VeryCoolUsernameBro

VeryCoolUsernameBro



24 Sep

You better take part in the Halloween contest, this build looks awesome!


23 Sep

That's very sweet PLUS you got the cape right and the cape is like 95% of any outfit's coolness. Happy birthday to your kid!


11 Sep

Originally posted by RBRT02

The Altar doesn't say 40 meters, it just says 40x40x40. Every math teacher ever would jump on this to say 40 What? 40 cows? 40 Apples? And in this case they would have a valid point as it is completely unclear what is meant by 40x40x40.

That's actually a good point. The localization should probably say "building area (in meters)". Other areas of the interface like the construction hammer's templates do reference meters, but this one doesn't and it probably should.

Originally posted by RBRT02

Nope, turns out the game measures the building area in segments of 2 blocks.

At the risk of sounding sarcastic: did you not realize the blocks might be less than a meter a side when your character was next to a wall that was four blocks tall?


10 Sep

Originally posted by Creative-Improvement

I don’t want to sound negative but honestly why do companies just do discord? It’s a tiny walled garden. Announce events on all media! I mean they want to get noticed, yes?

We only had a community event with very limited seats, and while we initially planned to roll out the announcement to all platforms, after we hit our Discord (and its 120k+ users), the event filled to capacity within a couple of hours. As a result, posting the event elsewhere with no available seats remaining would have been counter-productive.


04 Sep

Allow me to answer with a question that may or may not answer yours: when we prioritize a feature to come after another one in the list, do you think the team:
1 works on the items with the highest priority instead
2 gets the time they'd have spent on said feature off as vacation, as a treat

Also, in the interest of answering your next question, the feature "editable signs" has been on our roadmap for months. We're not refusing to add signs, we will get to it, we're just busy developing the rest of the game.


02 Sep

That floating island bit is *chef's kiss*

Very nice stuff! You should drop by our Discord with this little gem, so we could see if perhaps there's enough good stuff in there for a Beyond the Shroud showcase? Feel free to ping me on there.


18 Apr

Originally posted by runetrantor

Thats wonderful to hear then.

Though will still hope that also means the world surface got moved higher to allow more under it. ;P

500m of blue sky, 500m of good ole dirt ;)

Originally posted by Forebel_

Hey, actually I don't have a question I just wanted to thank you for this amazing game. My boyfriend and I are huge fans of your work since Portal Knights. We binged Portal Knights several weekends in a row from 9 am - 6 am then 3h sleep and back again. We were really looking forward to your next game and you didn't disappoint! Keep up the good work! We're already excited for the new updates

Grüße aus dem Schwabenland :)

We're very happy to hear that so many folks who loved Portal Knights are also having a really good time with Enshrouded. We hope we can bring both of you many more sleepless nights!

Originally posted by shimizu14

Have no questions. Just wanted to thank you for the good ongoing work ♥️ keep going, you guys earned the trust from your audience

*cough* Hopefully the trust and the money of our audience.

Our community's support has been incredible and we are super thankful to not only everyone who's supported us so far, but also to you in particular, shimizu14. <3

Originally posted by Beckhaver

I am a designer by trade in my 50's. My wife and I have been waiting for a game like Enshrouded to come out since Landmark shut down (I believe) in 2017. We both adored Portal Knights (but disliked how small the maps were) so it should be no shock to you all at Keen that we are simply thrilled with Enshrouded and everything the game offers. I say this with as much sincerity as I can muster, thank you for all your hard work and effort, I can not stress (our) gratitude enough.

I can think off the top of my head 10 things I'd like to see implemented in Enshrouded, some of which come from Portal Knights such as nightstands that work as small inventory crates (same with wardrobes, cabinets, etc). armor stands (we loved making "armories"), mounts....and on and on.

But I'd rather focus my question on character customization. Wife and I love how the NPC's have very unique heights, body sizes, and attire. We'd both like to see this same level of customization for our in gam...

