Editor
- An “Analyze lighting” function is now available for binding in “Settings-Controls-Analyze lighting”. Using this function toggles a heatmap of lighting calculations. In the visualization, values closer to red indicate that a pixel is affected by more lights. The cost of the lighting pass broadly scales with the amount of pixels lit per light. Mappers interested in optimizing lighting should attempt to not let maps get too hot in this visualization in any view inside the map. This can be accomplished by trying to rely on fewer lights or on smaller lights with harder falloffs to achieve similar effects. Well-performing maps can be loaded in the editor and referenced to check what are acceptable levels. We recommend that before deciding to invest time in optimizing lighting on a map, the mapper deletes all lights while looking at a hot part of the map (/del light*) and note the framerate change to see what’s the performance gain ceiling that could...