I was taking a trip down memory lane when I saw the alert for this. The days when I could help have passed.
I was taking a trip down memory lane when I saw the alert for this. The days when I could help have passed.
The counter spell should be on the stack, but I’m not sure that it can target bolt bend. My guess would be that the counter goes on the stack, bolt bend goes above it, changes the target to bolt bend and resolves, leaving the stack and the counter fizzles with no legal target. I’m not exactly /u/WoTC_ChrisClay, so I might be mistaken here
I am Chris Clay, and you can use spells like Bolt Bend to work around a counterspell like this.
This is a bug, the old version of the flip side of his art wasn't properly deleted so it's pulling that instead of the new. We'll fix it.
Right-Clicking on any card that you don't have 4x copies of will also open up the crafting menu. You can click on the 4th pip below the cards to craft them all in one go.
Definitely hear the feedback that two clicks to get to your uncollected cards is more annoying than one.
Congrats to the amazing mods and to all the members of the sub-reddit for passing the 100k milestone!
Awesome improvements, can't wait to see the deck builder improvements. Hey u/WotC_ChrisClay the target date for the patch is in three days, but a lot of the verbiage says features will be available "next week"? Are those being turned on server side next week or is that maybe an earlier draft's language?
Ya when writing ahead of time mistakes like that get made:)
It's a bug, and we're investigating.
the opponent has one creature, that is also their only permanent or highest CMC, and uses hadanas climb on them. dispersal then fizzles on that target, my guess is because it thinks its a land.
Edit: So we consulted with the rules people and this isn't a bug, but rather working as intended.
In order for Dispersal to return a card it has to both be the highest CMC and a non-land permanent. I missed this in my initial reading of the card when reproing the bug. If the creature's CMC is lower than a flipped Hadana's Climb (Winged Temple of Orazca) which is still 3. Then nothing will happen.
how about fixing the hadana's climb dispersal bug i reported in early closed beta? i just lost to it again.
I'm curious to know what the bug is you're talking about? I need more than just two card names to know what happened. What are the steps to cause the bug, and what result do you expect vs. what happened?
since RNA i have performance problems that go far beyond the memory leak ones. It stutters like crazy from the moment i start the game, no complex game state needed, drawing a card is enough for the game to throw a tantrum. Sometimes it calms down, sometimes it doesn't. My computer is pretty old but i can still play almost any released game, arena has worse performance then battlefield for me. Also the leak is not fixed either, 1 and a half drafts is the maximum playable time, not just for me i notice it from streamers aswell.
If the official stance is, it has been fixed then you have me worried, because this is just bad.
This is something we are aware of, but it is different from the memory leak issues. This isn't a quick fix problem, but we have some work in the pipe that should especially help older systems. It's going to be a bit though.
I'm pretty sure the memory leak has been addressed. Last Saturday I had the client up for 5+ hours and was at 1.2gb of memory. In ye olden day I would have been at 2+ by then.
There are many sources of lag, if it's varying from day to day the most likely source is internet lag. Sadly there isn't a ton we can do around this one as the game is server authoritative.
From my experience, I think a likely culprit is the log file being an issue when it gets really large, but we need to investigate the reports more to know for sure. There can also be pauses when a particularly complex game state comes down from the server, both from server processing, internet lag, and client processing.
If you are having issues please submit reports with your log file and dxdiag is a bonus.
It's hard to say without seeing the board, but my guess is at some point your client entered into a bad state for some reason. If you're not getting response windows the best course of action is to exit the client and re-join. This will often fix these issues.
Hey while I have you here, why does Bo3 only pay out double? That means that bo1 is still in aggregate a better deal for your time.
EDIT: I was wrong about this.
It's funny, we're actually pretty sure that at +2/-2 Bo3 is better for climbing than Bo1. It's something we'll watch closely.
So you actually didn't need 2 weeks to fix this huh?
Ya, most of it was written earlier in the week. With everything else, I missed updating the date to be a shorter timeline. I've already upgraded my software to avoid including dates in the future. Beep Boop.
What you see post-match is accurate for your ranking at that time. Milliseconds later someone could, in theory, knock you down if their match finished right after. The profile page updates on a regular cadence, but on the minute's scale.
This is weird though, I've forwarded it for investigation.
I'm the guy from the "Magic Arena saved my marriage" post. Do you have data that could be used to determine normal and abnormal amounts of Nexus of Fate casts per game? Is there a threshold that could be reached that would flag the player for a looping warning, perhaps in the future when the game can be analyzed? This could be a deterrant to ensure that the (evil) deck is played with the goal of reaching a win condition (Teferi mill, Chromium damage, etc).
Plausible for sure.
Is it true the guy who looped Nexus infinitely against Shahar Shenhar was only banned for 2 hours?
Correct, it was an initial ban with an e-mail sent to them explaining why. Repeat offenses would escalate the time, with the potential of the account being permabanned. The first goal is to educate the player to stop the bad behavior. If they don't respond to that, then we escalate.
I bow before our new digital overlords.
Dublin, Ireland here.
I've noticed that the in-game mouse cursor stays responsive while the rest of the game freezes up. Maybe that'll help to identify the problem?
My GPU is a GTX 1070.
With everyone so far being over the pond, and knowing that the cursor stays responsive my experience say this is an internet issue. We're investigating.
If its happening when you play a card (or when the opponent does) I'd expect it to be an issue with communicating with the servers, or an issue processing the game state from the server and not a video card issue.
Can people having the issue share rough geo-locations?