WC_Jesse

WC_Jesse



01 Apr

Comment

Although there is no formal pre-download, participating in the PTR should drastically reduce your download size if you switch back your Steam branch after the final patch drops. Who knows, the final release patch may actually be deployed byte-for-byte on PTR before being promoted to the main branch! So... Join the PTR :)

Comment

Although there is no formal pre-download, participating in the PTR should drastically reduce your download size if you switch back your Steam branch after the final patch drops. Who knows, the final release patch may actually be deployed byte-for-byte on PTR before being promoted to the main branch! So... Join the PTR :)


09 Feb

Comment

Originally posted by Jatheish

It's something we recognize and are going to be working towards it in the months ahead. Content patches are usually planned quite a while in advance, and instead of having the team stop working on the large February update, we made some slight adjustments and plan to release it accordingly.

Following that will begin most of our design rework. We spoke about this in an announcement post previously, some of the things we'd like to address:

  • Making sure that solo players and smaller groups feel safer when logging off, or that after they’ve taken a break they can come back and know that it won’t be such a difficult feat to get out on the seas again.
  • Allowing players to experience the ‘piracy’ side of the game immediately, whilst not trivializing the content.
  • Incentivize companies to neutralize their territories, inviting others to make use of their land so that both can benefit.
  • More MMO aspects: player markets, player-specified automatic...
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What Jat said!

Comment

Originally posted by Jatheish

It's something we recognize and are going to be working towards it in the months ahead. Content patches are usually planned quite a while in advance, and instead of having the team stop working on the large February update, we made some slight adjustments and plan to release it accordingly.

Following that will begin most of our design rework. We spoke about this in an announcement post previously, some of the things we'd like to address:

  • Making sure that solo players and smaller groups feel safer when logging off, or that after they’ve taken a break they can come back and know that it won’t be such a difficult feat to get out on the seas again.
  • Allowing players to experience the ‘piracy’ side of the game immediately, whilst not trivializing the content.
  • Incentivize companies to neutralize their territories, inviting others to make use of their land so that both can benefit.
  • More MMO aspects: player markets, player-specified automatic...
Read more

What Jat said!


25 Jan

Comment

Originally posted by Modernautomatic

I get your point though. You can equip up to 6 pistols and only 1 carbine. You shouldn't have to equip 6 pistols though, so I get it man.

Comment

Originally posted by Modernautomatic

I get your point though. You can equip up to 6 pistols and only 1 carbine. You shouldn't have to equip 6 pistols though, so I get it man.


19 Jan

Comment

Originally posted by Brombeere

Will they have more hp matching the hight? Like a half wall has only half the hp? Otherwise those walls will be useless on pvp and ppl will still use gates. Edit for typo

Not sure yet about the exact numbers but I personally think it would be silly to make it less appealing than a same-size wall made of 1x1's.

Comment

Originally posted by Brombeere

Will they have more hp matching the hight? Like a half wall has only half the hp? Otherwise those walls will be useless on pvp and ppl will still use gates. Edit for typo

Not sure yet about the exact numbers but I personally think it would be silly to make it less appealing than a same-size wall made of 1x1's.

Comment

Yes we are going to make a wall about the size of the current Small Gate!

Comment

Originally posted by TheCoreGameplay

I'm build a port for our ships and it would be great if I could have a wall that is as high as the gate that I can just pop in. This will save on rendering and lag.

I think ark has a wall that is 4 high or they're testing it. Can we maybe get a stone version of that for atlas please.

Yes we are going to make a wall about the size of the current Small Gate!


11 Jan

Comment

Originally posted by ThatOneNinja

I don't like the idea of having to mate and raise a child. Should be optional to do that or die and have a stat boost instead.

It is optional, if you want the stat boost (get something for your efforts). Otherwise find a fountain of youth to reset your age without the boost.

Comment

Originally posted by ThatOneNinja

I don't like the idea of having to mate and raise a child. Should be optional to do that or die and have a stat boost instead.

It is optional, if you want the stat boost (get something for your efforts). Otherwise find a fountain of youth to reset your age without the boost.


08 Jan

Comment

Originally posted by VZW_Matt

Not sure. I am using the 15x15 map that is included with the island editor and have changed zero settings anywhere. So is it just bug with private servers?

I will happily provide anything that could help figure it out.

