Trello

Trello



09 Dec

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Interface

  • Added a message to the Battle Pass screen stating that Battle Passes can only be purchased within their season, rewards can only be unlocked during the season, and rewards unlocked will be kept by players after the season ends

Netcode

  • Improved the reliability of hitscan registration

Audio

  • Some adjustments to the enemy movement sounds

Visual changes

  • All projectiles now visually spawn from their actual origin, with the exception of the Blaster’s projectiles in first person, the visuals of which spawn slightly below the center of the crosshair - this indicates the origin and trajectory of projectiles more clearly which can be helpful when dodging them, and when tracking them relatively to the position of your crosshair and opponents

Maps

  • In Perilous some ...
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Interface

  • When switching to the map vote screen, any pop-up submenus that are open will be closed
  • Hovering over the Announcement image now makes a sound
  • Fixed some missing customization names
  • Fixed FFA match pages that didn’t load due to players leaving left during the match
  • The Leaderboards now load slightly faster

HUD

  • Players connecting to a match are now shown on the Chat

Audio

  • There is now a short victory music track and a short defeat music track
  • Adjusted movement sounds of other players for better relative altitude hints

Gameplay

  • Fixed respawning and immediately dying if you had died to falling out of the map

Spectator

  • Fixed minimap in the spectator mode not showing the position of players
  • F...
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Netcode

  • Improvements to the netcode of projectiles

Gameplay

  • Fixed projectiles not opening doors (projectiles now correctly trigger props that are shootable triggers)
  • Fixed Grenade Launcher grenades going through doors
  • Fixed other projectiles going through a door or colliding with the air depending on the state of the door at the time they were shot, projectiles now correctly collide with a door if the door stands in their way, and correctly go through a doorway if the door is not blocking their trajectory at that moment
  • Fixed issue making powerups spawn earlier - thank you to ffslight

Maps

  • Fixed incorrect respawn times that some HP pickups had in maps such as Alchemy, Cathedral, Dojo, Quarry - thank you to Seekay for the report
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Interface

  • The delay between notification popups has been removed
  • There is now an in-game link to watch the Diabotical Test Tournament Series: September Duel NA’s Top 8
  • Auto-balance is now off for Private Custom Games and on for public Custom Games by default, not only when clicking the settings reset button

Performance

  • Fixed issue causing some Epic Store functionality to be invoked during gameplay resulting in hiccups, especially for players with large amounts of friends

Gameplay

  • Tentative fix for Grenade Launcher grenades getting stuck inside obstacles or going through at some angles
  • Fixed Weeballs in modes with pickups respawning before 60 seconds had passed if another Weeball was grabbed (CTF is a mode with pickups with different rules)
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Fixed an issue with previous netcode fix causing hitcode registration to perform very poorly

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** Interface**

  • In Profile-Matches it’s now possible to click on the match id of a match to copy it

Masterserver and matches

  • Fixed an issue where a disconnected client could block a server slot preventing games from ever fully filling which was also causing an issue that prevented player from being able to queue

Stability

  • Tentative fix for issue resulting in the game temporarily freezing or permanently hanging on startup that affects users with an unordinarily large amount of contacts in their friend list - thanks to Duj2 for sending logs

Netcode

  • Various netcode fixes including tentative improvements for hitscan registration for players with medium to high ping

Audio

  • The hitsound ranges have been updated from 1–25, 26–50, 51–75, 76–100 to 1–25, 26–50, 51–69, 70–80, 81–100 featuri...
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Interface

  • Fixed an issue where a system condition preventing the game from pinging our data center locations results in a hang up on the UI when starting the game. Thanks to Duj2 for sending logs. If this condition arises the user will now be prompted to select some data center locations
  • By default Public Custom Games remain with auto-balance enabled while now Private Custom Games have auto-balance disabled
  • Tentative fix for weapon specific daily challenges and achievements not progressing correctly
  • The Learn menu’s MacGuffin mode page now includes the information that players spawn with 25 armor when their team is losing within a round and is attacking (the enemy team has the MacGuffin in their base)
  • Fixed some missing names for avatars
  • The Time Trials versions of CTF and Gold Rush maps now contain the prefix ctf and gr in the Time Trials map list to separate them from other Time Trials maps

Maste...

