an item is not performing as we want it to, and we ca...
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