Also in this video I am going north and in the first test I was headed east, so I guess technically the only wind change is direction.

I'm not entirely sure, I don't personally know much about running private servers atm. The best test would be to do this on Official, I'm sure there would be some takers... I'm curious myself since boat speeds have been increased so much since launch.

Comment

Originally posted by VZW_Matt

Not sure. I am using the 15x15 map that is included with the island editor and have changed zero settings anywhere. So is it just bug with private servers?

I will happily provide anything that could help figure it out.

Also in this video I am going north and in the first test I was headed east, so I guess technically the only wind change is direction.

I'm not entirely sure, I don't personally know much about running private servers atm. The best test would be to do this on Official, I'm sure there would be some takers... I'm curious myself since boat speeds have been increased so much since launch.

Comment

Originally posted by Morloa

Atlas dosent support DX10 and SM4, Ark didnt at the start either i tried meddling with the files using the ark fixes to see if it was possible but i wasnt able to get into a server without Shooter Game shadow crash errors

From what i can tell on the steam forums they dont have any immediate plans to add support either

Correct, ATLAS engine does a lot of things that are not compatible with SM4, including many things related to the water itself...

Comment

Originally posted by Morloa

Atlas dosent support DX10 and SM4, Ark didnt at the start either i tried meddling with the files using the ark fixes to see if it was possible but i wasnt able to get into a server without Shooter Game shadow crash errors

From what i can tell on the steam forums they dont have any immediate plans to add support either

Correct, ATLAS engine does a lot of things that are not compatible with SM4, including many things related to the water itself...

Comment

Originally posted by VZW_Matt

https://www.youtube.com/watch?v=LnXda1pJTrI

So to end any controversy in the ship I am using /u/WC_Jesse confirmed in the last post that the only difference between a Galleon spawned with "cheat ssf galleon" and a normal Galleon is that the command "cheat setignorewind" is enabled by default. You can see that here: https://www.reddit.com/r/playatlas/comments/adju7t/last_night_i_sailed_across_the_entire_map_for/edjgn34/

So for this video I turned off the command (you can see that it is off, as per WC_Jesse, the w with the - through it is no longer on the screen.

So I am on pace for under two hours at this speed, even with things slowing me down it would give me nearly 25 minutes of wiggle room to match the claim I made previously. I feel like that is plenty ...

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I'm not sure what's up with your server settings or game instance but the wind in your test is clearly max wind in one direction and never changes. This does not happen on Official, and max wind speed is not that common...

Comment

I'm not sure what's up with your server settings or game instance but the wind in your test is clearly max wind in one direction and never changes. This does not happen on Official, and max wind speed is not that common...

Comment

Originally posted by VZW_Matt

https://i.imgur.com/mICQWvb.jpg

Well, not really for science. I have a full map private server that I was having issues with on some server transfers, so after changing up ports and such I decided to go on a larger adventure while the map was empty to make sure everything was working. I also wanted to see how long it would take to do with all the factors such as the tornado things, ships of the damned, me avoiding islands, and of course no lag and rubberbanding that you get on official.

Anyways, 2 hours and 20 minutes later, my journey was complete. the shortest it took me to cross a server was 6 minutes and 42 seconds and the longest was 12 minutes 38 seconds.

Not quite sure where the whole "30 hours to cross" thing the devs were stating before release came from. The only sailing speed increase was a couple patches ago and that was what? 15%? So even 15% less speed would have made this no where near that 30 hour...

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Posted a reply below, but "cheat" ships by default ignore wind direction (always travel at max speed for current wind) and do not require any crew to man the sails. You can tell if your current ship is ignoring wind if you see a yellow "W" with a line through it on the HUD:https://drive.google.com/file/d/1Cykvxui47xgV3QQYFyAbP0zrBtgVFBgZ/view?usp=sharing

Otherwise you will see this:

https://drive.google.com/file/d/1D6SSCX7SuOpdO00WYpUnwRHFwehK3HS1/view?usp=sharing

If you would like to disable this ...

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Comment

Originally posted by VZW_Matt

hmm, that'll be a good test to run. Not sure what sails I was using, I'll look into it when I get a chance. All I did was load into the server and then run the "cheat ssf galleon" command and used that boat with whatever it came with.

FYI / PSA: "cheat" ships ignore wind and always travel at maximum speed.