Ubi_Aspira

Ubi_Aspira



03 May

Post


Y6S1.3 will release the week of May 3rd on all platforms. For additional information and further details on the balancing changes listed below, please see our Y6S1.3 Designer's Notes[rainbow6.com].

Y6S1.3 PATCH SIZE
Below you will find the download sizes for each platform.
  • Ubisoft Connect: 986.80 MB
  • Steam: 770.98 MB
  • Xbox One: 1.64 GB
  • Xbox Series X: 1.52 GB
  • PS4: 1.40 GB
  • PS5: 1.42 GB

OPERATOR BALANCING
ACE
  • Replaced Smoke Grenades with Claymore
  • The S.E.L.M.A. Aqua Breacher destroys Mira's Black Mirror window
  • ...
Read more

13 Apr

Post


Patch Y6S1.2 will go out to PC the week of April 12th.

Y6S1.2 PATCH SIZE
Below you will find the download sizes for each platform.
  • Ubisoft Connect: 1.28 GB
  • Steam: 895 MB

BUG FIXES GAMEPLAY
FIXED -- Ping marker doesn't appear if the player aims too close to the edge of an asset.
FIXED -- Defenders can prevent a match cancellation by prematurely ending the round.
FIXED -- Defenders are detected by Proximity Alarm if a Defender is eliminated while throwing one.
LEVEL DESIGN
FIXED -- Multiple destruction, texture, and clipping issues on various maps.
FIXED -- Various instances of Operators' legs clipping through maps.
FIXED - Multiple exploitable gaps on various maps.
FIXED - Frost's Welcome Mat is clipping through the two rugs at 1F Mud... Read more

25 Mar

Post


Y6S1.1 will be releasing on PC March 25.

Y6S1.1 PATCH SIZE Below you will find the download sizes for each platform.

  • Ubisoft Connect:
  • 1.56 GB if live build was installed with HD PACK
  • 1.44 GB if live build was installed without HD PACK
  • Steam: 1.1 GB
  • Xbox One: 1.33 GB
  • Xbox Series X: 2.27 GB
  • PS4: 1.57 GB
  • PS5: 1.62 GB

TWEAKS AND IMPROVEMENTS PLAYER COMFORT
Streamer Mode

Streamer Mode preferences have been added to the Options menu.
They allow streamers to hide the region and latency info on their screen from viewers and enable a hidden matchmaking delay to prevent queue sniping.

Charms Loadout Men... Read more

03 Sep

Post


Let’s talk sensitivity. ADS sensitivity (not your feelings). Today we’re going to teach you how to convert your old sensitivity settings from the old sensitivity system to the new one in Y5S3.

Keep in mind that when Shadow Legacy goes live, it will automatically convert your old sensitivity settings into the new system! The automatic conversion should preserve the original ADS feeling you had before the new season when it goes to live. It will switch your ADS settings to "Advanced" mode and adjust the per-zoom sliders to replicate the previous sensitivity settings.

Table of Contents
Context
- - Issues with the old system
- - Improvements with the new system
Conversion Guide
- - Conversion calculator
- - 'The Maths'
Example Calculation
Getting Technical

CONTEXT
Previous... Read more

18 Aug

Post


With Y5S3 we'll make changes to our weapon optics by adding new sights and scopes, modifying existing scopes and redistributing them across all operators and weapons. On top of that we'll also provide you with more accessibility and customization options.

In this blog article we'll look into all the upcoming changes to optics, the motivations behind them and how they might affect the balancing of the game.

GLOSSARY
Throughout this article we'll be using the following terms:

  • Optics: The general term used for any aiming devices.
  • Sights: Aiming devices that provide no particular zoom level, such as the Red Dot or Holographic.
  • Scopes: Aiming devices that provide a zoom level, like the ACOG.
  • Reticle: The pattern o...
Read more

17 Aug

Post


In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with the Shadow Legacy patch and give you an insight into the reasons behind these changes.

OPERATORS
MAVERICK
  • Increased number of Gas Canisters to 6 (from 5).

Population targeted by this change: Casual and Top Ranked.

