Read moreHey! So...arenas! Loving it so far. Great change of pace from BR. I wanted to inquire about potential future maps. Custom maps aside, there are obviously some very popular POIs many people would love to see in arenas. Skull town, fragment east/or west, or other popular BR pois, with some adjustments to make them more suited for arenas of course would make great maps.
But this brings me to my question. Would you guys be open to experimentation with different styles of arenas maps?
Something like Estates would be extremely interesting. I know the first initial concern is probably the size. Concerns about rounds ending too fast, confusing or cluttered combat, awkward engagements or fights that are too chaotic. But, I think most of these potential concerns could be nullified or at least viewed in a different light.
With estates being a small POI, it could offer something unique. Somewhat of a shipment or Nuketown situation, where you have an extremely fast pa...
Hey! Thanks for asking! We've got a ton of ideas for future maps and the team is working hard on new custom maps as we speak.
In terms of POI usage for Arenas, we have a plan to use new ones every season. Estates has been highly requested along with a few others (Skulltown) but I’m tightlipped on which POIs we choose to use in Arenas. :)
We’re VERY open to experimenting with different style of Arena maps. We’re trying wacky ideas and some spicy locations; some not even POIs but open fields in BR maps. However, when it comes to the size of Arena maps, we want to be careful that Arenas doesn't turn into TDM. We carefully choose locations or create custom maps that allow teams to breathe, strategize and create pacing that starts off slow and ramps up in intensity over a period of time. We tried some smaller maps internally, and it gave rise to reactive combat that rewarded twitch shooting and that doesn’t give time for teams to strategize while on the move. Plus, some ...
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