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I'd like to personally thank everyone involved with Landmark for preparing the terrain and helping create our fanbase over a decade ahead of time. So many Landmark veterans have been reaching out to us, it's crazy. We're very happy you have found a home in Enshrouded.

We will for sure add more variety to the existing systems in future updates.
Full body customization (height, body type etc.) is currently not a focus.
The vanity (cosmetics) system will allow a deeper level of expression with outfits as well.
Adding new types of accessories (like backpacks etc.) is a bit tricky as it has to play well with all armors/outfits, so we currently don't plan to do that, but for sure might consider improvements in the future.

We also don't have any plans for additional sold items during early access. Our focus is to offer a compelling game. We might consider additional DLC or cosmetic items after full release - similar to what we did with Portal Knights - b...

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Originally posted by Quack_Smith

whats up with the begining lag at game startup? i'm running 32 gb of ram (nothign else running in background with a 1 gb 'net connection) and once i log in it takes nearly 5 mins before everything else loads in the game, and every time i fast travel it delays as well, it's been happening since the dungeon release.

Can't really help you troubleshoot stuff here and with this little info, but if you drop by our Discord or send us a ticket through the F1 menu, we will do our best to help you out.

Originally posted by weightofast

My Question: Do you see making the survivors able to be spawned at multiple flame altars/bases.

As many others stated, I love building and also rebuilding areas. But not having my npc survivors there to crafts means I never visit those places. I would really like to have the survivors spawn-able at all base locations.

This one is actually on the roadmap we published (which you can find here, as well as in our Steam News and on our website). It's not update 2 material, but it's definitely something we're keeping in mind!

Originally posted by runetrantor

Many know the map shall expand northwards, specially now that there's a frame around what is presumed to be the final size.

But one thing I have not seen asked, are there plans for vertical expansion of the map?
Its clear this game inspired from Zelda BotW and TotK, so I wonder if there's a chance to see sky islands, or even a Depths like underworld, full of Shroud and darkness thats super dangerous but rewarding and cool looking.

No spoilers. The only thing we will say is that the world is now a full kilometer taller than the map that was available during the closed beta. For... reasons.

Originally posted by ZaritharBeast

Will we be getting the ability to raise livestock and/or pets? Possibly taming wildlife - wolf cubs for example?

It's very early days for the design of this feature, so we cannot give out more details. We're keeping an eye on your comments, though!

Originally posted by strixus

If you can, could you share any details about the upcoming Mountain biome?

I'm really looking forward to it, and I am curious about what sort of new monsters, new critters, or new plants we might encounter. If you can't share any of that, is there some out of context detail you could share that is a favourite about the area?

The mountains will still take a bit more time as it's a first new (full) biome and we'll start development on that in parallel to other additons to the game. Also, mountains need mountain weather.

Originally posted by Kh3ll3ndr0s

First of all, congrats and thankyou for this game.

Second, is there an approximate date for next map portion release?

We aim to release a smaller sub-biome with our second major update. It adds more variety and new content to an already existing biome. For the next full-size biome, we're looking further out than that, several months at least, as it needs a lot more content to come with that.

Originally posted by Owyanos

The devs are awesome. I really hope that you guys have a continious sustainable business model to keep your awesome team (and the game) alive for decades. I would definitively pay for future dlc's (after the game is complete) if the content and quality resembles this output for the price i've arealdy paid. I never had so much fun in a long time. Vielen Dank.

We're very happy to hear that we have built a community that is so supportive of Enshrouded and our team. We currently don't have plans for any paid content, but we are clear that we won't offer any kind of paid content during early access. After full release we might consider paid DLC in addition to free updates (similar to what we did with Portal Knights), but we are not sure yet. Our focus is on offering a premium game in the first place.

Originally posted by fwambo42

Hi Dev Team! Thanks for doing this. What feature are you guys most excited about working on?

The "shared gameplay experiences", because I'm a huge fan of user-created adventure maps. Gimme your parkour challenges and your obstacle courses. Gimme your Vukah mazes. Gimme your Tuscany bathrooms.