Currently, Maverick needs 2.3 canisters to open a hatch with the Suri Torch.

The previous number of Gas Canisters left very little margin of error to open two hatches, even for pro players.

By increasing the number of Gas Canister at his disposal, we would like to give him a slight Presence bump in the Casual player spectrum.

This change will not allow Suri Torch experts to open more than two hatches, which was already the... Read more

28 Jul

Post


Y5S2.3 will release the week of July 27th for PC.

UPDATES
IN-GAME NOTIFICATIONS Some updates to the notifications system to help make future popups less spammy.

APAC 2SV After August 11, 2020, 2-Step Verification will be mandatory for ranked on PC in APAC[rainbow6.com]. If you have not activated 2SV prior to this date you will be locked out of the Ranked queue until 2SV is activated on your account.

Go activate 2SV under the account management section at https://account.ubisoft.com/!

GAMEPLAY UPDATES For more information on balancing c... Read more

30 Jan

Post


In this Season, the Quick Match (previously “Casual”) Playlist will again be receiving updates to its map rotation throughout the Season. There will be 14 maps available in Quick Match at any one time. Below you will find the latest Quick Match map pool.

Y4S4.3 - END OF Y4


Y4S4 - END OF Y4S4.2


Our goal is to give players the ability to familiarize themselves with a more curated selection of maps. We are also aiming to make the playlist more dynamic and enjoyable.

28 Jan

Post


We’re excited to announce that in patch 4.3 we’ll be testing our first release of Vulkan to live on PC. For full details on what Vulkan is, why we’re bringing it to Rainbow Six Siege, and how to use enable it on PC - please read up on our Vulkan Blog[rainbow6.com].

The Y4S4.3 patch will deploy to PC on Jan 28th and to console a day later on the 29th. For further insight on our balancing changes in 4.3, go check out our Designer’s Notes[rainbow6.com]!

VULKAN API
... Read more

27 Jan

Post


We’re excited to announce that in patch 4.3 we’ll be testing our first release of Vulkan to live on PC in patch 4.3.

To launch Rainbow Six Siege on Vulkan, please select the appropriate play button when launching the game on PC. You will be able to select either DirectX 11 or Vulkan on your launchers.



WHY VULKAN The Vulkan API provides advantages over DirectX 11 that can help Rainbow Six Siege improve performance on a number of levels.

In brief, the Vulkan API will enable us to make improvements on workload through Dynamic Texture Indexing to reduce CPU cost, and Dynamic Resolution and AsyncCompute to reduce GPU cost. These features are already used on con... Read more
Post


In this latest edition of Designer’s Notes, we'll go into more detail about the upcoming balancing changes that’ll come with the 4.3 patch and give you an insight into the reasons behind these changes.

WIN DELTA VS. PRESENCE


Please note that we are using presence to gauge the popularity of an operator. This notion had to be introduced to reflect the implementation of the pick & ban. Presence definition: “pick rate of an Operator when not banned.” Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per map. We usually compute it per map and per bo... Read more

15 Jan

Post


Updated: 15 January 2020

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.



BATTLE PASS PROGRESSION DATA Description: In certain instances, the Battle Pass may take longer than usual to visually synchronize, or could potentially get stuck. You may not be able to access the Battle Pass progression page in these cases. Restarting the game will fix this issue. Please note: Your progress and items will continue to be tracked and granted. This is only a visual issue.

St... Read more

14 Jan

Post


Patch 4.2 contained the fix for the Clash exploit and she was re-enabled and available to play with the 4.2 patch, that went out to PC on Monday, January 13th.

BUGFIXES
  • FIXED – Clash exploit
The Clash exploit is fixed with this patch and we will be re-enabling her on live for each platform as 4.2 goes out. Thank you for your patience and understanding over the holiday period!

GAMEPLAY
  • FIXED – Hostage can be shot and damaged through both reinforced and unbreakable walls when placed too close to either.
  • FIXED – Some thin fragile map props are not properly destroyed when hit by projectiles and other minor prop destruction issues on maps
  • FIXED – Operator hitboxes can clip through reinforced walls and be shot.