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Interface

  • In Settings-More settings there is now an option to disable damage numbers completely and to disable damage numbers on weapons that have stable damage
  • The Join button is now hidden in the Match menu if it’s not possible to switch teams according to the match’s settings
  • Muting players (in the Match menu accessible by pressing Escape while in a match ) will now mute their chat messages too

Masterserver and matches

  • Tentative fix for an issue that allows players to join an already full team

Performance

  • Fixed micro-stutter that could happen when shooting while having low ammo -thanks again to netborg
  • Warning: we have detected that old versions of Razer mouse drivers can result in stutters, please update your Razer drivers

Stability

  • Fixed crash in the anti-cheat causing ga...
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Interface

  • In the Datacenter selection button a ping range is now shown for each of the regions instead of the lowest ping
  • In the Leaderboards there is now a button to go your own position if it is within the top 500
  • In Profile-Matches, the Matches now display their match ID in order to help us investigate a match that a player had an issue
  • In the Learn menu the Siphonator’s information has been corrected, the maximum health that a player can get from the pickup version of the Siphonator powerup is 150hp not 125hp, be it from lifesteal, regeneration, or the teammate healing aspect
  • Improved the appearance of the in-game Changelog which was added yesterday
  • Fixed the missing names for 2 avatars
  • Enclosure now has a thumbnail

Masterserver/matches

  • Party backfilling in FFA game modes should now work correctly

Servers...

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  • Map “Apollo” is now available in Wee-Bow Instagib queues
  • Map “Enclosure” is now available in Rocket Arena 2v2
  • Fixed broken achievement stickers
  • FFA end screen says your placement instead of defeat
  • Fixed projectile visuals disappearing for players sometimes
  • Fixed some projectile-related netcode issues
  • Fixed issue preventing stickers from showing up on the eggbot in the Menus -Thank you to samozvanka and obican for helping us solve a connection issue that prevented them and several others from playing Diabotical for a very long time -Thank you to netborg for helping with a stuttering issue -Thank you to RedPhotoFrame for reporting an abusive command that was available -Many others have reported issues and helped us which are not included here but even if we cannot thank all individually we decided to thank some. We appreciate all reports and assistance that many people have provided
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  • Improvements to Rocket Jumping and Blaster Jumping feeling more responsive on servers, regardless of ping - note that the explosion particle effects that you see will not be well synchronized specially at high ping
  • Fixed an issue with the inactivity timer not being triggered
  • Some translations
  • Customize has been renamed to Locker (previously unreported)
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  • Fixed the missing bouncing sound when grenades bounce on the ground
  • Renamed the minimap creation command /discover to /radar so that /disconnect can be tab auto-completed from /dis, as requested by winz. Example usage: https://i.imgur.com/BnYclaQ.png - note that leaving an ongoing ranked match will result in a queuing penalty
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  • Fixed the incorrect base indicator in MacGuffin for players joining/rejoining an ongoing game
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  • Internal stability improvements
  • Added a /disconnect console command to disconnect from your current match - note that there are re-queuing penalties if you leave an ongoing Ranked match
  • Fixed “Test Map” showing up as an option for Custom Games when having Wipeout selected, instead of the new name of the map Toya Fortress
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  • Fix to a network congestion issue that made the server-side netcode perform poorly for some players
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  • Fixed the map vote in the Game Report not showing up
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  • Fixed players not being able to grab items from the item spawn locations
  • Fixed the map vote in the Game Report not showing up
  • In Aim Arena and Rocket Arena you no longer get a Smoke Weeball in the Weeball rotation, only Explosion, Slowfield and Implosion
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On Reddit: https://www.reddit.com/r/Diabotical/comments/iabcv0/the_stress_test_4_is_starting_patch_notes/

Interface

  • The Select Datacenters button on the bottom bar has been moved to the Quick Play, Ranked and Custom Games menus, to the left of Join Game, Find Match and Refresh buttons
  • The Select Datacenters button now displays the option to Expand search to nearby locations, instead of this option only being available in Settings-More Settings
  • In Play-Quick Play, FFA has been moved to the Arcade Modes Play Card
  • In Play-Quick Play, Brawl 3v3v3 has been removed
  • In Play-Quick Play, the Wipeout Play Card has been renamed to Team
  • In Play-Quick Play, 4v4 MacGuffin has been added to the Team card in addition to 5v5 Wipeout
  • In Play-Quick Play, ...
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  • Stability improvements - please report if you see any part of a map looking unusual relative to how it looked before
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  • Fixed some issues with the colors of some props and blocks not being correct (some props using “color2” and block materials that had accent colors attached)
  • Potential multithreaded input fix