Trello

Trello



09 Dec

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HUD

  • Fixed the game report/final scoreboard stats not showing up

Sounds

  • New Supa Blasta and Masta Blasta sounds

Editor

  • Fixed the visual position of moved props not updating until the map was reloaded
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Interface

  • Custom lobby’s “Standard” physics is now renamed to “Default” (recent unreported change)
  • Fixed issue where you could move your cursor during the the play of the game
  • The leave match button is back

HUD

  • The powerups now have the correct color in the dashboard
  • The dashboard now supports carrying both the flag and a powerup, it creates an extra indicator on the right
  • The Dodge/Bolt’s charge indicator is now hidden in physics modes that don’t have a charge recovery method
  • The HUD now displays if the flag is at the base (team colored flag under the team score), if the flag is being carried by an enemy (red X under the team score and a team colored flag icon under the enemy player carrying the flag), and if the flag has been dropped (white question mark under the team score)
  • The scoreboard is currently broken but will be fixed in the n...
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Interface

  • It’s now possible to chat during the match intro screen (this also solves the issue where pressing your chat bind would open an invisible chat which would mean that you would appear to be stuck after you spawned until you left the chat since you wouldn’t see that text input bar)
  • The FOV converter’s Normal FOV detailed preview has been updated and now shows the values for different axes that are affected by each type of FOV measurement

HUD

  • There is now a more noticeable ready up message with a bolder font, different text color for the keybind and it fades/pulses in and out until the keybind is pressed
  • In the tab scoreboard there is now an indicator on the bottom right corner of player avatars that shows whether a player is ready or not
  • The score in the scoreboard is now slightly smaller

Sounds

  • There’s a new zoom no...
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Interface

  • In the Customize menu the currently selected tab now has a different background than tabs that aren’t selected and tabs that are being hovered over (recent unreported change)
  • Fixed bug where the values in the FOV converter would go blank when enabling different combat settings for a weapon which was using the default settings before

HUD

  • Fixed issue where avatars or names would be gray in the map intro screen

Performance

  • Fixed minor issue affecting the consistency of multithreaded mouse input

Visual changes

  • The Blaster’s texture has been updated
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Interface

  • A more detailed FOV converter preview is being worked on
  • Some cleanup work in the UI files has been done for the sake of organization and possible perfomance benefits
  • Translations have been updated

HUD

  • The cooldown progress indicators in the Dashboard are now short bars under their respective icons
  • The keybind indicators in the Weapon Inventory and Dashboard elements will now show an icon instead of acronyms if the bound key is a mouse button or scroll action
  • The annoying message to ready up in the middle of the screen in Time Trials has been removed, keep in mind that you can press F3 or your equivalent Ready bind to respawn at the start
  • The “You have lost the flag!” message no longer plays when you capture the flag

Sounds

  • New Eggbot pain sounds
  • Picking up the Vanguard now says Va...
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Interface

  • There have been some performance adjustments related to the UI backend transition
  • Some decals have been added to the customization, search for tag 18, tag 19, tag 20, tag 21 - backspace isn’t working as of the Gameface transition, for now you will have to move the cursor and press delete (recent unreported change)

Maps

  • duel_bioplant_wip has been updated, the dark Void Cannon corridor now has some large windows to let the light in and make sure that players are happy and relaxed

Editor

Fixes concerning the properties menu:

  • The color picker has returned
  • The dropdown menus are working again
  • The Rotation Z field is now showing the Rotation Z instead of Y
  • Copy-pasting in the input fields is working again
  • Double click to select the input f...
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Interface

  • The UI backend transition from Coherent GT to Coherent Gameface has happened, this was a big undertaking that has taken some time. Its goal is to improve the performance of the UI/Game however the work is not fully finished yet as there are some performance issues and some UI aspects that still need work
  • The Tournaments menu has been renamed to Events
  • The FOV converter button is now more clearly indicated, though the image can still be clicked
  • The Menu Framecap option is now displayed in the videos settings
  • The Framecap option now has a bar in addition to the value field
  • You can now press the black triangle under the bars of the Master audio volume bar, the Framecap, the Menu Framecap to reset to the default value
  • In Custom Game there is now a 16 minute time limit option

