V cool - though I imagine the helmet being more deep-set into the armor, with high protusions to the left and right.
V cool - though I imagine the helmet being more deep-set into the armor, with high protusions to the left and right.
I added drugs to the game.
Read morePosted a whole story in screenshots, all 7 images in one album in Imgur: https://imgur.com/a/zjJ1iFW
There is fluid ideology, with Supremacy, Tunneler, Human primacy. Precepts for "corpses:don't care", "small spaces:don't care", Shooting and Crafting specialists. Shown on first and second screenshot. Because of chosen memes, all this precepts and roles are allowed, 100% valid ideoligion.
Choose to reform ideoligion, add collectivist (screenshot 3).
A message that Small spaces, Corpses, Production and shooting specialists are incompatible appears, screenshot 4.
According to displayed message, precepts and roles are removed. Screenshot 6 shows, that I can add small spaces: don't care precept.
Screenshot 7 show that I can add Shooting and Production specialists again.
What makes this annoying is that player has to assign all specialists to thei...
I appreciate you taking the time to put this together. We'll use it.
A bug still remains with adding meme in reform ideoligion, and then having some precepts and all specialist roles thrown away for no reason (in-game dialog says they are incompatible, but that is not true).
Sounds like bad joke to me. Or maybe does no one play fluid ideology, really?
We'll look into this and see if there's something that needs fixing (which seems likely). Thanks for reporting!
Any more specific repro info would be useful if anyone wants to post it.