WC_Jesse

WC_Jesse



07 Jan

Comment

Originally posted by ozeor

I had them on medium, I have it on low now. Hopefully that fixes it. As each person upgrades to a RTX card sooner or later this problem is going to need to be fixed since the numbers for the issue will be increasing exponentially.

Thanks lemme know how it goes!

Comment

Originally posted by ozeor

It happens in Ark as well, and yes I set the shadows to low and that works. But Atlas I can't seem to find the issue. I'm running the latest drivers and this is a brand new build. My 1080ti builld had 0 issues.

So the terrain shadows to Low does not work in ATLAS?

Comment

Originally posted by ozeor

Thank you

What about the blue screen of death? That's the real killer here and I can't do a single thing about it. It's also not just me but any person who has an RTX card or is thinking of getting an RTX card won't be able to play.

By any chance, does setting terrain shadows to Low fix it for you? Or any other combination of settings?

Comment

Originally posted by ozeor

Thank you

What about the blue screen of death? That's the real killer here and I can't do a single thing about it. It's also not just me but any person who has an RTX card or is thinking of getting an RTX card won't be able to play.

I'm not sure about that one, we don't have a reliable repro. For example I have a 2080Ti and have never seen a BSOD. If we had a reliable crash repro that happened for all 2xxx series cards we could work with NVIDIA on it...

Comment

Originally posted by ozeor

Honestly I don't even know where to start?

I have 24 hours into this game, I thought the concept was great. Huge MMO with 40k on a server, make your own ships etc. Turns out it's not even close.

I have over 3000 hours into ark I know it was rough at the start, but let me explain my story.

I waited a few days after launch to play the game as I knew it was going to be a rough start. After a few patches I jumped into the game when I could and enjoyed what it was, I was so excited to get into atlas that I took my raft out for it's inaugural voyage and it was the most painful gaming experience of my life. I sailed from the freeport to the closest island and tried to sail back but was fully against the wind, so I sat for a good few hours until I was able to tack? back to the freeport. While I was stuck on the ocean I died several times due to not having food or water and instead I had a bed and just let my guy die over and over. It was annoying but what ever. Well...

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Sorry about all the bad luck. :/ We have heard the feedback about the early game and are making changes. Starting with v 10.0 early this week you can buy a Sloop from the NPC Shipwright in exchange for resources, which should help the early game not be so punishing (in addition to recent wind changes to make sailing against the wind easier, permanent increase in rates and reduced cost of ship crafting, among other things).

Comment

Originally posted by -_TheLordHelix_-

A dev on the steam forum confirmed that parts of the trailer were deceptive. I can link it to you so you can see it all

No... what I said was the towns were filled with NPC crew and human players, something that happens in game all over the place.


05 Jan

Comment

Originally posted by Atlasyn

There are upcoming changes to claims to allow groups to build on other peoples land and pay taxes. Theres your solution. Wanting more than that just seems like a problem a private server would solve.

Also this: "the time required to steal an enemy claim now decreases the more Claims that enemy team has."

So if you are a small group with few claims, it takes longer for someone to steal them. Conversely, you can much more easily take an individual claim from a large group.


02 Jan

Comment

Originally posted by TetchyIRL

Jesse, can you guys tell us these things, please? I could deal with anger much better if I knew your team was aware of 'things' at least. Maybe a running tally of a list of issues on playatlas.com, without solutions even - just a list of issues that we can read so we know that our issues are known. I'm considering quitting because of the PvE 72 hour flag timers not working but, if I knew you were at least aware of it, I would persevere with hope instead of quit with disgust.

Comment

Originally posted by DaggaDuiwel

This is fine and all but then mega tribes will camp outside of these ports to steal everything you have just baught and have to sil back. Dont just do thing cause it seems like a good idea. It will be explioted.

Everything will be exploited, that's why things take time, consideration, and feedback. :)

Comment

Originally posted by LaiTash

It's a good thing but maaaaybe those damned ships shouldn't spawn so often and especially right at one's nose?

