UPDATE: Purchases are now completing normally. This issue is now resolved.
We're investigating an issue where players are unable to make purchases. We'll provide an update when we've resolved the issue.
UPDATE: Purchases are now completing normally. This issue is now resolved.
We're investigating an issue where players are unable to make purchases. We'll provide an update when we've resolved the issue.
We're investigating an issue where players are unable to make purchases. We'll provide an update when we've resolved the issue.
External link →We've released a patch on Android to resolve an issue involving some players being unable to claim the GLOW Outfit
External link →We've released a patch on Android to resolve an issue involving some players being unable to claim the GLOW Outfit.
External link →We're investigating an issue with Featured Island portals not working properly. We'll update you when we have more information.
If the island you load into one portal is not working properly, try loading that same island into a different portal.
External link →We're looking into it https://trello.com/c/vURc9aAn/1143-green-christmas-tree-no-longer-emits-light
We're aware of that one too. We're looking into it. Thanks for sharing!
Just tried it. Regardless if you have a device on the left and right, or on the front and back, one door will be locked but the other will still be able to be opened and closed. Because it's a double door, the other door will also open and close, but will remain locked.
Thanks for trying that out. I'll have our QA team take a look at it.
We're aware and working towards a fix. Thanks for posting!
Description of the issue: The double door doors from the Art Deco gallery do not lock properly. One door will lock, but the other will still be able to be open and closed normally.
Platform: PC
Any additional details, such as how to reproduce it: Just use a door device on one of the double doors and then set it to lock. One door will be locked but the other will be unaffected.
Does using two different lock devices on either side of the doors work?
Read moreDescription of the issue: For controller players, the pickaxe button is forced to the default bind. (For Xbox, the bind is Y) So even if I have pickaxe set to d-pad, it forces it to Y, and overlaps with my switch mode bind, making me unable to switch to build mode.
Platform: PC with controller but I would assume all consoles as well
Link to video or images: https://www.reddit.com/r/FortniteCreative/comments/e9ownj/ever_since_the_phone_controls_got_changed/
Include details on when this issue started happening: Ever since the creative phone got updated controls, October 29 in v11.10
Any additional details, such as how to reproduce it: Reproduce by binding pickaxe to anything, and you will see it resets to Y.
This does not apply when the game is star...
Sent you a private message about this.
Description of the issue: Health per kill doesn't grand people health, it only grants shields even if you set it to grant 1000 hp per elimination
Account Name (optional): BHE
Platform: PC
Link to video or images: none
Include details on when this issue started happening: after today's patch
Any additional details, such as how to reproduce it: just get yourself to low hp and get an elimination with siphon settings enabled by having 100,250 or 1000 hp per elimination and you will only receive health
Thanks! We are looking into that too https://twitter.com/FortniteStatus/status/1205248364679499778
Description of the issue: no slow-mo victories in playground and creative
Account Name (optional): flxmas
Platform: pc
Link to video or images:
Include details on when this issue started happening: today for playground, several months ago in creative
Any additional details, such as how to reproduce it: not sure, but for trickshotters like me this is a terrible bug
This was removed: Removed End of Round slow motion effect as it was affecting other Islands in the same server.
Some known issues we are already looking into:
1. Memory increase by 10% to 20% across maps (it's a bug we're working on it)
2. Class Designer settings are reset -> Working on a server side fix for this right now
3. Sneaky Snowman was removed -> This might take a bit more time to resolve looking at the options
Please use the details in the post above to report anything else that may have happened.
Hey, everyone!
v11.30 is on its way for tomorrow. Downtime begins at 4 AM ET (0900 UTC).
Stay tuned for updates when downtime ends.
External link →went out today for everyone or only me?
and holy shit I have 1.7 million players using my map PogChamp <3
For everyone who met the minimum requirements
I believe the first ones went out today! As some have pointed out already, you have to have 1000 weekly plays on a map to get a summary of it.
We received a ton of awesome new game submissions in November, including creations submitted to the #FrostyFortnite open call. Take a look at some of the most popular and most played Creative Islands during November 2019. https://www.epicgames.com/fortnite/news/highlighting-creative-games-from-november
#FrostyFortnite
Our #FrostyFortnite submission deadline is just a few days away. Make sure to finish your creations by December 8th. Here are a few that have already cau...
Read more External link →We've resolved the issue with long loading times. Hop back in!
Hey all,
We've noticed some players are having extremely long load times when loading into Playgrounds or Creative. We're investigating the issue and will provide an update when we have one.