OPERATORS
    ...
Read more

13 Dec

Post


TOP ISSUES AND COMMUNITY CONCERNS Updated: 13 December 2019

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.



SOUND PROPAGATION ISSUES Description: During Y4S2, we set out a large batch of fixes to make improvements on our sound propagation system. However, some issues remained due to discrepancies between sound travelling through obstacle (e.g. walls, barricades, windows, reinforcements) versus sound passing through next to these obstacles via another route.

... Read more
Post




“Turn on your phones. Disengage your brains. Live in the moment. Consume.”

EXCERPT FROM A PRINT INTERVIEW, 09-09.
Reporter: What does identity mean to you?

Bosak: All identity is performative. The complication lies in the fact that, as much as you construct your image by what you say, how you dress, and which brands you buy, you’re never truly in control. You’re always subject to a status quo, a set of expectations about how someone who looks like you *must* act.

Reporter: Surely those expectations don’t carry over when we’re talking about art.

Bosak: Art transcends society only when nothing is known about the artist. I don’t want ... Read more

04 Dec

Post


In this Season, the Quick Match (previously “Casual”) Playlist will again be receiving updates to its map rotation throughout the Season. There will be 14 maps available in Quick Match at any one time. Below you will find the latest Quick Match map pool.

Y4S4 - END OF Y4S4.2


Our goal is to give players the ability to familiarize themselves with a more curated selection of maps. We are also aiming to make the playlist more dynamic and enjoyable.
Remember to follow us and share your feedback on ... Read more

03 Dec

Post



“I get it. Everyone’s just doing their best to survive. You shoot at me, though? Then it gets personal.”

Transcript dated 11/11. Edited for clarity.
Vincente: I’ve met people like you before. I got sent to a shrink after I lost my eye. You know what he wanted me to do? Visualization exercises. He wanted me to pretend that I still had both my eyes, to imagine the life I had before and “project it into the future.” You know what I said to him? “Cara, imagining I’ve still got both eyes isn’t going to get me back on the field. Can you help me or not?” He sent me to an occupational therapist and I never saw him again. So don’t ask me about how I’ve “adapted” or “grown”, or dig into m... Read more

26 Nov

Post


Find all the latest balancing changes coming with Operation Shifting Tides.[rainbow6.com] Our Dev Team is about to give an insider perspective at what led us to tweak certain abilities, weapons and gadgets.

WEAPON BALANCING
M-12 SMG
  • Increased M-12 SMG damage from 36 to 40
The M-12 is currently one of the lowest damages and slowest firing SMGs in the game. With most players favouring the Luison, there is currently very little reason to select the M-12. Our Devs are looking to give the M-12 a fairer chance during duels.


FO-12 SHOTGUN
  • Decreased damage dealt beyond 10 meters
  • ...
Read more

19 Nov

Post


There’s a situation going on at the Bank. A hostage was taken, and it’s up to you to ensure their safety. The heist is ongoing, and the tension is coming to a head.

For Rainbow Six: Siege’s first collaboration with Netflix, we are bringing you a short event themed after their Spanish-language series, La Casa De Papel.

From November 20th to 25th, experience your own heist!



RULES OF THE HEIST The Casa De Papel event is a classic Hostage match, where Attackers and Defenders must fight over a Hostage dressed in the series’ iconic mask and red jumpsuit. Hibana and Vigil are also equipped with the same look, should you pick them to play with.

THE BUNDLES A fu... Read more

14 Nov

Post


In Y4S4 we are changing bullet penetration on character models in Rainbow Six Siege. This new system aims to increase the lethality of shots and provide guidance on where a bullet should land.

The goal of the new bullet penetration system is to reduce the impression of inaccurate hit registration, reducing past player confusion as to where a shot will land. The new penetration rules will be dependent on the type of gun used, and will determine how the bullet will travel after its initial hit.



PENETRATION RULES
NO PENETRATION
A bullet hits one body part and will not pass through to hit other body parts. This was the case for almost all guns in Rainbow Six Siege up until n... Read more