They shouldn't spawn right next to your ship within the zone you're in, by which I mean a distance where they immediately aggro you. If that's happening I would file a bug report at playatlas.com.

Comment

Originally posted by gigigamer

1: Get rid of Vitamin Surpluses.. it makes zero sense, and on that same note either scrap the entire vitamin system, or simplify it to Meat/Fruit/Veg

2: Flotsams need to be much much rarer, but with actual loot. Instead of building blueprints something like some ammo, a gun, maybe a sword or something would be worth stopping for.

3: Alphas need loot, like special treasure maps or something, or maybe some of that mystic element when it has a use

4: Blueprints, why do they need a ton of different things of the exact same resources.. thats stupid.

5: Taming I can deal with the bolas, I can deal with the obscure materials, what I cant deal with is that you HAVE TO BE SPECED INTO TAMING just to ride them. Which entirely defeats the purpose of having a "group tamer"

6: Salvaging is in a better place (now that its possible) but it really need improvement still, we need lights on the suit, and remove the melee damage reduction while wearing it. A...

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Lot of cool discussion in this thread but I just wanted to let you know that lanterns work underwater for your salvaging needs. ;)

Comment

Originally posted by DMstratz

When you Sail do a 6 hour trip because sugar is 3 hours away. 6 f**king Hours. and a Level 1 Ship of the Damned spawns infront of you 10 minutes from Home Island and Instantly Destroys Your Ship as it clips with you.

Sort this f**king spawning out. How can There not being a single sugar resource be within a 6 hour trip. f**k this game.

Sorry that happened to you. Our intention is to eventually have trading ports so enterprising players can bring resources from around the world to be sold for gold coins or traded for other resources. That way you won't have to make the long trips yourself, and your local resources or gold will be the currency to acquire remote resources. More on these types of systems later once the early technical bugs and balance issues are addressed.


28 Dec

Comment

Originally posted by SpoonMagnet

Sounds piratey.


26 Dec

Comment

Originally posted by [deleted]

[deleted]

This thread makes me happy. The PvP ATLAS world needs groups of people to band together to advance common goals and promote order in all the chaos. Kudos to you! :)


16 Dec

Comment

Originally posted by jestersuave

Rapczak said. “It’s not procedurally generated it. There are 700 unique islands spread across the map with different biomes. There’s also sort of story islands and PVE islands where some of the game’s backstory and lore and crazy mythological creatures can be found.” Source: https://variety.com/2018/gaming/news/atlas-studio-wildcard-interview-1203085907/ If you got something better I'm all ears. Otherwise...

Correct, it is not procedurally generated. Every island is hand-made by the artists and level designers using tools like World Machine, Houdini and custom UE4 blutilities. Completed islands are then hand-placed in the world map using our world layout tool (will be available to end users).


13 Dec

Comment

Originally posted by Sinical89

It doesn't say December edition. Magazines are just weird, anyway.

I believe the issue numbers are different between US and UK, but the Atlas cover will be available in the US around Jan 1st.

Comment

Originally posted by kringlepoo

According to the tweet from PCgamer that Jat posted yesterday, the digital version of the December issue came out yesterday. My googling is letting me down and I can't find the article online. Has anyone else had a chance to read it, and is there any new info?:

https://twitter.com/pcgamer/status/1070985727498993664

The UK article is the January edition and it will be in the US soon.


12 Dec

Comment

Originally posted by LifeSculpture

The hydra, cyclops, gorgon(naga) are reskinned models from Dark and Light.

Do you have an image of the mermaid?

They are not. There is nothing from Dark and Light in Atlas.


11 Dec

Comment

Originally posted by MetalStretcher

Pretty sure he/she is referring to smooth sailing as in, uninterrupted sailing.

Both. There are storms, varying wind situations, AI and human ships that may take interest in you, and the need to stop for supplies.

Comment

Originally posted by Grandmastersexsay69

3 minutes * sqrt(1200) ~ 104 minutes.

I think it will take at least 10 times that even with unlimited supplies and smooth sailing, which will never be the case. :)