HUD

  • Because of the Gameface transition and some changes to...
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Interface

  • Work on the transition to Coherent Gameface continues

Performance

  • Fixed performance issue when loading maps through command line arguments

Servers

  • Fixed issue causing occasional lag in certain non-European datacenters

HUD

  • When you have the flag there is now an icon on the dashboard HUD element displaying that you have the flag along with your keybind to drop the flag below that icon
  • Fixed the flag icon not disappearing after capturing which happened in an update shortly before this
  • Fixed the flag icon not disappearing immediately after dropping the flag which happened in an update shortly before this

Visual changes

  • CTF base indicators are also shown after the flag is taken but they are darker, semi-transparent and with a placehold...
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Interface

  • In Custom Game you can now launch duel_outpost_dunia_wip directly and other maps with long names (recent unreported change)
  • In Custom Game the map duel_gz_02 is now available
  • In Customize there is now a maximum amount of space that decal can take up, when this space is reached you will not be able to apply more decals of that size or larger
  • In Customize the zoom function with the mouse wheel is working again
  • In Customize the current decal selection indicator is no longer rendered when no editing tool is selected
  • Further work to migrate to Gameface

HUD

  • The HUD is now immediately updated to display when a teammate grabs the flag

Sounds

  • The Machine Gun ammo pickup now has the correct sound
  • Bell hit sounds have been added environment_trigger_bell_hit1 and environment...
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Since the last update some of the focus has been on a separate UI branch to transfer the UI backend from Coherent GT, to Coherent Gameface but some other things have also been done Interface

  • The simple decals are now working and have thumbnails
  • New decals have been added, search for button, valve, bubblegum, flower decal 6, ying, phantom, skull, blush, sweat, mouth 26, mouth 27, eye 47, tag 13, tag 14, tag 15, tag 16, tag 17
  • In Custom Game the map thumbnails are now updated for everyone in the lobby immediately
  • In Custom Game the map duel_gx_01 now has a thumbnail

HUD

  • In Instagib the pickup notice for the entities dropped by dead eggbots now reads “Coin...
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Interface

  • In Custom Game, duel_outpost_dunia_wip (there’s an issue at the moment with the length of this map name, preventing it from being loaded) and duel_frontier_wip are now available - this is so that it’s easier for people to test the layout and item changes of the updated versions of these maps, however note that collision is not done for them, so at this stage you will come into contact with issues that will be fixed once the map receives a collision pass. If you wish to report them, for now I ask you to write them down/keep track of them and save that to later share them after the collision pass if they haven’t been fixed by then
  • Some decals have been added to the Customize menu, along with thumbnails, weeble eye decals, search for: weeble eye, decal 14, cameralens, bolt sign, cyber, hexa, gasmask, mynameis, metal brow, lisense, numpad, vent, hearts

Gameplay

  • The issue with having mor...
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Gameplay

  • In Clan Arena 1v1 the players now only have 1 life per round instead of 2 (players will still have 2 lives per round each when the player count on a team is higher than 1) - note that there is an issue at the moment with the score limit of Clan Arena never being reached meaning that matches will never end, with the exception of score limit 1, since the round data is being reset to 0 at the start of each round
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HUD

  • When a player has the Diabotical, the icon under the avatar is now being displayed correctly for all players

Sounds

  • There are now announcer lines for the capture the flag events - there will be some changes to them in the future

Visual changes

  • There is now an effect on the flag carrier to make them stand out (effect currently shared by the Vanguard holder) -The flags now have textures and those textures are team colored -The dropped flag now has the correct flag model

Maps

  • duel_frontier_wip has been updated
  • ctf_cathedral has been updated with visual and layout changes

Editor

  • Editpad thumbnails have been added for the props of the Japanese theme
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HUD

