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VeryCoolUsernameBro

VeryCoolUsernameBro



18 Dec

Originally posted by AnxiousAcerola

Hey guys,

Thank you for the great game and also my biggest, sincerest thank you, hugs and kisses for including the arachnophobia mode. It improved my (and I'm sure many others) ability to play and enjoyment in the game so so much. I'm one of those people whose tried all the phobia treatment options already and nothing works, it's amazing to play a game without fainting or panic attacks!!

For my question; I'm wondering if there are future plans to make the citizens of our little villages a bit more helpful. I'd love it if Balthazar would craft things while I'm away, if Emily could plant new herbs, or if Athalan could cook some food. Do you guys see this as a possibility in the future of the game?

Very sorry we made the spiders bigger that one time. Happy to hear you're enjoying the game with the new accessibility options! As to your question, I've answered it elsewhere already, see https://www.reddit.com/r/Enshrouded/comments/1hbvfl5/comment/m1j8mnx/

Originally posted by KeenGames

Topcat: Simple answer : Yes.

Long answer: At this point we can't tell you when exactly that happens but it is on our todo list.

There will always be an area just out of your grasp that looks awesome and where you want to settle in, and eventually we NEED to find a way to make the world finite, and it will hopefully not be a painted wall and fake sky like in the Truman Show. So... keep in mind that if we make the inaccessible accessible, we will need another boundary and eventually, it can't be boundary turtles all the way down.

Originally posted by IllustriousScratch17

Hi! A friend and I are going through your game now, and it’s so fun! We’ve put in about 150hrs each on our first play through so far. You’ve done amazing work!

My one question is basic? Will there be a way to design specific boundaries for the NPC and villagers to move around, say if I wanted to keep farmers on a farm? Also, will yall make it so NPCs can do things for us like farming, such as giving them what’s needed and they go and plant it?

So Jonas confirmed with our creative director Antony that actually, after assigning an NPC to a bed, you can resummon them elsewhere and *there* set them a roaming perimeter... I never even knew that! It's huge!!

As for "can I get my NPCs to do chores for me", I've fielded a couple of similar questions elsewhere, please keep an eye out. ;)

Originally posted by Cillercat1337

Will the hoe ever be fixed, so it doesn't make these small step like slopes?

If I understand your question correctly, the answer is linked to the size of our voxels: they're half a meter a side, like our blocks. So this pretty much locks how granular we can be with our tools.

Originally posted by DisciplinedWolf

Hey Guys,

Firstly, what a brilliant game. I hope you guys keep expanding this game forever.

Do you intend to add a blueprint system for building? It would be incredibly useful for setting down cool community made structures, or homegrown structures into your game as you travel.

It might also be a fun way for the community to interact and get more playtime in-between updates.

Thanks for the endless hours of fun!

We've been looking at ways for players to share their bases with one another, but I'm not sure we intend to have anything akin to a blueprint system. It is a popular request on FeatureUpvote, though, so definitely drop it a vote if it's something you're keen to see! https://enshrouded.featureupvote.com/suggestions/524261/building-blueprints-custom-blueprints

Originally posted by AyaseAsukaF03A

the addition of townsfolk in the last update is such a neat addition and brings life to our base, but will there be a further update on them like adding new features or mechanics surrounding them?

Reception of our Townsfolk NPCs has been really positive from everyone, which is something we expected, but perhaps not to that extent! We've already had numerous requests for extra features for our NPCs, such as putting them to work around the base and its surroundings, or having them guard the area from enemies and wildlife. We've even got several requests from players who want to go the whole nine yards and marry their favorite NPCs, which I think means we must have been doing something right with them? Anyway as I'm sure you've seen, the NPCs are bringing a huge amount of complexity to the game, and as a result they brought a slew of new unexpected behaviors, bugs, and other fun things. Emily Fray wasn't meant to be hanging out on a roof, and the blacksmith going out for cigarettes never to return is also not what we envisioned for him. Not to mention questions of pathing in a world that at any point in time can be remodeled, because it's so easy to throw a grenade inside your ...

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Originally posted by GregariousJB

Any chance we're getting the QoL building and storage features of other games?

  • Signs!
  • Build Camera from Grounded and modded Valheim
  • "Quick stack to nearby chests" from Grounded, Terraria, modded Valheim
  • Renaming chests/symbols on chests from Grounded, Terraria, and modded Valheim

Thank you!

We're always looking to improve the experience of Enshrouded, and we have brought and will continue to bring QoL features to the game. Signs have been part of our roadmap for a long time, so I can definitely confirm that they are coming. I can't speak to these other features, as they will have to be evaluated against other features and content we're developing, including suggestions from other users, but what I can say is we're far from done when it comes to making Enshrouded better for everyone.


06 Dec

Best game community award when???

I'm only half kidding too, we rarely get our work recognized and damned if we aren't pulling all the stops to make Enshrouded's community as welcoming as possible for everyone...

Originally posted by That-Being8367

Thank you. Gonna try this. Although it will always be too late for that one yak.

May the haunting memory of their demise push you to become a better shepherd.

Really neat. Better post again when it's fully done

This one has been going around the office like a brush fire. Very poignant story, heartbreaking and relatable, and also funny as hell.

Anyway one of our QA prodigies has a solution that might satisfy your competing desires: build an altar in the wild, dump your unwanted animals for release there, and then remove the altar. The animals will then "return to the wild" and disappear and you won't have pixelated blood on your hands.

How does that sound?


02 Dec

Originally posted by Dull-Ad-8728

Hey sorry I don't have this account on my phone lol.

We restarted the server due to mobs not respawing in the north and it seems to have fixed it!

Oh well that's good to hear! If that happens again, you know where to reach out!


27 Nov

Please note that this comment does not constitute commitment to bringing great swords or other weapons to the game. I would personally like it and I know the request is popular with a portion of the dev team, but as with everything else, it has to be weighted against other additions, features and improvements. So this isn't a promise, just an acknowledgement that your comment was more amusing than usual.

Coolrainonyourparadebro out

Can I ask you to share your save with us, both world save and character save? Might be easier to do this on Discord as I'm not on here every day.


05 Nov

Originally posted by SayChowderFrenchie

Sorry for the bump but does this mean we still might not see it on consoles until the 1.0 release?

Sorry rarely around here on this account: yes, consoles are still slated to come with the 1.0 release.

Can I ask everyone to hit up our customer support and include your specs, so we can gather as much technical info and assess your reports?

https://enshrouded.zendesk.com/hc/en-us/requests/new

Please and thank you!


03 Oct

Originally posted by kurokin

How beefy we talkin'?

Starts mooing when the stars align


26 Sep

Originally posted by randonOne88

The original plan was early 2025, not the beginning of it. No idea if that’s still the plan - depends how much they want out before 1.0

We've laid out that we wanted the early access to last about a year, but we've also been pretty clear that the more successful the game was during its early access, the more ambitious it allowed us to be.

As of now the release date is slated for "2025", but definitely not "early 2025". That ship sailed when three million players gave us their trust to build Enshrouded.


25 Sep

Originally posted by DashingMustashing

I will give you like, 500 high fives if you give us pumpkins xxxx pls sir think of the contest!!

Alas, there was no time for this contest, on account of the team being hard at work on the upcoming update. Maybe next year!