Zoythrus

Zoythrus



10 Sep

Comment

Originally posted by Tryhard696

This would be awesome, especially when diplomacy comes out, we could have balanced, custom team battles that don’t rely on geography

See, that's the problem. "The Geography" (and the need for exploration of that geography) is like, one of the game's core components, and something we don't want to remove.

Comment

Originally posted by FishToaster

I was a little worried when I heard "Cymanti nerf," but on reading the details, I think it's a pretty decent set of balances that'll make them more fun to play. Of course, like everyone here, I've got one "but". :)
Increasing the cost of the raychi makes it really hard for Cymanti to cross oceans. The inability to put land units on ships means you're really reliant on algae to move them. And the inability to put algae on squares you don't control means you're really reliant on creating, then exploding raychis to complete bridges. It using Cymanti on water-heavy maps way harder because every such crossing is now much more expensive.

We'd like to remind you that poisoned naval units will spawn algae when they die.

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Originally posted by Oh-no-it-

What did the old Oumaji scarf look like?

A poorly wrapped headscarf. Now it's a nicely wrapped headscarf.

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Originally posted by Runner1928

Ha, it's not a real URL. 538 is an American stats website with elections and sports rankings. They use ELO and other methods quite a bit.

Oh