  • There is now an indicator under the avatars for when a player is carrying the flag
  • The frag feed is displaying the weapon icons correctly again

Visual changes

  • The Machinegun’s ammo model has been updated - note that the pickup is not giving you ammo yet (recent unreported change)
  • The Grenade Launcher’s ammo model has been updated - note that the pickup is not giving you ammo yet (recent unreported change)
  • The med_closed_door_01 prop’s invisible texture on the side of the bar has been fixed

Maps

  • duel_frontier_wip a version of duel_frontier with the Japanese theme has been added
  • df_p0_03 has been added
  • ctf_dojo has been updated
  • a_bazaar has been updated with some art
  • tdm_alchemy’s collision has been updated

Editor

  • It’s now possibl...
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HUD

  • The numbers in the Ally and Enemy score elements now have an outline
  • There is now an indicator below a player’s avatar when they have the Diabotical powerup, which scales and moves to the side if the player also has the flag so that 2 icons can show up in that situation - note that there is an issue with the icon not showing up inside the rectangle when someone else has it
  • Note that there is an issue at the moment with the weapon icons not showing up in the frag feed

Sound

  • The equip sound of the Laserpen, Machinegun and Melee have been updated (recent unreported change)
  • The firing sounds of the Crossbow and the Melee have been updated (recent unreported change) -The vertical range of sounds is now half of the horizontal range

Gameplay

  • The range of the Diabotical powerup scan (seeing players through walls) has been reduc...
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Interface

  • df_p0_01 and df_p0_02 now have thumbnails in Custom Game (recent unreported change)
  • In Custom Game, Team Deathmatch has been added as a mode

HUD

  • When you have the console open while being in the HUD editor, your WASD and arrow keys no longer move the selected HUD element
  • In the HUD editor it is now possible to define certain Accent box corners to be round and others to be straight by changing the Corner Bitmask value (negative numbers are also accepted)
  • In the HUD editor it is now possible to set stroke width on the static icon elements
  • The default size of the static icons has been slightly increased - check if you need to adjust them if you have a custom HUD
  • In Duel the Ally and Enemy scores (at the top by default) now work correctly again
  • The Duel’s final scoreboard shows the correct player scores at the top
  • In mult...
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HUD

  • In the HUD editor you can now move a selected element with WASD or Arrow keys
  • In the HUD editor the elements no longer flicker when being moved
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Interface

  • In Custom Game, Time Trial has been renamed to Time Trials
  • The precision accepted by the ramp and toe input fields in the mouse acceleration options has increased (Settings->Combat->Advanced->Acceleration options)
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HUD

  • The Ally and Enemy Score elements have been updated with options to set the score width, name width, reverse order and show player(s) - due to this change you should either place these elements again or click the Reset HUD button
  • The Ready message is no longer stuck in the middle of the screen
  • With the exception of Time Trial, the Time Limit is now being shown correctly instead of staying as “Warmup”

Visual changes

  • The intro and mvp cameras are working again

Maps

  • duel_outpost_dunia_wip has been updated with a new jumppad path behind Red Armor, the upper Yellow Armor has changed into Blue Armor along with the colors of that room, the Megahealth room has changed and now includes a stairway to Mega
  • df_p0_01 and df_p0_02 have been updated with time trial start and end entities
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Update #1

Interface

  • The appearance of the Custom Game’s dropdowns and input boxes has been updated
  • The issue with the border of the map image in Custom Game has been fixed
  • The default team colors in Custom Game and More settings have changed, purple is now the default second team color, khaki has been added
  • Changing the video resolution now shows the warning message that you need to restart the game
  • Some more decals have been added in the Customize menu, medal decals (Diabotical\autodecals\Jacobs_Decals\Medal_Decals), sun and moon decals (Diabotical\autodecals\Jacobs_Decals\Random_Decals) - thumbnails will be added soon

HUD

  • The Crosshair is now returning correctly after you respawn
  • The Ally and Enemy Remaining HUD elements now work correctly, they are only displayed if the mode is Wipeout or Clan Arena
  • The default H...
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