The RW universe has cryptosleep. People can go on years-long space journeys while cryptosleeping, thus they don't age biologically during that time.
The RW universe has cryptosleep. People can go on years-long space journeys while cryptosleeping, thus they don't age biologically during that time.
Or my personal favorite: one of my colonists who just crash landed has a kid and grandkids already on-world in enemy factions. Tell me how the hell that works.
John is born, John has two kids, John and his kids all go into cryptosleep on a ship.
Ship goes off course, John's kids are woken and dropped to the planet in pods while John remains in cryptosleep in orbit.
Years later, the ship wakes John and drops him onto the planet.
It's not really stated, but I always imagined that mechanoids would kill any sufficiently large group of people.
Alternatively, it's not in a steady state, there've just been a lot of mass death incidents, including some recent enough to knock the population density way down.
I love this!
Me too.
Some design references I did for the vanilla mechs and the diabolus.
For the pikeman, I heavily referenced the version drawn by u/epebe_ since I am a huge fan of how he designed it (and all of his concept art). I wish I could have seen him do all the other mechs...
For the centipede, I referenced a really cool design idea from a post by u/Maelorian where they mounted the cannon to the top of the mech.
And many thanks to the friend who really wanted to see how I would design the diabolus!
Hope you guys enjoy!
These are great! Very close to how I'd imagine them.
I loved UT2004 and that was one of my favourite Assault maps. That must have been AGES ago, jeez.
That's awesome - I was never sure if anyone really played it! Man that was a long time ago.
Tynan you’re actual goat status just so you’re aware. Hope you’re all good and livin life between your dope ass game work.
Thanks! You guys are awesome.
That's cool - I almost forgot about that one! Fun map to work on.
I blame the super chill soundtrack
There actually was no soundtrack back then! It was about May-June 2013, months before I started working with Alistair Lindsay.
My friend who played wasn't falling asleep though; the 3 of us who were watching did.