TheStevieT

TheStevieT



03 Apr

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Please comment under here for feedback for Quadcrasher Sumo.


01 Apr

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Hey Creators,

It’s time for another Creative community event! Introducing #FNGoTime, an open call to all creators for fast and fun Creative games. This includes (but is not limited to) party games, mini-games and quick, round-based games. This is your opportunity to have your content featured in-game and on official Fortnite social media channels. We’ll be featuring content throughout the month of April and wrapping towards the end of the month.

For the artists and content creators out there, we challenge you to create something awesome on the topic of Time. Time can mean lots of different things, and you should interpret it freely! Here are some thought starters to get your creative gears turning:

  1. Past or Future - A visual representation of how time has changed a place, story, object, etc.
  2. Fortnite Throwback - Make a masterpiece inspired by any previous Fortnite season.
  3. Quick Sketch - Not all art needs to be polished...
Read more External link →

31 Mar

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Thanks for the report. Our team is looking into it.

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Looks fun - gonna try it out


30 Mar

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Hey everyone!

v12.30 arrives Tuesday, March 31. Downtime for the update begins at 2 AM ET (0600 UTC).

External link →

27 Mar

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Originally posted by mp_click

Both times I've gotten into a match (on 2 different modes) I just see the screen "game over, going back to the lobby in 2.30 mins", and then it throws out of the creative mode and into the lobby.

A bug we're working on fixing. You joined into a game that was already over.

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Please comment under here for feedback for PROXYBALL :

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Please comment under here for feedback for Special Delivery - Volcano :

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Please comment under here for feedback for Gun Game | Cyber City:


23 Mar

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Hey, all!

v12.21 is scheduled for Tuesday, March 24. Downtime begins at 2 AM ET (0600 UTC)

External link →

20 Mar

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Originally posted by TheStevieT

Please reply to this comment for feedback on Boardwalk Gun Game: Coin Confirmed

The coin option for Gun game feels different. I'd maybe give the player who eliminates someone more health back or make their speed boost last longer to be able to get to the coins in time.

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Originally posted by TheStevieT

Please reply to this comment for feedback on Boardwalk Gun Game: Coin Confirmed

The map might be too large (even for 16 people) areas of action are condensed and so sometimes you could get a bad teleport that takes a long time to get to the next person.

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Originally posted by TheStevieT

Please reply to this comment for feedback on Stranded Two

being supercharged hits for a lot. Seems overpowered

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Originally posted by TheStevieT

Please reply to this comment for feedback on Paradise Highway

Hunters are able to get out of their spawn early and shoot props - so the props don't have enough time to hide. Perhaps make the spawn area of the hunters be in a barrier that's completely sealed.

The hunters also have 500 shots each and they don't lose health for missing targets. I think that's a little unfair to the props. Perhaps make the hunters start with only 30 ammo or have them lose health for missing shots

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Please reply to this comment for feedback on Paradise Highway

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Please reply to this comment for feedback on Stranded Two

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Please reply to this comment for feedback on Boardwalk Gun Game: Coin Confirmed


13 Mar

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Originally posted by TheStevieT

The Flint-knock can be difficult to move on from as the second weapon

Same with the crossbow being early. It's tough to catch up to those in the lead with the order of the weapons

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Originally posted by TheStevieT

Please comment under here with feedback for Ranged Roof-Tops Gun Game

The Flint-knock can be difficult to move on from as the second weapon